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Gatekeeping much.
It's easier to make a full game over Unreal engine than a simple map on their ancient map editor.
They got to make themselves feel better than others some how.
You say its easier to make a full game using Unreal Engine... and yeah you might be right, but then there was a time that was heavily gatekept, when I wanted to get into programming (in the early 90s) I literally got told to give up as I will never have the ability or the tools to do so. How glad I am that has been blown wide open.
That all being said, I do agree, the map editor is way over confusing and I gave it a go, I just wanted to make a very simple map, and I gave up trying to work out what was wrong.
I mean we can literally design the map in game, easier than the map editor, we just want some more powerful tools in game that allows us to set where the store is, where roads are ect... I am sure it is possible to integrate this into game somehow, and then a "save map file" option.
I understand that making other mods like buildings and equipment needs external tools, because they do require a lot of work, but when you can literally do everything else in game.
List your game you made and also the map and/or mods for Farm Sim I want to see this so I can agree or disagree with you.
Also this game you made does it allow all the things farm sim does while playing? I dont want to compare oranges to bananas
I mean to a degree hes right. To make a proper looking map for Farm Sim, you will have to use the Editor, you will have to write some code and you will have to use a 3D Editing Software like Blender. All the same things that you require to make a full game, just that UE gives you actual good tools to work with. It may not be shorter but its definitely easier.
You're welcome. Mind that it changed a lot and i'm still working on it, i rebuilt almost from scratch the gatering and building system and i'm working on ai and dialogues.
Major of assets are made by me, building modules and vegetations are from packs, so i know what i'm doing.
By the way i never said "Easier to make a farming game", but any game since Unreal let you build whatever you want without even writing a single line of code, and there's an endless marketplace full of free and paid assets ready to use.
GiantEd have nothing, you have to modify an already made map or else you can't start from scratch, you can't build roads, you can't simply place buildings you have to manually write an xml, you can't in any way place vehicles, you have to manually write an xml, you have to write two separate xml for the store and the store map icon.
Tell me it's convulted whitout actually telling me.
An xml autocompiler sorta of would be a god send for map makers, as standards assets from the Giants maps aswell selectables from a scrolling list or placeable window with flags for game mode, and same for vehicles, that auto save and compile the needed xml's.
I tried several times in Fs19 to make a map, but i always gave up, and i never tried in Fs22 remembering the horrific experience.
I make some smaller mods for personal use though, and i uploaded a tedder/swatter conversion pack not long ago on KingsMod.
Hell, Ets2 have an ingame editor (a bit hidden) that let you "paint" roads and automatically build some land around and ai car lanes.
I'll give your game a shot and see how it runs on my PC for performance feedback
9700k with 2070S and 32gb on a Mateview GT34 ran more fluent than a river.
The camera positions could be better, when aiming its too far to the right and is sometimes blocked by walls when you stand in doorways. Walking normally feels a little odd when going up stairs in buildings or being close to walls so that you end up seeing nothing.
I was standing in front of the emergency board for 5 minutes, waiting for a call, eventually turned around after seeing none and noticed 3 burning houses.
Fire sometimes spread faster than I could extinguish, got me stuck at one building because I never got inside to even progress because of that instantly rekindling doorway fire.
Dying bugs your health and will keep your HP display at 0, no idea if I actually was stuck at 0 health or if I was full again.
No exit menu? Have to Alt F4.
I do enjoy the graphical setting for your idea, I think it fits and is the right choice, but obviously still needs some work to be a fully fledged game. Keep it up! :)
As i said thta version it was the last update i did but i ended scrapping most of it and rebuilt most of the core mechanics, i don't remember if that build had the old camera or the new, anyway in the one i'm working on i already moved back both zoomed and regular, and many other things.
I slightly rebuilt the fire spreading mechanic and it's under testing .
I'm pretty much done with core ai behaviour and i have to start looking how to create dialogues and such, at the moment interactions are pretty simple "Press E to make things happen".
I'm pretty much using it as a learning ground for Unreal, i used it before back in the days making maps for Unreal Tournament and a couple of Viscera Cleanup maps, but i never managed to learn how it works and blueprinting, so everytime i learn something new usually i go back refining the old codes or changing/remake stuffs that doesn't fit anymore with the new adds.
It's a pretty big pita at times, but considering the progress so far i'm amazed of myself.
But still i can't grasp Giant editor for simple map making XD
Because you will need to study game design and programming both for 7 years each first, before you can make a nice looking Farm Sim Map