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it works with PF when the expansion releases. Although maybe one of the youtuber's will test it before then.
I think you'll find that the ridges add the first stage fertilizer you will still have to do the second stage though.
Yes in base game. We're talking about the Precision Farming DLC, that has one stage only and is based on Nitrogen level.
I am very much on the fence on continue to use precision farming because of the premium upgrade, that and the fact that they haven't included grapes and olives into it yet.
As much as I like the mod and what it offers, I don't like the environmental score nor that the olives and grapes are not included and if you don't set up those properly when using precision farming you'll forever hurt your environmental score. With three new crops that might not be implemented into mod I personally think it has reached my breaking point on using it.
That little extra care you need for your farm and the dynamic use of fertilizers, manure and slurry is spot on for this game. But it prevents me from actually doing grapes and olives because of the lack of implementation of it.
I really wish they'll update precision farming for the new crops but I highly doubt it.
Today in preparation for the upgrade tomorrow, I'm going to prepare my current farm to operate without it (and save a backup with it just in case).
I've never been a fan of the environment score because as you said it can easily go negative due to grapes/olives and it also messes up sometimes when joining fields and I've had the entire nitrogen system bug out before. The tillage system is flawed and can easily be countered by direct seeding after plowing and still give max score. FS19 PF was better except for the fact you couldn't buy soil info if I remember right.
The good parts are needing less lime if you keep the PH value up, the fact soybeans require no nitrogen and the spot spraying tech saves heavily on herbicide costs. However I have wondered at times if its actually worth it when the system limits what machinery you can use and factoring in grapes/olives only working the base game way and potentially the new root crops not working either I'd say precision farming definitely needs an update.
If the new crops are included or not will be what decides if I keep using it. I really wish they update it to include it, if not. I'll move on without it.
I don't enjoy applying lime to large fields and where I live the farmers don't tend to do it because the soil has a high lime content. At least with base game I can turn lime off. I think PF should just have environment score as a bonus and not have it tied to yield or what you choose to grow, at times I feel it actually penalises you for not doing it the John Deere way.
So the new expansion has me rethinking the point of PF now too.
Really, I rather forgo the expansion and keep PF. I value it more than the new crops.
Just launched the game to check and the red beets have PF functionality
Variable seeding doesn't apply when planting carrots which I tested but that isn't important since you don't use much seed. You can plant without using the ridge former but its possible it provides a yield bonus. I planted two strips one with the ridge former used and one without, the ridge former one shows higher projected yield but that could just be the soil type since it was on loam and the non-ridge version on silty clay. Needs testing on just one soil type to be sure.
Fertilizer works as it normally does in Precision Farming. It did show it increased to optimal value for carrots. So overall most things have been taken into account by the devs and this isn't a grapes/olives situation.
Even tho I personally was pretty sure the new crops were going to be compatible (PF did add custom crop/tool support in 1.0.2.1 update), it's good to have confirmation for it!