Farming Simulator 22

Farming Simulator 22

Statistiche:
OP greenhouses ruin the fun
I really had fun with the challenges in this game until I discovered that the greenhouses are op.

No matter which difficulty - just invest your money in greenhouses and a water tank and you finished the game basically. For me the challenge was to balance money to buy new vehicles - even if it meant I have to deal with things I am not very interested in (potatoes for example).

Now I COULD not make a fortune with greenhouses but the idea is already planted (no pun intended) in my head. So everytime I'm in debt I think to myself "Well if I just buy 20 greenhouses I'll be fine next year" :(
Ultima modifica da eX!LE; 5 dic 2021, ore 23:31
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Messaggio originale di morph113:
Messaggio originale di Bob-Klobb:
TIL 5-7k a day from two larges on auto sell, 3k after expenses is 'tons of money'

Yeah if you get water for free from a lake. That would be like over 80k a year just passive income. If you have 4 large ones that would be 160k a year of passive income. It's just not worth the time investment working on fields if you make that much with just green houses. If you plop down a dozen of them, you are rich soon with little effort apart from filling up the water tanks. But anyway, I'll limit myself to only 2 or 3 of the small ones as otherwise I consider them broken and too OP compared to other ways to make money.

Actually, did some checking and we're both flat out wrong. It's not even close to 3k profit. I have two larges set to auto sell and guess what? With loans, repair and other expenses, I'm sitting here with time sped up watching my income tick up by less than 500 a month after loans and expenses. Plus any vehicle repair wipes out any profit I'm making. Barely breaking even.
Ultima modifica da BobKlobb; 6 dic 2021, ore 7:14
Messaggio originale di Bob-Klobb:
Messaggio originale di morph113:

Yeah if you get water for free from a lake. That would be like over 80k a year just passive income. If you have 4 large ones that would be 160k a year of passive income. It's just not worth the time investment working on fields if you make that much with just green houses. If you plop down a dozen of them, you are rich soon with little effort apart from filling up the water tanks. But anyway, I'll limit myself to only 2 or 3 of the small ones as otherwise I consider them broken and too OP compared to other ways to make money.

Actually, did some checking and we're both flat out wrong. It's not even close to 3k profit. I have two larges set to auto sell and guess what? With loans, repair and other expenses, I'm sitting here with time sped up watching my income tick up by less than 500 a month after loans and expenses. Plus any vehicle repair wipes out any profit I'm making. Barely breaking even.

I guess it depends what difficulty you play on. I get around 80k a year from 4 medium ones which equal 2 large ones. But I already decided to up the difficulty from easy to medium as well to nerf the profits from greenhouses and chickens. Although they still seem way more profitable than farming. And I'm not going to play on hard because you barely make anything from crops at all. Repair costs are probably higher there than anything you make from crops.
Messaggio originale di morph113:
Messaggio originale di Bob-Klobb:
TIL 5-7k a day from two larges on auto sell, 3k after expenses is 'tons of money'

Yeah if you get water for free from a lake. That would be like over 80k a year just passive income. If you have 4 large ones that would be 160k a year of passive income. It's just not worth the time investment working on fields if you make that much with just green houses. If you plop down a dozen of them, you are rich soon with little effort apart from filling up the water tanks. But anyway, I'll limit myself to only 2 or 3 of the small ones as otherwise I consider them broken and too OP compared to other ways to make money.
not as broken as buying harvest ready lands and reselling after the harvest again for the same price, something thats still a thing in previous FS games as well i believe. but i think its good to have this, even using 7 greenhouses, easymode economy + the land resell strat it still took me over 70 hours to get the money for a 500kw bio energy plant. i just get constantly distracted by all the little tasks i can do inbetween my own land's harvest, idk am i just a super slow money earner, or do u guys plan to spend 100s of hours before you can afford a machine?

edit: or do u just tend to overdo it by placing tons of these greenhouses? ;p
Ultima modifica da GrandTickler; 6 dic 2021, ore 7:28
Greenhouses are not supposed to be a primary source of income. If you choose to use them as that, that's on you. Nobody else. Nobody else needs to be penalized because YOU decided to purchase 100 greenhouses.

You should have a few of them, especially if you need the strawberries for production. You should have 1-2 chicken coops for eggs. You should not have a massive Greenhouse/Chicken farm that you intentionally placed and then complain about the game being too easy.
Messaggio originale di Memtndude:
Greenhouses are not supposed to be a primary source of income. If you choose to use them as that, that's on you. Nobody else. Nobody else needs to be penalized because YOU decided to purchase 100 greenhouses.

You should have a few of them, especially if you need the strawberries for production. You should have 1-2 chicken coops for eggs. You should not have a massive Greenhouse/Chicken farm that you intentionally placed and then complain about the game being too easy.

But that's the issue, they are the primary income even if you only buy a few. A chicken coop on easy difficulty makes about 70k profit a year assuming you buy the wheat from the shop. 2 chicken coops would be 140k profit. Nobody talks about 100 green houses. Just 4 medium ones would make me 80k profit a year. 2 chicken coops + 4 medium green houses is a reasonably low amount, would make around 240k profit a year combined with very little effort. I'm not going to make anywhere even close to that with farming, certainly not with such little time investment.

On medium difficulty it looks a bit different, the 2 chicken coops instead of generating 140k in profit would only make around 50-60k in profit (assuming you buy the food from the shop). The 4 medium greenhouses probably would still make about half, so 40k in profit. We wouuld still be at around 100k in profit per year on medium difficulty with little effort which is way more than I could reasonably make from farming provided that you just don't have money to buy larger farmland in the beginning. Although I don't play with the 1.5 million on medium, I change starting funds to around 600k because 1.5 million is way too much for my taste.
i love the greenhouses nice little side money, but i would definitely like to see a bit more added to make them work, should also need to input seeds and fert not just water, would make it a bit more costly so its not so OP and also thats just more realistic, but either way im loving them , huge improvement compared to previous fs greenhouses
I did a Bit of Testing to find a few Decent Methods to make Money Considering Ai Contracts are Broken to the Point that there won't be a Harvesting Contract on the List to do Before that Particular Field Withers. As for some of the Testing, I was using the Multifruit Silo Mod to purchase Seeds & Fertilizer at a Significantly Reduced Cost. Worked as Intended. But, Due to being able to Purchase every Crop from the Silo (Excluding Manufactured Items i.e. Clothes, Oils, Cakes, ect) I have stopped using this Mod. Because, with it, you are able to Flip Crops. As I did with the Test. I had a 22,500 Liter Tipper, Filled it with Canola for about $10,000. Took that to the Oil Mill, Sold it for around $45,000 for a Profit of $35,000. This Mod is too OP Considering that all Crops can be Purchased from it. If the Crops were Removed from it & only Seed & Fertilizer would be the only Purchasable Resource then the Mod would be Great with how Costly the Seed & Fertilizer is in Game by Default. The 2nd Test I tried was Flipping the Placeable Trees. Purchased the $1,400 Spruce, chopped it up into 4 Long Pieces, took that 1 Tree to the Saw Mill that sold for $5,400 for a Profit of $4,000. Of Course Planting the Trees and waiting for them to Grow is a better way to go to have more fun with the Game. But if you need quick cash for something, (& Don't want an OP Exploit like the Silo Mod) then Buying the Trees to Harvest right away is a better option.
Ultima modifica da Urth Torin; 6 dic 2021, ore 8:53
This Game is not broken, it plays just fine. It's ALL the people playing it that have NO Clue what they are doing.
Messaggio originale di Actionjackson:
Messaggio originale di Thomas:
EDIT: and yes, you can cheat money, or use mods, but all that is an external thing. This exploit is made by the devs, that is why it is bad.
I use this one, works for me https://www.fs22modhub.com/farming-simulator-22-money-cheat/
Messaggio originale di Hunter451:
This Game is not broken, it plays just fine. It's ALL the people playing it that have NO Clue what they are doing.

Care to elaborate? Anyone can throw around words like that without providing any actual arguments. The numbers are clear on how much green houses and chicken coops produce on each difficulty and the resulting profit. So are the numbers from farming. Green houses even a small amount are making tons of more profit for basically almost no effort compared to farming.

Messaggio originale di Ghost87:
should also need to input seeds and fert not just water, would make it a bit more costly so its not so OP and also thats just more realistic

I think that's a nice suggestion, that would indeed make them less OP. More effort to supply them with the needed resources plus the extra cost.
Messaggio originale di Ghost87:
i love the greenhouses nice little side money, but i would definitely like to see a bit more added to make them work, should also need to input seeds and fert not just water, would make it a bit more costly so its not so OP and also thats just more realistic, but either way im loving them , huge improvement compared to previous fs greenhouses
Nope please dont, for my play i go with medium and i dont speed up game too much im on 3 month(1 month have 3 days) i spent a lot of time doing contracts and other stuff i managed to get 7 greenhouses and i see barely income from them i have sheeps and chicken coop, chickens and sheeps are far from return invesment, winter is coming and i dont see anything broken with greenhouse
But sure you can abuse any mechanic to make absurd amount of money and say its broken like silage in old days. My situation is similiar to Bob i barely get even, my tractors and equioment is getting broken so fast that its a real problem for me, 12hrs machine needed couple of times repairs small tractor is managable but big one for plowing oh boy it hurts if i subtract the cost of machine upkeep from contracts ... it hurts so its better for me to borrow eq than use own and spent more time
Messaggio originale di morph113:
Messaggio originale di Hunter451:
This Game is not broken, it plays just fine. It's ALL the people playing it that have NO Clue what they are doing.

Care to elaborate? Anyone can throw around words like that without providing any actual arguments. The numbers are clear on how much green houses and chicken coops produce on each difficulty and the resulting profit. So are the numbers from farming. Green houses even a small amount are making tons of more profit for basically almost no effort compared to farming.

Messaggio originale di Ghost87:
should also need to input seeds and fert not just water, would make it a bit more costly so its not so OP and also thats just more realistic

I think that's a nice suggestion, that would indeed make them less OP. More effort to supply them with the needed resources plus the extra cost.

a trailer load of 24 strawberry pallets only nets me around 3500 bucks at the highest prices ive seen so far. and i only make slightly more pallets then that per in game month (1 day a month)

and lettuce which seems to be the most expensive one for me at the moment only does about 1200-1500 bucks better for 24 pallets.

if you don't transport them yourself you take a 40% hit on that price too. how is making barley 3000 bucks a month "broken" in any way shape or form.

besides if the only thing you are doing is , give water to greenhouse > go to sleep > give water to greenhouse > go to sleep.

can you actually argue you are playing the game? because i think you cant.

meanwhile im nearly 70 hours in, and been having lots of fun. once you get a hang of the new ground working its allot of fun to do field work. if you are careful with pallets they don't get stuck. and machines everyone is sure don't work, like the powerharrow+seeder combo, work fine for me......as long as you use them on the correct field state of course.
Messaggio originale di morph113:
Messaggio originale di Hunter451:
This Game is not broken, it plays just fine. It's ALL the people playing it that have NO Clue what they are doing.

Care to elaborate? Anyone can throw around words like that without providing any actual arguments. The numbers are clear on how much green houses and chicken coops produce on each difficulty and the resulting profit. So are the numbers from farming. Green houses even a small amount are making tons of more profit for basically almost no effort compared to farming.

Messaggio originale di Ghost87:
should also need to input seeds and fert not just water, would make it a bit more costly so its not so OP and also thats just more realistic

I think that's a nice suggestion, that would indeed make them less OP. More effort to supply them with the needed resources plus the extra cost.

there is already a mod out that adds a large greenhouse that does exactly this, it no longer needs water because its connected to the water main, just like animal barns. but instead it needs solid fert, seeds, and herbicide.

also already mods out there to make you own fertilizer, seeds and herbicide from other things.
Ultima modifica da lodewijk [NL}; 6 dic 2021, ore 9:45
I'll agree that Greenhouses make a pretty absurd amount of money but whether or not it "ruins the fun" is highly subjective. I'm currently running 9 of them and I just see them as supplemental income that makes the task of conquering the map a lot less grindy. Just like solar panels and wind generators in the older versions of the game. I like to eventually own all of the map and industries, the largest equipment and experience all of the game activities there are, then move on to a new map and start again. That simply wouldn't be possible without investing hundreds of hours into a single map even on easy and by then I'm getting pretty bored any game.
Messaggio originale di lodewijk NL}:
Messaggio originale di morph113:

Care to elaborate? Anyone can throw around words like that without providing any actual arguments. The numbers are clear on how much green houses and chicken coops produce on each difficulty and the resulting profit. So are the numbers from farming. Green houses even a small amount are making tons of more profit for basically almost no effort compared to farming.



I think that's a nice suggestion, that would indeed make them less OP. More effort to supply them with the needed resources plus the extra cost.

a trailer load of 24 strawberry pallets only nets me around 3500 bucks at the highest prices ive seen so far. and i only make slightly more pallets then that per in game month (1 day a month)

and lettuce which seems to be the most expensive one for me at the moment only does about 1200-1500 bucks better for 24 pallets.

if you don't transport them yourself you take a 40% hit on that price too. how is making barley 3000 bucks a month "broken" in any way shape or form.

This is mainly about the passive income when you have auto sell on and only need to provide water. 2 Large green houses cost 20k and they make around 80k profit per year passively on auto sell on easy difficulty. Medium difficulty maybe around 40k which still means that within just 1 year you already made double of what you invested into buying them. Compared to the effort and time it takes to cultivate, seed and farm fields, providing water twice a year to your green houses is very little effort for much more than you make with at least the starter fields. Yes I call that broken. That's why as I mentioned earlier I will stick with 2 of the small green houses for now and only sell manually which at least means a bit of effort instead of just a passive money generator.
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Data di pubblicazione: 5 dic 2021, ore 23:25
Messaggi: 154