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If you have a different sell station that accepts the unprocessed beans, I think that's unintended by the idea of the base coffee mod.
I had a closer look, and yes the green house can support 3 coffee factories. to me due to the size of the green house it should be 5 or so greenhouses to ONE coffee factory.
You can edit most of the mods it's mostly a case of opening up the XML and changing some numbers. When I edit mine also rename the mod so it doesn't clash with the original on Modhub because if you download an update you'll lose the changes. I often edit animal ones... e.g. Chicken Coop for 500 chickens and they still only have the feed set to 5000 size... means you're constantly filling it up.
The "cookie" factory is an excellent mod... .HOWEVER the modder miscalculated the "variety" pack cookie and it's very makes a ton of dosh. so I had to edit that to be more realistic.
For the greenhouse on the coffee mod... if you plan on editing it look in the file "greenhouseCoffeeLg.xml" in the XML folder. Open it up in notepad. hen down on around line 105 you can change the "cyclesPerHouse" value from 5 or the "ouput amount" from 500 on line 111
<productions>
<production id="coffee" name="$l10n_fillType_coffeeBeanRaw" cyclesPerHour="5" costsPerActiveHour="0.1">
<inputs>
<input fillType="WATER" amount="200" />
<input fillType="LIQUIDFERTILIZER" amount="20" />
</inputs>
<outputs>
<output fillType="COFFEEBEANRAW" amount="500" />
</outputs>
</production>
</productions>
I have the coffee mod too, but haven't really dug into it. I like the sound of your changes. Do you know if figuring in the cost of the liquid fertilizer across 5 greenhouses to one factory, is the effort still profitable?
I've not looked at the mod in detail yet as I'm on a new map and not got around to using productions yet.
Has anyone done an educated guess as to what the various cycles should look like through the production chain, starting with how many litres of raw beans one greenhouse would produce in a month?