Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I'll agree with this.
I grew up in the era of the Commodore 64, when I had its cassette player to load games. You had to put the cassette into the player, fast forward the cassette to the location where the game was, type "Load" on the keyboard, press Return, then Play on the cassette player, wait for the game to load into the RAM, and when it paused, Stop the cassette player. Then type RUN and press Return and then the game loaded.
Oh, and whoa be unto you if you had copy protection because geez, what seemed like every 20 minutes or so, the game would ask you to turn to page so and so in the manual and look for the word on paragraph such and such, word 4 and type it in. And that was annoying enough. And if you lost that manual? Sucks to be you!
Anyway, those games were small enough that they were coded very well and QAd even better.
Hey now, don't hate on my Oregon Trail game!
This is no excuse for developers releasing bug-infested games, yet the consumer landscape was much different back in the day - patience being a key element.
There were internet forums in the 2000s and users took even larger and more vial dumps on bad devs because they had to download all these patches via ISDN or even dial-up connection - and all that after they had returned home from a sometimes day-long journey to the mall or after waiting a week or longer when having it sent by mail. Thus, reasonable devs put the extra effort into quality assurance and both publishers and consumers were okay with a game being delayed for such reasons.
This was neither good nor bad, just the zeitgeist!
It was objectively a much more humane and prosperous time though.
Due to everything being instant access nowadays, consumers don't have the patience anymore and devs/publishers see no reason to miss out on a quick buck if they can fix the game with multiple huge but relatively fast to download updates. There simply is no perfect way of handling QA anymore. The market is more hostile than ever, so why miss-out on business‽ Bad practice, but understandable given the circumstances.
Use this knowledge to your advantage and don't pre-order anything if you can't afford to loose that money on a bad product
Zillenial rant over.
They had said either on Twitter or Discord that it was coming prior to Christmas.