Farming Simulator 22

Farming Simulator 22

İstatistiklere Bak:
IF anyone is wondering about buying.
It is the same game as FS19 with less stuff. You get a better starting map in Elm Creek the best so far IMO and the character shifts gears in the trucks that is nice. Other than that it looks, feels, and basically is the same game only with gears. Thought I would add to this post.

Production lines - FS17 and FS19
Seasons - FS17 and FS19
Gears are new except for the "Gearbox" mod - FS17
Custom fields - FS17 and 19
En son cycleboxer tarafından düzenlendi; 23 Kas 2021 @ 7:32
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66 yorumdan 61 ile 66 arası gösteriliyor
İlk olarak JasonX tarafından gönderildi:
İlk olarak cycleboxer tarafından gönderildi:

People are saying kid because they are fan boys and upset. I started up FS22 and it felt and looked identical to FS19 this is a $50 game with 3 years in the making. It looks like FS19 whether people like it or not and the just includes a few add-ons that were free mods on FS19. I bought the game and I am still going to play it, but that is the truth.

Then get yourself a decent rig, i maxed out graphics and it does look better than fs19. But if you think you get fs22 with doom eternal graphics, your expectations are way to high. There definitively is a graphical improvement there if you set the graphics right.

And nope i am not fanboying, this game is for me like every other game i own except the x-series. There i am a little bit fanboying.

Oh yeah the difference is really insane
https://www.youtube.com/watch?v=BnYh8Jg2MH4
https://www.youtube.com/watch?v=etUjMrhm17k

I use reshade and right now my FS19 is looking > FS22 (yeah of course they added stuffs but nothing to say WOWOWOW AMAZING...not...)

Note than you don't even need reshade you use Nvidia freestyle with vibrant colors and you wouldn't be able to tell which one is FS22 :D
En son AlexKidd62[FR] tarafından düzenlendi; 23 Kas 2021 @ 8:46
Really, flying a lame excuse of "it was a mod for previous games". The point is, it's in the game out of the box and unless it'd be proven a bad design, it will stay in the following games in the series.

"I use reshade", "I use tons of mods" in FS19... well, guess what. FS19 had no Seasons mod at release and was getting the flak from players coming from FS17 as well and now look at you being proud of FS19. FS22 will get there in time.
En son Hawky tarafından düzenlendi; 23 Kas 2021 @ 8:59
HELLO IS THERE WHERE I APPLY TO FAMILY FRIENDLY FARMS?
İlk olarak Hawky tarafından gönderildi:
Really, flying a lame excuse of "it was a mod for previous games". The point is, it's in the game out of the box and unless it'd be proven a bad design, it will stay in the following games in the series.

"I use reshade", "I use tons of mods" in FS19... well, guess what. FS19 had no Seasons mod at release and was getting the flak from players coming from FS17 as well and now look at you being proud of FS19. FS22 will get there in time.

Except times are changing and people became more "adult/mature" and they start getting really angry for getting "Rick rolled" everytime. "Money" is speaking we are not going to throw green papers everywhere and wait for the train wreck to happen.

Sure its in the base game but fact is it doesn't even work properly dude.... most of the features are broken or doesnt work well? you do realize this?
En son AlexKidd62[FR] tarafından düzenlendi; 23 Kas 2021 @ 9:21
to all the people talking about the "improvements"

the hired worker system, is half of courseplay, they half as*ed it. i cant get a worker to empty a combine, i cant set up an automatic silage system. and the pathing of the AI when you tell it to go somewhere is horrible.

the "improved physics" people are talking about, yeahhh i don't see that. the vehicles still feel like Tonka toys, especially when you compare it to something like ETS are ATS which might i remind you is made by a similar sized company, that has had similar amounts of success with their previous games which number as much as the farm sim series.

with this longer development cycle compared to the previous few titles. i really expected more engine improvements. and im not talking fully moveable dirt like some people want. but at least some kind of mud system. a built in version of manual attach that people can toggle on or off depending on how they like to play.

more interaction on the vehicles, like the IC mod does, where you can open the doors and windows. stuff like that.

instead they gave us the basic minimum graphical improvements that really should have been part of the game for years already (like bump mapping)

also am i the only one that does not have working force feed back? no matter if i set it to 10% or 100% there is no feedback at all. only the normal center spring. if i go over a bump the wheel does not move a single inch. and there is no different feel in the wheel when driving over different surfaces like gravel/asphalt or field/dirt track.
İlk olarak lodewijk NL} tarafından gönderildi:
to all the people talking about the "improvements"

the hired worker system, is half of courseplay, they half as*ed it. i cant get a worker to empty a combine, i cant set up an automatic silage system. and the pathing of the AI when you tell it to go somewhere is horrible.

the "improved physics" people are talking about, yeahhh i don't see that. the vehicles still feel like Tonka toys, especially when you compare it to something like ETS are ATS which might i remind you is made by a similar sized company, that has had similar amounts of success with their previous games which number as much as the farm sim series.

with this longer development cycle compared to the previous few titles. i really expected more engine improvements. and im not talking fully moveable dirt like some people want. but at least some kind of mud system. a built in version of manual attach that people can toggle on or off depending on how they like to play.

more interaction on the vehicles, like the IC mod does, where you can open the doors and windows. stuff like that.

instead they gave us the basic minimum graphical improvements that really should have been part of the game for years already (like bump mapping)

also am i the only one that does not have working force feed back? no matter if i set it to 10% or 100% there is no feedback at all. only the normal center spring. if i go over a bump the wheel does not move a single inch. and there is no different feel in the wheel when driving over different surfaces like gravel/asphalt or field/dirt track.

I have nothing at all in my wheel (G-27). The wheel is stiff as can be untill the game
loads. As soon as it opens, the wheel goes completly lax. Not one ounce of resistance.
Like it's not even plugged in. Where is the FFB setting? I can't find anything that says
force feedback settings in any menue. Or is FFB named something else?
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Gönderilme Tarihi: 22 Kas 2021 @ 14:27
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