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Yea, they can just enjoy their old games. The hard-cutoff is coming soon with next iteration of DirectX and etc, then not even "hacks" (which this absolutely is not a "hack) won't get stuff working.
If you supposedly know so much about data and how Win10 uses it, then you would know how to circumvent and prevent it. It's pretty freaking easy.
Heck even new and upcoming 'hardware' won't support obsolete operating systems so, enjoy playing old games and a computer you won't be able to upgrade.
Your method with more detailed - "D3D_12.0" with zero in the end help!!! (before we try to only dx12)
Very strange why it works like this, but now it works)
Do you have a smartphone?
If so, that pumps out more data than win 10 does...especially as you can turn most of its data gathering off.
Also, the DLL provided won't help Win7 users, since it also needs dxgi.dll (I guess win8 has that?). However, you can run the game in OpenGL mode with Win7 using the files provided at https://nnmclub.to/forum/viewtopic.php?p=11383582#11383582
I've been running it fine for a couple of weeks. It's a shame that D3D_11 causes the game to crash. More of a shame that they hard-coded calls to Win10 DLLs, so earlier versions of Windows had no chance. And the biggest shame is that they didn't even bother paying attention to the MS DirectX blog that says you can easily add DX12 support for Win7 games (like World of Warcraft has), and provides links https://devblogs.microsoft.com/directx/porting-directx-12-games-to-windows-7/
But Windows 10 is suddenly where they draw their line.
And here comes one of the funniest things ever: Windows 7 does also have telemetry and collects and sends user data to Microsoft. Windows 8 and 8.1 does that, too.
But you're so clever and go through all that hassle and post that stuff in any online forum, cause you're so proud that you made your game work on a system, the developer simply does not give support for. You could have it so easy.
If you're against telemetry sent to Microsoft, then make sure you deactivate it on your pre Windows 10 operating systems, too! But if you do that, you can also use 10 and deactivate telemetry there. There are tools for that for each OS.
All of your discussions about the superiority of pre 10 systems are worth absolutely nothing and you are simply making a clown of yourself.
I had someone like OP in another forum. He also did something similar to make FS22 work. He was oh so proud, and showed off so hard! You probably guess what was next: The same exact person ran into issues with crashes and other stuff and started to blame Giants for the messed up game and demanded an immediate patch for their stupid game.
However. I love such topics, theres not much to laugh about the time we live in, and it's surely funny as hell every single time! (:
The game can run pre Windows 10 and with way, way, WAY less work you put in. But if you run into issues, you have to blame only yourself for not following the minimum specs, and Giant's will simply not give any support. As easy as that.
ps You're not running the game under DirectX anymore.