Farming Simulator 22

Farming Simulator 22

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Wizkid#849 (Banned) Jun 2, 2022 @ 5:55am
Mod testing
I have been waiting for nearly 2 weeks to get my mods tested and published on modhub... Very frustrating. Anyone have idea of how long it usually takes? Not sure if i will publish anymore after this.. Takes way to long but certainly not 7 days as stated by giants
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Showing 1-9 of 9 comments
magicISO Sweden Jun 2, 2022 @ 6:34am 
have you ask them why it takes time ?
Wizkid#849 (Banned) Jun 2, 2022 @ 6:57am 
Have emailed yes but no response.. Emailed about other issue before and never had reply so not holding any hope. Not sure if this is normal behaviour and why it takes so long. No big deal but at same time would like my hard work published in a reasonable time frame. I have a few more mods to publish but not sure if there is much point tbf. Enough mods in game and enough modders so maybe i will be better of sticking to Dayz modding ;)
magicISO Sweden Jun 2, 2022 @ 7:08am 
dont give up have you ask in there forums or on there discord why ? there are ppl from QA in there just tag them and ask.
Wizkid#849 (Banned) Jun 2, 2022 @ 7:24am 
Yeah emailed and messaged direct but don't want to be seen as keeping on. Have only emailed about this issue once and had no response in 48 hrs. Ty for your words of encouragement and Never like giving up but at same time very disheartening when you put time into creating from scratch. Feels like i am chasing shadows and not to keen on going through this lengthy process each time. Ty for your response bro
Derplodactyl Jun 2, 2022 @ 12:03pm 
Remember, the time given as stated by the test list post is approximate - it's not contractually binding, just a very rough guide, as well as representing working days (not including bank holidays or weekends). Your mod is one of over 320 mods queued, but it sounds like it's not too far off being tested. Complaining here certainly won't speed anything up, and probably won't be seen as it's not an official support outlet. 😉
Wizkid#849 (Banned) Jun 2, 2022 @ 12:18pm 
Originally posted by Derplodactyl:
Remember, the time given as stated by the test list post is approximate - it's not contractually binding, just a very rough guide, as well as representing working days (not including bank holidays or weekends). Your mod is one of over 320 mods queued, but it sounds like it's not too far off being tested. Complaining here certainly won't speed anything up, and probably won't be seen as it's not an official support outlet. 😉

Not sure why you are so emotional i am just clearly asking for advice.. First few mods for FS22 but have made 100+ for games like Dayz where i just upload to Workshop. I had no idea such question would receive such a negative response. Surely if Giants make testing and using its system a priority then surly than should run correct?! I had asked Giants but like clearly stated above i have had "No Response" Asking the community is next best thing NO?
Derplodactyl Jun 2, 2022 @ 1:32pm 
Originally posted by Wizkid#849:
Originally posted by Derplodactyl:
Remember, the time given as stated by the test list post is approximate - it's not contractually binding, just a very rough guide, as well as representing working days (not including bank holidays or weekends). Your mod is one of over 320 mods queued, but it sounds like it's not too far off being tested. Complaining here certainly won't speed anything up, and probably won't be seen as it's not an official support outlet. 😉

Not sure why you are so emotional i am just clearly asking for advice.. First few mods for FS22 but have made 100+ for games like Dayz where i just upload to Workshop. I had no idea such question would receive such a negative response. Surely if Giants make testing and using its system a priority then surly than should run correct?! I had asked Giants but like clearly stated above i have had "No Response" Asking the community is next best thing NO?

It wasn't an emotional response - like I said yours will be approaching its time. My response was just the fact that you seem to be relying heavily on the 7 Day lead time aspect which fluctuates as well as being approximate and non-binding. Their system works fine, but QA's priorities aren't always free mods where the team has to take care of the game, game bug reports, fix testing, patch testing, and DLC testing. No emotions or negativity here, just an explanation. 😄

The thing with asking the community is that nobody will have an answer... Or rather everyone will have a different answer - Giants' QA is closed to everyone but the testers, so nobody in the community has the information to give you sadly. Different mods take different amounts of time to test on different days where QA also have to attend to game updates and fixes, DLC (where Kubota is on its way, chances are some testing for that and its accompanying V1.6 update is beginning to take place). A simple mod such as a weight may take a matter of minutes, maps can take days, moving the queue length up and down depending on what's being tested and when.

It really is just a matter of waiting. 😄
Last edited by Derplodactyl; Jun 2, 2022 @ 1:36pm
cwattyeso Jun 2, 2022 @ 1:47pm 
Surely when you log into the ModHub it shows you what status your Mod is at in the testing process, and if it's been tested and failed, this is where you will find out why it's failed and what you need to do to correct it and re-submit it for testing.

Any communication regarding Mods is done via the ModHub, so any communication between a Mod Author and Giants is done via that. Giants won't communicate with you via email regarding mods, if you're emailing the standard support or customer addresses, all ModHub discussion is done via that specific team, within the ModHub portal when you log in.
Wizkid#849 (Banned) Jun 2, 2022 @ 2:16pm 
Originally posted by Derplodactyl:
Originally posted by Wizkid#849:

Not sure why you are so emotional i am just clearly asking for advice.. First few mods for FS22 but have made 100+ for games like Dayz where i just upload to Workshop. I had no idea such question would receive such a negative response. Surely if Giants make testing and using its system a priority then surly than should run correct?! I had asked Giants but like clearly stated above i have had "No Response" Asking the community is next best thing NO?

It wasn't an emotional response - like I said yours will be approaching its time. My response was just the fact that you seem to be relying heavily on the 7 Day lead time aspect which fluctuates as well as being approximate and non-binding. Their system works fine, but QA's priorities aren't always free mods where the team has to take care of the game, game bug reports, fix testing, patch testing, and DLC testing. No emotions or negativity here, just an explanation. 😄

The thing with asking the community is that nobody will have an answer... Or rather everyone will have a different answer - Giants' QA is closed to everyone but the testers, so nobody in the community has the information to give you sadly. Different mods take different amounts of time to test on different days where QA also have to attend to game updates and fixes, DLC (where Kubota is on its way, chances are some testing for that and its accompanying V1.6 update is beginning to take place). A simple mod such as a weight may take a matter of minutes, maps can take days, moving the queue length up and down depending on what's being tested and when.

It really is just a matter of waiting. 😄

I totally understand. Last looked there was over 300 mods waiting to be tested but i have not been looking at the calendar on a daily basis it that it has taken nearly 2 weeks so far and still in the pending state. I have followed instructions by Giants to send email/message and no response in 48 hours (Soon to be 72) i just find that a little bit off putting. For me asking the community about this very problem has in fact answered some of my already questions. Put it this way i have had more response from Here then any info from giants regarding this matter. That in it own right tells a story. Like i have said before its no real big deal just time i have invested and just keen to see it published. But after all said and done i have two options... I really enjoyed making mods for this game and truly agree with the process of mod testing especially after what i have seen posted for Dayz lol But end of day i think i will call it a day :) Ty for info bro
Last edited by Wizkid#849; Jun 2, 2022 @ 2:17pm
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Date Posted: Jun 2, 2022 @ 5:55am
Posts: 9