Farming Simulator 22

Farming Simulator 22

View Stats:
[CgC] Prophet Nov 12, 2023 @ 11:32am
premium crops and precision farming
Do the new crops function like the others when used with precision farming? Or not at all like grapes and olive trees?
< >
Showing 1-15 of 17 comments
Jade Falcon Nov 12, 2023 @ 1:47pm 
I've thought the same thing and haven't seen anyone stream the new expansion using precision farming. I get the feeling the ridges for the new crops won't do anything since they're not adding nitrogen. So yeah I think its going to be like grapes/olives or you just use fertiliser like you typically do with PF and the ridge implement might be worthless. We'll know for sure on Tuesday.
[CgC] Prophet Nov 12, 2023 @ 1:54pm 
That sucks. It kills all my desire to play it. I enjoy the game with precision farming so much more than without. I guess we will wait and see. But if it is not there, I wont even bother with getting it.
Jade Falcon Nov 12, 2023 @ 2:13pm 
I prefer precision farming too. Since I have premium edition I'll let you know how
it works with PF when the expansion releases. Although maybe one of the youtuber's will test it before then.
Trego Nov 12, 2023 @ 2:29pm 
Originally posted by Jade Falcon:
I've thought the same thing and haven't seen anyone stream the new expansion using precision farming. I get the feeling the ridges for the new crops won't do anything since they're not adding nitrogen. So yeah I think its going to be like grapes/olives or you just use fertiliser like you typically do with PF and the ridge implement might be worthless. We'll know for sure on Tuesday.

I think you'll find that the ridges add the first stage fertilizer you will still have to do the second stage though.
Jade Falcon Nov 12, 2023 @ 2:33pm 
Originally posted by Trego:

I think you'll find that the ridges add the first stage fertilizer you will still have to do the second stage though.

Yes in base game. We're talking about the Precision Farming DLC, that has one stage only and is based on Nitrogen level.
Nasder Nov 12, 2023 @ 11:38pm 
I can't say for sure. But previous game which had precision farming and introduced a new crop. I don't think they updated the mod to include it. I think it's the same here but I am not sure since I don't have my hands on the premium upgrade yet.

I am very much on the fence on continue to use precision farming because of the premium upgrade, that and the fact that they haven't included grapes and olives into it yet.

As much as I like the mod and what it offers, I don't like the environmental score nor that the olives and grapes are not included and if you don't set up those properly when using precision farming you'll forever hurt your environmental score. With three new crops that might not be implemented into mod I personally think it has reached my breaking point on using it.

That little extra care you need for your farm and the dynamic use of fertilizers, manure and slurry is spot on for this game. But it prevents me from actually doing grapes and olives because of the lack of implementation of it.

I really wish they'll update precision farming for the new crops but I highly doubt it.

Today in preparation for the upgrade tomorrow, I'm going to prepare my current farm to operate without it (and save a backup with it just in case).
Last edited by Nasder; Nov 12, 2023 @ 11:39pm
Jade Falcon Nov 13, 2023 @ 6:17am 
@Nasder I totally agree with you about grapes and olives because the mini-map constantly flips between precision farming and base game when fertilising. Then there's the fact that originally there was only one sprayer with spot spraying tech and none of the new sprayers in the expansion seem to have it either.

I've never been a fan of the environment score because as you said it can easily go negative due to grapes/olives and it also messes up sometimes when joining fields and I've had the entire nitrogen system bug out before. The tillage system is flawed and can easily be countered by direct seeding after plowing and still give max score. FS19 PF was better except for the fact you couldn't buy soil info if I remember right.

The good parts are needing less lime if you keep the PH value up, the fact soybeans require no nitrogen and the spot spraying tech saves heavily on herbicide costs. However I have wondered at times if its actually worth it when the system limits what machinery you can use and factoring in grapes/olives only working the base game way and potentially the new root crops not working either I'd say precision farming definitely needs an update.
Nasder Nov 13, 2023 @ 6:47am 
It's starting to feel like the bad things about it is starting to catch up with the good. I've been able to keep at it because the good it brought outweighed the bad. I really enjoy being able to just run over my field once with fertilizer if I wanted to save up on manure for a season. I wish they changed how it worked in the next FS iteration. Kind of what they did with seasons, include a light version of precision farming. So instead of running over the field a set amount of times with fertilizer, you need to hit a specific value of nitrogen. That is kind of the thing I enjoy the most. I recently had a field where I over did my nitrogen in spots on my field, it took me two seasons until I was at the correct level again.

If the new crops are included or not will be what decides if I keep using it. I really wish they update it to include it, if not. I'll move on without it.
Jade Falcon Nov 13, 2023 @ 7:06am 
Yes with manure or slurry in base game you get a full level of fertilisation but with PF you get a base level and sometimes when direct seeding with fertiliser activated you can overdo it which once again leads to negative environment score. I mainly use the Anhydrous Ammonia mod so I put that down first when cultivating and the nitrogen gets topped up when direct drilling but since I don't have to use that mod with PF I don't think my gameplay would be heavily affected by going back to base game.

I don't enjoy applying lime to large fields and where I live the farmers don't tend to do it because the soil has a high lime content. At least with base game I can turn lime off. I think PF should just have environment score as a bonus and not have it tied to yield or what you choose to grow, at times I feel it actually penalises you for not doing it the John Deere way.

So the new expansion has me rethinking the point of PF now too.
Last edited by Jade Falcon; Nov 13, 2023 @ 7:06am
romain le bg Nov 13, 2023 @ 7:47am 
You can speek french ?
[CgC] Prophet Nov 13, 2023 @ 4:22pm 
I really do not focus on the environment score all that much. I use weeders instead of spraying most of the time. Score is still around 90 most of the time, so I get most of the bonus. Not enough loss there to cry about. I mostly like PF from a mechanics perspective. I like it a lot better than do two random things to get a yield bonus. I actually setup a plan based on crops I plan on planting as well as what is materials I have. PF makes using the pumps and hoses way more sensible. I park a huge tank in the middle a of a few fields. And come fall or spring I apply slurry. If I am planting a high nitrogen crop like corn, I will bump the slurry levels way up. Only having to use a tiny amount of fertilizer at seeding. And it is way faster than a normal tanker since I never have to stop and fill with the hose injectors/applicators.

Really, I rather forgo the expansion and keep PF. I value it more than the new crops.
Nasder Nov 14, 2023 @ 12:38am 
Good news is that it seems to function with PF!

Just launched the game to check and the red beets have PF functionality
Jade Falcon Nov 14, 2023 @ 4:04am 
Just updated myself. Both the Zetor Crystal and Fiatagri can be fitted with Isaria Compact. None of the new sprayers have spot spraying tech but the Dino II self-propelled has Isaria.

Variable seeding doesn't apply when planting carrots which I tested but that isn't important since you don't use much seed. You can plant without using the ridge former but its possible it provides a yield bonus. I planted two strips one with the ridge former used and one without, the ridge former one shows higher projected yield but that could just be the soil type since it was on loam and the non-ridge version on silty clay. Needs testing on just one soil type to be sure.

Fertilizer works as it normally does in Precision Farming. It did show it increased to optimal value for carrots. So overall most things have been taken into account by the devs and this isn't a grapes/olives situation.
ProviD Nov 14, 2023 @ 5:46am 
Thank you for quick report on this!

Even tho I personally was pretty sure the new crops were going to be compatible (PF did add custom crop/tool support in 1.0.2.1 update), it's good to have confirmation for it!
Last edited by ProviD; Nov 14, 2023 @ 6:02am
[CgC] Prophet Nov 14, 2023 @ 5:21pm 
Thank you Jade Falcon and Nasder for the replies. This sounds good so far. Looking forward to hearing on the ridges and crop yields. I am guessing it takes the place of rolling, perhaps?
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Nov 12, 2023 @ 11:32am
Posts: 17