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As for plots that aren't the starting plots, there is group of about 7 small to medium plots that are super affordable in the north east edge of the map (I know plots 18 and 19 are there because I am constantly mowing grass and selling silage as a contract there). One you buy them you could easily merge them into a single larger pot to mess with. If you have a bit of expendable pocket money plots 70 and 71 are fairly large and close to your starting point making them very attractive plots, not to mention they are fairly close to the Southern grain sell point. Corn or Soybeans would be very lucrative there.
Personally I buy the plot on the other side of the AI house near the starting point and wipe the field (it is shaped really weird to begin with) to build my vehicle storage area. I keep the truck you start with and park it next to the house. I sell the barn and sheds, and build a mechanics shop right next to the house (you'll also have to landscape the holes it leaves when you sell those) and build a Farmer's Market pretty much where the barn was to make selling easier. I then start buying all the plots south of the starting area, and the ones directly north (I think those are 30 and 31) and use those as my primary means of making income. As soon as I can afford all the equipment I merge those plots and start growing grass for silage. I sell that to the bio plant (near the store) until I have enough to buy the third plot there and a couple of large pig farms and the associated equipment. After I get pigs going strong I have no money issues and eventually work my way up to owning the whole map.
EDIT: I just went and looked. The plots in the NE corner are 12-17. 12, 13 and 14 can be easily merged into a single plot. 15, 16 17 could be merged into a single plot as well. I would leave 18 and 19 alone, and buy them much later as they are very lucrative contract plots.
To get the funds to buy the fields you can either work your way up and buy them 1 at a time, or use a tutorial to find all 100 hidden objects on the map to get a whopping $1.1M to buy all but field 31...
https://steamcommunity.com/id/akakscase/screenshot/2044120005012062511/
Fields 30 and 31. I used a plow to merge the fields (and eliminate the road between the two fields) into a single large one. As you can see I'm in the middle of baling/wrapping the cut grass. The bale tipper on the back of the baler is super useful for keeping bales from rolling away.
https://steamcommunity.com/id/akakscase/screenshot/2044120005012061746/
Fields 47, 48 and 49. I merged fields 48 and 49 to stop a LOT of AI confusion and cut down all the trees to eliminate the issue with the AI leaving untouched patches. There is one area on field 47 where there is a power pole I cannot do anything about, so I just watch the AI until it comes close to that spot and then manually take over, harvest it, line up with the next harvesting row and restart the AI. You will also notice the old shop and barn are gone (I'm standing where the barn used to be).
https://steamcommunity.com/id/akakscase/screenshot/2044120005012061289/
House and vehicle shop. I sold the old shed (and leveled the ground) then built the shop. You might also notice the rock selling point next to the grain bins. That is a mod that sells rock at the same price as the rock crusher (ground loading point) that can be placed for $750. This saves me a lot of time when rock picking my fields after plowing. It is small enough not to interfere with most areas so I put one down about every 3rd or 4th field away from the starting point (next one will be on the intersection between fields 32, 33 and 34).
https://steamcommunity.com/id/akakscase/screenshot/2044120005012060509/
One thing you might notice is that I haven't removed every single tree, just hose that interfere with the AI. Mostly because elms are just a royal pain in the rear to fully remove due to their branches. I think there are still a few hiding around the area that got flung out of the chipper at high speed when I was removing the trees.
Some notes:
Some map creators, add multiple items onto things such as building which you will sometimes not be able to remove them. Such as; sign boards, lights, etc.
I have also found that "invisible" (clipping-wise) items, often cannot be hidden. Usually these are utility poles or signage near roads.