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That said, you almost certainly made an error yourself somewhere or other.
For myself i think you can make more money using the production lines because sometimes (on some maps/buildings/mods) the usage of grain for example is 2:1 but the selling price is 3-4 times that high....depending of what you produce of cause....so its not that simple to answer your question.
Oat has the best return so well use those numbers.
as we know, recipe for oat flower is 15 oat for 19 flour.
making it simple, lets go with 1500 oat. in which 1900 flour is produced.
with that 1900 flour, we make bread, using a formula of 2 flour for 1 bread.
thus, we can produced 850 bread, starting from 1500 oat.
the bread hits high market value in January, peaking at 3274.
total value of bread: 2,782,900
however, oat has a max value rate of 2052, once again in January.
total value of oat, 3,078,000.
so from this experiment, oat is worth more when stored and sold as opposed to processed into bread.
Well on my map oat have a value of about 800....so like i said...it depends on the map.
Now as to the original question of if production is profitable...well that's just an obvious yes because all it took was some fuel, seeds, and worker wages which is going to be nowhere near the amount of money I'll get from a harvest. Some products will bring more money for less work. That's just the nature of production.
Yes, thats correct. You can define all the numbers in some xml files, but dont ask me in which one...im no modder ;)
Spinnery is 5 cotton to 3 fabric.
Tailor is 2 fabric to 1 clothes.
So 5 cotton turns into 1.5 clothes, not 1.
This means 18,400 worth of cotton (5*3680) sells for 27,600 worth of clothes (1.5*18,400)
On the highest difficulty, oats would max at around 800, and bread around 1800.
Sorghum actually gives a slightly better return per liter, and way more per hectare, if you're planning to make bread, and no straw handling.
Cereal is a production that is a huge waste of time and resources for almost no profit, but most productions are profitable.
I bought the oil mill on Elmcreek and grew sunflowers and a bit of canola. I had an absolutely massive sunflower operation (98% yield increase every year) and it barely kept the mill running until the next harvest. I would have owned 1/4 of the map to keep the oil mill filled year round.
Part of the problem was having to farm at that large of a scale- meaning large, expensive gear with long hours meant I got to a point where expansion became difficult. I rarely had money to make major purchases for new or larger gear AND expand my fields to make more product.
By far the easiest money is greenhouses and chickens and bees. You lose a lot by auto-selling, but if you're willing to manually load a ton of pallets- it's crazy money.