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I've modified several saves' worth of Elmcreeks mid-play for example.
Map itself holds only the "canvas" with the pre-placed buildings etc., all placeables/vehicles (not traffic)/fields you yourself add in-game are held within the save. So if you change the map and do not touch the save game files, you should still have all your own stuff exactly where you left them.
OFC the problem here is that if you want to start new save with same map, you will start with edited version unless you replace it with the backup of vanilla.
..Steam/steamapps/common/Farming Simulator 22/data/maps
Elmcreek is the "mapUS" - you want to make a backup of this folder or -at least- the "map.i3d" within!
It's really annoying how they decided going with "map country" format was a logical idea.
Like I said previously, the Save handles the placeables etc so while you could make edits to the map itself, it is WAY SAFER and easier to edit the save for those!
If its already a mod map, then i would make a backup of it just in case something went wrong so you could go back to whats working.
2 - Edits to terrain and foliage is possible by swapping and renaming a few files, otherwise you wont see the changes when you open the editor, and vice versa, you wouldnt see the changes made in the editor when you start your savegame.
3 - As ProviD says, the placeable objects are saved in your savegame files which overrules what changes you might make in the placeable.xml file in the map.
So always make sure that what you want to add or remove, is done from the savegame files.
4 - I would always try to keep my map "updated" as close to my savegame as possible.
That way you always have a solid backup if something goes wrong.
5 - Backup, backup and some more backup.
Have to try that one myself at some point, would make my life lot easier! :D
Thanks