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But here's one that comes to mind: Lazy bales. What it does is replaces the in-game round bales with round bales that have less tendency to roll away on inclines.
https://www.nexusmods.com/farmingsimulator22/mods/3
Cool will definetly try this one
So u prefer this over GPS ? They seems similar, but GPS u need to pay for GPS to get it activated and VCA is free for every tractor. Is there any other big difference ?
if u are trying to be funny, you wil need to try harder, if u dont have nothing to recommend, dont bother as well, but hey ty for bump, thats always good ;)
i tried that mod, and i still cant decide if i will stick with this or GPS :D BUt definetly good mod
Good point, i always move trailer fuul of herbicides and i never realized that there is no tank for it, ty for that tip
To OP, There are many vehicle and tool mods that I strongly consider QoL.
Great Plains YP-2425A very large seeder/planter.
There's a mini-workshop (I mean mini) that allows you to make repairs on your equipment without taking it back to the shop. It's got a weird name, but it's easy to find on the modhub if you look up workshop.
there's a ramp that I've found helpful for some trailers.
Silos for various goods.
There's a neat roller mod, Cambridge rollers I think it's called, that allows you to buy inexpensive rollers that you can use individually or hook up to one another for an early-game way to roll your fields, even wide ones. It is balanced by the fact that it's actually a nightmare to set up and control, so it barely counts as QoL lol...
Oh, and one that is simple, but has become critical in my games: PARK VEHICLE. Once you have several vehicles, you may find yourself tabbing through half a dozen vehicles that you only use a couple times a year (or less), this mod allows you to "park" a tractor or vehicle. This simply removes it from the list of vehicles you can tab/ctrl tab to. you can still enter it normally via the map, or walking up to the vehicle and hitting your enter vehicle key, so it doesn't make it any less difficult to access those vehicles, but it is the very definition of a QoL mod in my mind lol. I want to reiterate that it does NOT prohibit remote entry, it JUST removes it from the tab key lol.
Otherwise, you got the critical ones: auto load pallets & GPS lol. I don't have a controller that works with this game, using a keyboard to try to steer is a veritable nightmare.