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Main System
CPU: AMD Ryzen 9 3900X 12-Core Processor
Memory: 65484 MB
OS: Windows NT 10.0 64-bit
Render System
Driver: Direct 3D 12
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 2070 SUPER
Version: 31.0.15.2824 (15.1.2023)
I farm wrapped silage bales from grass. The game forces me to leave them lying around so that they ferment, then the game encourages me to wait till the end of the year to sell them when the price is the highest.
Unlike FS 19 mod with the seasons... This game and the mods available give no way to store bales in a fermenting storage. There is no point in moving them to store them in a silo once they are fermented. I may as well move them directly to the sell point at the end of the year.
This results in stacks and stacks of silage bales all over the map as I store them out in the open waiting for the end of the year. In the first year, there are not that many stacks, but as I play the game for a while, I control lots of fields and the silage bales are everywhere.
This might explain why everything loads and saves just fine for my games until I reach a certain point... when there is a high volume of silage bales sitting on the map. This latest game probably does have a record number of bales on the map.
You and I are running very similar systems. If this is on one of the Vanilla maps, I'm kind of at a loss not knowing what mods you're using.
I imagine starting a new game with no mods is fine. Begin as I think it's probably a script heavy mod, are you using any kind of a production overhaul?
The folder is in the same as the saves.
There are mods for storing bales, that allow them to ferment while in storage.
I just use forage wagons and the mod "Silage Factory". Nothing left on the map.
But you might have a point, with the amount of bales left on fields.
If you're not using it already, I use Pallet-Fix by Braeven.
This is actually the first I have heard about this bale limit. I have never gotten any sort of warning about it.
Why on earth would they force people to ferment silage bales out in the open and then have a ridiculously low bale limit? I think my trailers hold like 32 bales. 100 bales is a single harvest if you own 3 decent sized grass fields. I can do several harvests a year. I know I have had way more than that out and saved normally for a long time... but if that is the case, then it makes sense why it would eventually fail when I get too ambitious.
I will look into Pallet-Fix thanks. I guess I also need to use bale storage once they ferment.
Can you point me to a grass bale/silage bale storage that lets them ferment from one to the other while in storage? I have been scanning for one ever since FS22 came out. The only stored fermenting I have found happens with loose grass. Round bales have always worked better for me because they do not require a silo or a forager or building or anything but mowers, wrapping bailer and auto-load trailers to make them valuable.
I can make nearly a million dollars in the first 18 months... in hard mode...by the way... it's a good system; better than silo silage. I was testing how far I could push it. I guess now I know it needs to include the bale storage for long term storage.
Consoles.
This limit was added post release and a bunch of people couldn't load their games. Pallet-fix came along and everything went back to normal for those folks.
If the bale number is indeed your problem, you should be able to install that mod and your game should load like normal.
Of course... consoles. Wow.
Well... it is the game mechanic itself that is causing the problem... not the number of bales. I have been unable to find any silo type bale storage that lets the wrapped bales ferment in a silo that gets them off the map. The vanilla game forces them to ferment out in the open and all storage is just stacking bale models in a barn. Mods give a silo for the fermented bales to hide in.. but not to ferment in. The game has a whole branch of farming that is hobbled by it's own mechanics of bale fermenting and fluctuating prices.
I guess the mod that fixes the limit is the answer.
From what I've read, "Object Storage" from GTX does not continue to ferment bales, where as thee "pallet and bale storage" building Giants added in v1.9 does allow bales to continue to ferment.
I haven't tested these, as I just leave my bales loose, but it might be worth looking at.
I might have the limit numbers wrong, but they definitely added a limit, otherwise the limit fix wouldn't exist. But yeah, 200 sounds more like it.
"Bales that are fermenting when delivered will continue to do so when in storage"
But I, as you, haven't tested it myself...