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You win the prize for biggest idiot.
Higher frames doesnt kill your hardware.
That's what I thought too until I got a 144Hz monitor and Nvidia came out with gsync. Some people don't notice it, others can. 60fps is a good target but higher is better for many peeps.
So, because you have an old rig, everyone should have a locked fps?
Now, stop with the eye can only see 27fps...
Seriously, try a game in 100 fps, 60fps, 45fps and..; urgh... 27 fps, and I dare you to tell me it's the same.
At 45fps it's already quite sluggish (remember that games for consoles 20 years ago were made for 50hz monitors)
I have a shocking truth to reveal to you, the world is not rendered in real-time. Actually, it's not rendered at all, so there is never a missing frame or lack of fluidity. The world doesn't seem to exist the moment you close your eyes.
Now, on video games, that's certainly not the same story. Missing frames can make the game quite slow and induce motion sickness.
Stop throwing more fuel on a fire that was trying to die out.
If game is coded well and can fully utilize your GPU it will drawn a lot of power. It generate heat and stock GPUs usually runs too hot in order to keep noise down.
Running game past monitors framerate is also pointless waste of energy and potentially lower lifespan.
But since we are talking <144fps even with highend pc with enjoyable graphics things are very different.
What you really want for max smoothness is to find sweet spot between graphics, average framerate and temperatures.
Sudden framedrops is even worse than constant 60fps and you will get that a lot.
You can use 3rd party software (rivatunes f.ex) to get your average fps and then limit little under.
You can limit fps with nvidia control panel.
Btw for FS 60fps is just fine, 80-90fps perfect and anything past that you just pure wannabe elitist ♥♥♥♥♥♥♥♥.
Says the fool who pretend he knows hardware without actually knowing it.
Uncapped frames produce more heat, really no discussion wether it does or not, it's a fact.
So you see saying uncapped frames does not damage your hardware is the same as saying heat does not damage your hardware, you really need to get smarter and learn what heat does to hardware over time.
Both cold and heat can damage your hardware, but it's the fluctuations both internally and externally that is the problem.
We're not talking about how much heat it takes to shut down hardware, but what can permanently damage each component, dust and temperatures.
There is a lot of advantages to capping your frames than just hardware longevity.
Less noise obviously.
Less energy consumption.
And of course less heat production which means less fluctuations in temperature.
You don't need more than 60 frames per second ever, period, you're only gimping yourself by uncapping your frames.
Sorry, I hadn't read the rest of the thread.
First off, i wanted more frames for faster frametimes, less inputlag and more smoothness in visuals, which in itself compensates for dropped/lost/low frames in 95 and 99% .
Second, I know the eye can only see about 30 fps, but the eye and brain can distinguish between 15-30-60-100-150ish, as an result the game feels smoother and more fluid, so why not have that feeling. IMHO for higher than 150fps that you have to be very sensitive or "pro" to feel that. My monitor can do 240 and 144 and i feel/see no difference at all.
Also the entire defending the eninge or the developer thing is really lol. This engine cant compare to likes of Unity (8K demos on YT) or Frostbite 3+, i think we all know that. Also that many games and gameserver structure game and network code to 60fps even in simulated servers is also true. But come on, high fps monitors arent more like 0,3% of people anymore, so be more open minded and dont flame people who dont see your "opinion" as an "absolute fact". WHY well its "your opinion" not a fact, a fact can be proven!
Regarding the hardware will fail with heat and dust .... thats really to much mixed tbh.
1.) Dust particles arent perse electricly conductive, BUT if you dont care at all about your hardware and amass a big amount of dust it becomes conductive and can short your hardware, thats why new cases have magenetic dustfilters. Your hardware will not short out, out of nowhere, its a reaction to not cleaning.
2.) "Heat ruins your hardware and will die ..." Thats a proven old fake news story. AMD and NVIDIA prevent overheating by implementing code into the VBIOS of your gpu, which in itself will reduce clocks to even 3fiugre numbers, when the heat is to much ... TO PREVENT dying of hardware, see 1.) and clean your PC and coolers!
3.) Running hardware long and hot will reduce performance/make them die/do some imaginary other stuff .... Thats also proven to be wrong and even some questionsable gpu vendors try to tell/sell you that, so you will buy new gpus .... if you want more detail on that topic just google this: "ltt DON'T Buy a Used Mining GPU!"
4.) You cant see XXX FPS .... Sometimes you dont need to, even GSYNC'd 45 fps can feel more fluid then 55fps with high and low spikes
Lets all be friends here and stop spreading "fake news" and "proven wrong opinions" as "absolutes facts" please. Again facts > opinions, there is a reason why that is.
Thanks for unlocking the fps on page 1 bud. @Anorax
lmao what
The debate about what the human eye can see is as old as my gaming experience. I got friends that swear they can't see a difference between 30 and 60 FPS. But i always knew i could. That's why i was always trying to set my games to run them above 60 FPS, but at the same time i hated the screen tearing. I also never really liked the vSync because of the input lag. But i got used to it because i hated the screen tearing so much. And that was my standard for about 23 years.
After i changed my system and installed windows, drivers and all basic stuff, i was blown away after moving my mouse in Windows and moving windows around my desktop at 165Hz. And i remember the first time seing the difference between 100FPS Gsync/compatible in Days Gone, because i was playing the game just before the upgrade with vSync ON at 50-60 FPS. It was a night and day.
So i know i can see above 30FPS, heck i can even see above 60. And i love the Gsync/Freesync technologies, because i can play my games at 60+ FPS without screen tearing and input lag.
A few days ago i've installed The Elder Scrolls Skyrim for the first time after 10 years. After searching the forums for a 60+ FPS unlock i found that because of the game engine, it's really important to not go over 60 FPS as it's tied to physics, NPC routines etc. I thought OK, Skyrim is a unique game, it's engine is old so i can bare with it and i'll cap it to 60 FPS even though i can go over 165 and FEEL the difference compared to 60.
And now to the point (sorry for the wall of text, but i had to write this so you understand) ... i started with FS17, playing almost only Online, then switched to FS19 and modded it, played it online and offline. I was really hyped for FS22 watching the streams 2 or 3 months ago etc. I bought the game now just to see it's locked to 60FPS. So i went to forums again and found this:
I really hope it's not Skyrim all over again. I would hardly find a game released in 2021 to have FPS tied to physics to a point, where if you uncap it you will break the game. I can't imagine any excuse to make this valid in 2021. If i didn't bought the game through a 3rd party seller, i would refund it right away. This is in my opinion very LAZY developement decision and i really hate the fact, that not ONE streamer or youtuber mentioned it (as far as i'm aware - if you know about someone i missed, please let me know, i would instantly subscribe to his channel).
So if what Holyvision wrote is true, i'll let the game to grow and maybe return someday. But PLEASE for the love of god - if your are not able to see over 60 FPS or are not willing to go to a capped 144/165FPS because you have loud fans, don't assume that others can not too because that's just plain bullsh*t. There are people sensitive to this, there are game engines that are programmed to alow this and there are tehcnologies, that can display this. So please, stop missleading people with informations, that are 20 years old.
Yes, we can see 165FPS, yes we want to play games 60+ FPS. Thank you in advance.
And for the love of all that is holy, can you guys please stop with the "human eye can only see 30 fps meme"? That was a reference for film and television many years ago when film was expensive. So they decided to limit film to 24FPS because that's the minimal frame rate that people would see fluidly and increasing it wasn't worth the additional costs in film use. This had absolutely nothing to do with how eyes work. It was about saving money.
No it isn't.
Ppl just gotta start get used on 60 fps. Rare new games run 100+ fps on 4k with max details.
Human eye can see million fps but brain cant interpret it after certain point. However you will see difference in smoothness on 200 fps compared to 60 fps.