Farming Simulator 22

Farming Simulator 22

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sbrick Jun 27, 2023 @ 6:03am
coffee mod
I have been playing around with the coffee med and it looks like you make more money selling the un processed beans then you do with roasted. Is this right or has it buged out ?????????
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Showing 1-11 of 11 comments
Scarface- Jun 27, 2023 @ 8:04am 
could be a bug issue, cause all of the other production mods usually pay out higher at the end of the production chain
Wizard Jun 27, 2023 @ 10:36am 
I think the idea behind that mod is you're supposed to be growing the beans and owing the roasting facility and then only having the ability to sell the roasted beans to the coffee shop, making the roasted bean the only sellable product.

If you have a different sell station that accepts the unprocessed beans, I think that's unintended by the idea of the base coffee mod.
Harag Jun 27, 2023 @ 12:13pm 
What wizard said... Do you have a mod like "Sell anything" that accepts all types and thus accepts the beans? I've downloaded the coffee mod, but i've not yet looked into it in detail, just rough numbers of the end product to make sure it's not a cheaty type mod like so many are.
sbrick Jun 28, 2023 @ 3:33am 
it feels like cheating in a way the glass houses pump them out like no other and make 2x more then rosted. I do have other mods running and even then the rosted only make around 5k i think i might get rid of it if i can not find a way to balance it out.
Harag Jun 28, 2023 @ 3:41am 
Originally posted by sbrick:
it feels like cheating in a way the glass houses pump them out like no other and make 2x more then rosted. I do have other mods running and even then the rosted only make around 5k i think i might get rid of it if i can not find a way to balance it out.


I had a closer look, and yes the green house can support 3 coffee factories. to me due to the size of the green house it should be 5 or so greenhouses to ONE coffee factory.

You can edit most of the mods it's mostly a case of opening up the XML and changing some numbers. When I edit mine also rename the mod so it doesn't clash with the original on Modhub because if you download an update you'll lose the changes. I often edit animal ones... e.g. Chicken Coop for 500 chickens and they still only have the feed set to 5000 size... means you're constantly filling it up.

The "cookie" factory is an excellent mod... .HOWEVER the modder miscalculated the "variety" pack cookie and it's very makes a ton of dosh. so I had to edit that to be more realistic.

For the greenhouse on the coffee mod... if you plan on editing it look in the file "greenhouseCoffeeLg.xml" in the XML folder. Open it up in notepad. hen down on around line 105 you can change the "cyclesPerHouse" value from 5 or the "ouput amount" from 500 on line 111


<productions>
<production id="coffee" name="$l10n_fillType_coffeeBeanRaw" cyclesPerHour="5" costsPerActiveHour="0.1">
<inputs>
<input fillType="WATER" amount="200" />
<input fillType="LIQUIDFERTILIZER" amount="20" />
</inputs>
<outputs>
<output fillType="COFFEEBEANRAW" amount="500" />
</outputs>
</production>
</productions>
Last edited by Harag; Jun 28, 2023 @ 3:47am
Wizard Jun 28, 2023 @ 9:45am 
@Harag

I have the coffee mod too, but haven't really dug into it. I like the sound of your changes. Do you know if figuring in the cost of the liquid fertilizer across 5 greenhouses to one factory, is the effort still profitable?
Harag Jun 28, 2023 @ 11:13am 
Originally posted by Wizard:
@Harag

I have the coffee mod too, but haven't really dug into it. I like the sound of your changes. Do you know if figuring in the cost of the liquid fertilizer across 5 greenhouses to one factory, is the effort still profitable?

I've not looked at the mod in detail yet as I'm on a new map and not got around to using productions yet.
DrPremoPleb Oct 17, 2023 @ 1:29am 
How do I fill the greenhouse with liquid fertilizer
Harag Oct 17, 2023 @ 9:28am 
Originally posted by G0li@th:
How do I fill the greenhouse with liquid fertilizer
I don't think you can, just solid. Though I've not played with it for a long time.
ravensview Dec 12, 2023 @ 5:15pm 
Too bad we have a developer once again that starts with a great idea but isn't interested in maintaining this, as the ratios and speeds are so obviously unrealistic.
Has anyone done an educated guess as to what the various cycles should look like through the production chain, starting with how many litres of raw beans one greenhouse would produce in a month?
ravensview Dec 12, 2023 @ 5:50pm 
Found some links - you get one crop per year per plant, of several litres - be generous and say 5. So that double greenhouse of 36 plants is only good for 180 L per year. Roastery in/out ratios are typically 1.3 to one, and speed will be hundreds of thousands of litres per year, so you'd need hundreds and hundreds of greenhouses to keep it going. And one coffee shop won't use a lot. Would be better to use just maybe 3 double greenhouses and feed the cafe directly with raw beans and assume they have their own roastery inside.
Last edited by ravensview; Dec 12, 2023 @ 5:55pm
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Date Posted: Jun 27, 2023 @ 6:03am
Posts: 11