Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When it first happened to me, I did a google search, and the tip that stuck in my head about the JD harvester was "take a picture of it when it is new, cause you will never be able to fold it up again"
So it does sound it's due to this particular harvester. And yes, it was the vanilla one, not a modded one. There simply isn't an option to move cotton from the reservoir to the bale press and to eject partial bales.
The field was picked clean, there wasn't a single piece left, which made the whole thing so annoying.
As usually even most vanilla contract are content with leaving chunks for the field and half a shipment.
I read somewhere that i can edit the vehicles XML files and give it a full bale. I think i'll look into that and avoid the JD harvester in the future.
Again, thank you all very much!
Maybe they will release some sort of DLC to sell just to fix this.
It's just that this particular machine wasn't the best choice for this particular field.
And i'm not expecting GIANTS to test, by hand, each and every map / field / crop / vehicle combination.
Heck, i wouldn't even rule out that "Precision Farming" did some shenanigans here regarding crop yield.
It's unfortunate and they could have change the JD CP690 by giving it a manual unload function, yes, but i'm not particularly mad about it.
Stuff like this simply happens, and with the game keeping every possible variable of your save file in convenient XML files, it's easy to fix should something like this ever happen.
I looked at the vehicles XML, looked for the JD, set its bailer load to 10k (max value), it pooped out a bail and the contract was done.
Life saver!
on my side i use only small square baller, and it's happend more of the time when i finish they stay always something in the hole and i put it out manually...,
the bale they go out, go out with the same dimension of other but when you look it they have less think in it.