Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I went to the FS22 files deleted the file that is inside the "Shader_cache" folder.
https://steamcommunity.com/app/1248130/discussions/0/3205995441653133376/
Just looking at the file generated inside shaders folder something looks fishy a 100MO files seems huge for shaders
Though.... same thing also happen with RDR2... and it was also shaders xD
AND you actualy fixed the crash for everyone dude.... just so that you know if ppls delete shaders folder like you did they might be able to play but they also may need to delete shaders folder everytime they want to start the game.
Shaders generate everytime you start playing the game and after its build its only READ.
In this case if it crash it probably mean the shaders file cannot be read probably because its too huge... or something else.
Really funny that it is exactly the same issue that happened at the release of RDR2.
Seems DEVS have issue to implement shaders properly.
You can Rename you thread into ("Crash launching the game maybe fixed" or something like that its up to you)