Farming Simulator 22

Farming Simulator 22

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Modded vehicles in the store
Vehicle mods I have used in the past no longer work. I came back to the game after a few months and attempted to purchase a new vehicle from the store that I found on Mod Network. I have previously purchased this vehicle months prior on another separate world. (therefore I know it's correctly installed) Now when I went to purchase it today I found the vehicle when scrolling through the store but when I clicked on it I got the forever loading circle and the vehicle would not show up. Although I was able to see and change all the customization options for the vehicle. I went to purchase it and I got the message that the vehicle was being purchased but then it was stuck on that screen. I also tried this for other mods I have and it's the same situation. All of the vehicles that are pre-installed into the game work correctly. Has anyone had this issue or know how to fix it?
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Showing 1-11 of 11 comments
Bulanda0317 Aug 3, 2022 @ 8:51pm 
Here is my log

GIANTS Engine Runtime 9.0.0 (27910) 64bit Steam (Build Date: Jun 23 2022)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2022
Main System
CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
Memory: 16322 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo Headphones
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 12
Card Vendor: Advanced Micro Devices
Renderer: AMD Radeon RX 5600 XT
Version: 30.0.14023.3004 (18.1.2022)
Revision: 202
Hardware Feature Level : 12_1
Windowed Mode : off
V-Sync : on
Allow Tearing : off
Validation Layer : off
Effective Window Size : 1920 x 1080px
Effective Swap Chain Size : 1280 x 720px
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4
Shadow Focus Box: false
Foliage Shadows: false
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Quality: 2
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 128
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 1
Post Process AA: TAA
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
AMD FidelityFx SR 2.0 Quality: Off
Sharpness: 1.00
Recommended Window Size: 1280 x 720px
Bloom Quality: 3
SSAO Quality: 11
SSAO Resolution Scaling: 0.500000
DOF: Disabled
Half Resolution DOF: Disabled
Cloud Quality: 2
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 0
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
Used Start Parameters:
exe C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\x64\FarmingSimulator2022Game.exe
Platform: loading defaults
Setting 'Master Volume': 1.000
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': true
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': false
Setting 'Show Help Trigger': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.500
Setting 'Vehicle Volume': 1.000
Setting 'Environment Volume': 0.700
Setting 'GUI Volume': 0.500
Setting 'Master Volume': 1.000
Setting 'Music Volume': 0.500
Farming Simulator 22 (Steam)
Version: 1.6.0.0 b18042
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc
Language: en
Time: 2022-08-03 22:27:29
ModDesc Version: 67
Mod Directory: C:/Users/18478/OneDrive/Documents/My Games/FarmingSimulator2022/mods/
Available mod: (Hash: 1abd1db32d3fe5b80626993e4d083631) (Version: 1.0) FS22_2014_Ram_HD
Available mod: (Hash: 8890a542899af6c6c43dcd5393e0235e) (Version: 1.0.0.0) FS22_2021FordSuperDuty
Available mod: (Hash: cb3b23b5a7ea274f24291b743633534f) (Version: 1.0.0.0) FS22_2021_Ford_SuperDuty
Available mod: (Hash: 074fde8606d67a504801471b89016aa0) (Version: 1.0.0.0) FS22_ATV_650X_MR
Available mod: (Hash: 60b820fa0f9645b1c27df75e74d16232) (Version: 1.0.0.0) FS22_bigBud450
Available mod: (Hash: c6b4d2cfe5b3cd503ab92275f72e0e97) (Version: 1.0.0.0) FS22_bigBud747
Available mod: (Hash: 1086a31852969aac5f8466fb2cbf7c1f) (Version: 1.0.0.0) FS22_bourgaultSps360_50
Available mod: (Hash: 1d02f4bba6ec99ad7c132fd2e2f6c88f) (Version: 1.0.0.0) FS22_CAN_AM_Maverick
Available mod: (Hash: 944c6b8c3e3b9f55f5677634690884c6) (Version: 1.0.0.1) FS22_caseIHMagnum7240Pro
Error: Invalid mod name 'FS22_Cateye_2500_Series (1)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Available mod: (Hash: 433c45f2f6e0b2f8b2c331df31e7609a) (Version: 1.0.0.0) FS22_hatzenbichlerTerminator18
Available mod: (Hash: 7c50682a839402ff630362f7ac09cd41) (Version: 1.0.0.0) FS22_Lizard_QuadBear4x4
dataS/character/humans/player/animations.i3d (558.51 ms)
Available mod: (Hash: 24ba8576e389ef5be0093063370c5584) (Version: 2.0.0.0) FS22_MoneyTool_V2
dataS/character/humans/player/vehicleCharacterAnimations.i3d (6.69 ms)
Available mod: (Hash: 8a6b59d79f29f13b76e80eb699b9417c) (Version: 1.0.0.0) FS22_RM_Subsidy
Available mod: (Hash: 8c3e0fa978c81eba65e1185635affe71) (Version: 1.0.0.0) FS22_StrongFarmer
dataS/character/humans/npc/animations.i3d (49.24 ms)
Available mod: (Hash: e8b3854d10df22ddd13b9125fb6b4501) (Version: 1.0) FS22_Supplies_HTM_Edition
Available mod: (Hash: 3d0bad445ce76d6546fe8ef22b26d759) (Version: 1.0.0.0) FS22_T600_Daycab
Available mod: (Hash: 8e1dba8bcdcd5d74e821b5ae34d55922) (Version: 1.0.0.0) FS22_Welker
Available mod: (Hash: 90b69b2a3636bb6299e4727d0b694458) (Version: 1.0.0.0) RC22_1997_FordOBS
Available mod: (Hash: 26906494e52891faac4d385c6cb32e7b) (Version: 1.0.0.0) RC_FORD_F250_2006
Error: Unsupported mod description version in mod RC_FORD_F250_2006
Available mod: (Hash: 8a84b0919f39a3221d950107dd1e6c1a) (Version: 1.0.0.0) svnup_650_converted
Warning: Missing l10n 'input_IC_SPACE' in mod 'FS22_2014_Ram_HD'
Warning: Missing l10n 'input_IC_MOUSE' in mod 'FS22_2014_Ram_HD'
2022-08-03 22:27 Warning: Missing l10n 'input_IC_SPACE' in mod 'FS22_2014_Ram_HD'
2022-08-03 22:27 Warning: Missing l10n 'input_IC_MOUSE' in mod 'FS22_2014_Ram_HD'
2022-08-03 22:28 Loaded 'vehicle' specializations
2022-08-03 22:28 Loaded 'placeable' specializations
2022-08-03 22:28 Loaded vehicle types
2022-08-03 22:28 Loaded placeable types
2022-08-03 22:28 Info: Loaded construction brush types
2022-08-03 22:28 Load mod: FS22_2014_Ram_HD
2022-08-03 22:28 ::INFO:: from the AddConfig.lua: Set max number of configurations to 134,217,728
2022-08-03 22:28 Error: Specialization 'tensionBeltObject' already exists for vehicle type 'FS22_2014_Ram_HD.tlx2020baleit'!
2022-08-03 22:28 Load mod: FS22_2021_Ford_SuperDuty
2022-08-03 22:28 Load mod: FS22_2021FordSuperDuty
2022-08-03 22:28 Load mod: FS22_ATV_650X_MR
2022-08-03 22:28 Error: Specialization 'tensionBeltObject' already exists for vehicle type 'FS22_ATV_650X_MR.atv'!
2022-08-03 22:28 Load mod: FS22_bigBud450
2022-08-03 22:28 Load mod: FS22_bigBud747
2022-08-03 22:28 Load mod: FS22_bourgaultSps360_50
2022-08-03 22:28 Load mod: FS22_CAN_AM_Maverick
2022-08-03 22:28 Load mod: FS22_caseIHMagnum7240Pro
2022-08-03 22:28 Load mod: FS22_hatzenbichlerTerminator18
2022-08-03 22:28 Load mod: FS22_Lizard_QuadBear4x4
2022-08-03 22:28 Load mod: FS22_MoneyTool_V2
2022-08-03 22:28 Load mod: FS22_RM_Subsidy
2022-08-03 22:28 Load mod: FS22_StrongFarmer
2022-08-03 22:28 Load mod: FS22_Supplies_HTM_Edition
2022-08-03 22:28 Load mod: FS22_T600_Daycab
2022-08-03 22:28 Error: Can't load resource 'C:/Users/18478/OneDrive/Documents/My Games/FarmingSimulator2022/mods/FS22_T600_Daycab/Scripts/AddConfig.lua'.
2022-08-03 22:28 Error: vehicle type 'FS22_T600_Daycab.tractorT600' has unknown specialization 'FS22_T600_Daycab.addConfig!
2022-08-03 22:28 Error: Specialization 'tensionBeltObject' already exists for vehicle type 'FS22_T600_Daycab.tractorT600'!
2022-08-03 22:28 Load mod: RC22_1997_FordOBS
2022-08-03 22:28 Error: Specialization 'tensionBeltObject' already exists for vehicle type 'RC22_1997_FordOBS.OBSCREW'!
2022-08-03 22:28 Load mod: svnup_650_converted
2022-08-03 22:28 Error: Specialization 'aiVehicle' already exists for vehicle type 'svnup_650_converted.tractor'!
2022-08-03 22:28 Register configuration 'baseColor'
2022-08-03 22:28 Register configuration 'design'
2022-08-03 22:28 Register configuration 'designColor'
2022-08-03 22:28 Register configuration 'vehicleType'
2022-08-03 22:28 Register configuration 'design2'
2022-08-03 22:28 Register configuration 'design3'
2022-08-03 22:28 Register configuration 'design4'
2022-08-03 22:28 Register configuration 'design5'
2022-08-03 22:28 Register configuration 'design6'
2022-08-03 22:28 Register configuration 'design7'
2022-08-03 22:28 Register configuration 'design8'
2022-08-03 22:28 Register configuration 'ai'
2022-08-03 22:28 Register configuration 'inputAttacherJoint'
2022-08-03 22:28 Register configuration 'attacherJoint'
2022-08-03 22:28 Register workAreaType 'BALER'
2022-08-03 22:28 Register configuration 'wrappingColor'
2022-08-03 22:28 Register configuration 'wrappingAnimation'
2022-08-03 22:28 Register configuration 'baseMaterial'
2022-08-03 22:28 Register configuration 'designMaterial'
2022-08-03 22:28 Register configuration 'designMaterial2'
2022-08-03 22:28 Register configuration 'designMaterial3'
2022-08-03 22:28 Register configuration 'multipleItemPurchaseAmount'
2022-08-03 22:28 Register workAreaType 'COMBINECHOPPER'
2022-08-03 22:28 Register workAreaType 'COMBINESWATH'
2022-08-03 22:28 Register configuration 'cover'
2022-08-03 22:28 Register workAreaType 'CULTIVATOR'
2022-08-03 22:28 Register workAreaType 'CUTTER'
2022-08-03 22:28 data/shared/ai/trafficCollision.i3d (14.99 ms)
2022-08-03 22:28 Register configuration 'dischargeable'
2022-08-03 22:28 Register configuration 'fillUnit'
2022-08-03 22:28 Register configuration 'fillVolume'
2022-08-03 22:28 Register configuration 'folding'
2022-08-03 22:28 Register workAreaType 'FORAGEWAGON'
2022-08-03 22:28 Register configuration 'frontloader'
2022-08-03 22:28 Register workAreaType 'FRUITPREPARER'
2022-08-03 22:28 Register configuration 'motor'
2022-08-03 22:28 Register workAreaType 'MULCHER'
2022-08-03 22:28 Register workAreaType 'MOWER'
2022-08-03 22:28 Register configuration 'pipe'
2022-08-03 22:28 Register configuration 'plow'
2022-08-03 22:28 Register workAreaType 'PLOW'
2022-08-03 22:28 Register configuration 'powerConsumer'
2022-08-03 22:28 Register workAreaType 'RIDGEMARKER'
2022-08-03 22:28 Register configuration 'roller'
2022-08-03 22:28 Register workAreaType 'ROLLER'
2022-08-03 22:28 Register workAreaType 'SALTSPREADER'
2022-08-03 22:28 Register workAreaType 'SOWINGMACHINE'
2022-08-03 22:28 Register workAreaType 'SPRAYER'
2022-08-03 22:28 Register workAreaType 'STONEPICKER'
2022-08-03 22:28 Register workAreaType 'STUMPCUTTER'
2022-08-03 22:28 Register workAreaType 'TEDDER'
2022-08-03 22:28 Register configuration 'tensionBelts'
2022-08-03 22:28 Register configuration 'trailer'
2022-08-03 22:28 Register configuration 'treeSaplingType'
2022-08-03 22:28 Register configuration 'variableWorkWidth'
2022-08-03 22:28 Register workAreaType 'WEEDER'
2022-08-03 22:28 Register configuration 'wheel'
2022-08-03 22:28 Register configuration 'rimColor'
2022-08-03 22:28 Register workAreaType 'WINDROWER'
2022-08-03 22:28 Register workAreaType 'DEFAULT'
2022-08-03 22:28 Register workAreaType 'AUXILIARY'
2022-08-03 22:28 Register configuration 'workArea'
2022-08-03 22:28 Register configuration 'workMode'
2022-08-03 22:28 Register configuration 'grill'
2022-08-03 22:28 Register configuration 'step'
2022-08-03 22:28 Register configuration 'mudflap'
2022-08-03 22:28 Register configuration 'cb'
2022-08-03 22:28 Register configuration 'interiorDecor'
2022-08-03 22:28 Register configuration 'radioAntenna'
2022-08-03 22:28 Register configuration 'bugVisor'
2022-08-03 22:28 Register configuration 'guard'
2022-08-03 22:28 Register configuration 'exhaust'
2022-08-03 22:28 Register configuration 'plowBracket'
2022-08-03 22:28 Register configuration 'plate'
2022-08-03 22:28 Register configuration 'grillColor'
2022-08-03 22:28 Register configuration 'grillExtraColor'
2022-08-03 22:28 Register configuration 'bumperColor'
2022-08-03 22:28 Register configuration 'mirrorColor'
2022-08-03 22:28 Register configuration 'ramColor'
2022-08-03 22:28 Register configuration 'bedLinerColor'
2022-08-03 22:28 Register configuration 'accessory'
2022-08-03 22:28 Error (data/vehicles/porscheDiesel/junior108/junior108.xml): Failed to validate xml path 'vehicle.grillColorConfigurations#color' for 'vehicle'. Path not registered.
2022-08-03 22:28 LUA call stack:
Wizard Aug 3, 2022 @ 9:17pm 
You've got a few errors there. Which vehicle is giving you problems?
Razamanaz Aug 3, 2022 @ 9:41pm 
If it's been a few months since you played, your mods are likely outdated due to game updates. It's up to modders to update the mods at their own discretion. Look for newer versions of whatever isn't working.
400g Aug 4, 2022 @ 2:28am 
Could it be that having the mods on OneDrive is the problem?
If not then this is the last mod before the LUA callstack:
porscheDiesel/junior108

The Porsche Junior108 and these 2 are the ones i would remove to test if they are the reason:
RC_FORD_F250_2006 - unsupported moddesc. This mod is not for fs22 or for an older version of fs.
FS22_T600_Daycab - complaints about missing addconfig.lua, this could be fatal for this mod.

Unrelated, but if that one is not showing up in game, removing the (1) from the name should fix it.
FS22_Cateye_2500_Series (1)

The other warnings and errors look harmless to me.
BTW: are these 2 the same mod? If yes remove one.
FS22_2021_Ford_SuperDuty
FS22_2021FordSuperDuty
Last edited by 400g; Aug 4, 2022 @ 2:34am
Bulanda0317 Aug 4, 2022 @ 6:08pm 
Originally posted by Wizard:
Its more specifically the 2014 Ram HD and the 2021 Ford SD. Would it fix the issue if I deleted all my mods out of my mods folder then reinstalled them due to them possibly being out of date? I assume FS updated during my absence from the game.
Wizard Aug 4, 2022 @ 7:22pm 
Originally posted by Bulanda0317:
Originally posted by Wizard:
Its more specifically the 2014 Ram HD and the 2021 Ford SD. Would it fix the issue if I deleted all my mods out of my mods folder then reinstalled them due to them possibly being out of date? I assume FS updated during my absence from the game.

I would give 400g's suggestion a try.

I think if you lose those two truck mods you mentioned and your game works again, you pretty much have to lose them.
Randy Aug 4, 2022 @ 10:30pm 
Originally posted by Razamanaz:
If it's been a few months since you played, your mods are likely outdated due to game updates. It's up to modders to update the mods at their own discretion. Look for newer versions of whatever isn't working.
Its not months since he played, we dont all use US&A date and time styles.
Sorry Randy, but his original post actually says "I came back to the game after a few months" so at least part of the problem could be outdated mods (though I'm not sure there'd be all that many).
Randy Aug 5, 2022 @ 7:20am 
Originally posted by Mark:
Sorry Randy, but his original post actually says "I came back to the game after a few months" so at least part of the problem could be outdated mods (though I'm not sure there'd be all that many).
I thought i miss read it when i went to bed, but hey ho :)
Outdated mods are usually the scripts, not as much vehicles. But if they are using scripts to work, then that could be the culprit.
Originally posted by Randy:
Originally posted by Mark:
Sorry Randy, but his original post actually says "I came back to the game after a few months" so at least part of the problem could be outdated mods (though I'm not sure there'd be all that many).
I thought i miss read it when i went to bed, but hey ho :)
Outdated mods are usually the scripts, not as much vehicles. But if they are using scripts to work, then that could be the culprit.

Good point, I forgot, not many vehicle mods using scripts (mostly just autoloads I expect). Anyway didn't Giants "fix" (or reverse) most of the API changes that mucked up mods?
Randy Aug 5, 2022 @ 7:31pm 
Originally posted by Mark:
Good point, I forgot, not many vehicle mods using scripts (mostly just autoloads I expect). Anyway didn't Giants "fix" (or reverse) most of the API changes that mucked up mods?
I dont know wtf Giants are doing tbh and doesnt look like they themselfs do either lol. And ive stopped reading the change logs as they dont fix half the ♥♥♥♥ listed anyway.
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Date Posted: Aug 3, 2022 @ 8:44pm
Posts: 11