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There are bigger fishes to fry though, than greenhouses that grow plants with water only. At the very least it should require seeds - with fertilizer addition as a bonus if one wants more plants grown from the same greenhouse.
If you're not autoselling then the trade-off is the amount of work you need to do to realise these 'super profits' some claim. I recall one player saying he could do 100 greenhouses. Thing is, even on autosell, that's a LOT of work and you'd be bored in a day.
3K Net Profits/day though across 10x Greenhouses total. That's rather small, Why should you need to add seed costs and fertilizer further since the profit is so small?
My stance is they are balanced now. Auto-sell, less money, less work. Direct-sell, more money, more work.
--In all seriousness. It wouldn't matter if it made $10,000 an hour. There's just nothing to do with them outside of fetching water and struggling to put pallets on a trailer. Neither of which are fun or satisfying to me.
I am glad you say that. So then instead of a monetary cost, you then have the time cost that equates to the value going there with a water truck many times to fill up the greenhouses. You are merely trading your time for the money, thus balancing it out still.
Yup, and as posted above it has a cost regardless and is balanced by you driving to get it. You are merely trading the dollars for time, which is a trade decision you can make, but time is money in this game too.
My findings were that the price per head of lettuce, with the average weight per head being 300 grams, was $0.35 USD. The price point I sell lettuce at when selling manually is about 1200 per metric ton. 300 grams is 0.3 kg, which goes into 1000 kg, 3334 times. 3334 x .35 equals $1,166.90 per metric ton.
With that said, they do provide a massive return on investment, and if that doesn't fit your playstyle, it's easy enough to just abstain from using them. In fs17 you could buy a mower, a forage wagon, and a tractor, and mow all the grass on the map without owning any land. In fs19 and now fs22 you can field flip too. Anyone complaining about them should just avoid them.
I limited myself to 4 greenhouses on my farm, because I like to use them as a supplemental income to offset monthly expenses. I roleplay in my head that my characters wife and kids tend to the greenhouses, so I set them to autosell and eat the 35% and imagine that as my kids allowances for helping out. I also like to keep a minimum $250,000 loan to simulate taxes, living expenses, and whatnot, so for my playstyle greenhouses are fine. But I play on hard, and try to simulate reality as best as I can.
(That's auto-selling, of course, so you could have pulled ~180k if you'd delivered yourself, or $200k+ if you made any effort to sell above average whatsoever, but we'll stick with $120k.)
That's about the same annual gross revenue you'd get farming grain crops on around 12 or 13 hectares if you're sure to mulch, plow, lime, fertilize, roll the seedbed, stay on top of weeds, and sell at 130% over average -- for example fields 30, 31, and 32 combined, about a million in property.
Or you could do it on 6 or 7 hectares with root crops or cotton, though your equipment costs are going to be much higher. Or maybe 3 or 4 hectares of sugar cane, with even higher equipment costs.
Or you could do it with 2 large chicken barns fed by 2.4 hectares of barley, and everyone knows that chickens aren't overpowered in any way whatsoever right now.
Well, I'd been dubious about greenhouses until now, but it looks like you've finally convinced me. They're clearly perfectly balanced and reasonable in relation to the rest of the game.
Just like the person that complained in a massive thread about the collectibles being an exploit. Those aren't an exploit, they're just a fun little mini game the devs included that give you cash. 1.1 million in this game is nothing if you're not on easy mode.
I make that in 2 silage harvests and still have to budget wisely to expand my properties.