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This did work for me to get the game to show up to select. Unfortunately I only got it to load 10% before I get the unable to connect message. So I backed out... did the above again... tried again and unable to connect. Did it again... and it loaded this time!!! So a huge pain in the butt but eventually I guess you can get it to work if you are persistent... maybe lol.
some people have this problem?
She does play on Steam. She Family Shares from my account. Ever think about that ? Yes she was playign this morning with no probelms at all.
Dont know what that time would be for you.
But ever since launch, that 5 hour gap, has had trouble
1) www.google.com
2) "FS22 Official Discord"
3) Enter Key
Absolutely no need to be rude, but do let me know if you're gonna keep it up so i can stop replying.
As for the issue, in the first 2 days it was only a Steam issue, at least according to people that bought on Epic and Giants, as most of them have claimed to have no issues at all. They could've been lying though, but i do tend to give people the benefit of the doubt.
As far as it comes to it still happening, i'm honestly surprised Giants are still allowing these outages to happen considering they're well aware of how many people play this game for the MP. My advice is just to keep trying when it starts crashing. Took my wife and I an hour today to finally be able to start playing together.
I have better idea. Just raise tickets. Spam them with the tickets so maybe they will finally realize that there is some issue because maybe they think that is just rare thing. If they will notice huge player base reporting the same thing then maybe someone will fix this. Currently, it looks like they don't give f about players.
i personally bought it directly from giants, as the server side of the game, works a lot better without steam.
But i have had problems since day 1 and same has 2 of my friends who also bought it from steam.
it hits everybody, as it is their login servers that is the issue, unfortunately they dont handle the load very well.
As those servers has to handle litteraly all trafic between the servers and players (which is a stupid method of doing it)
As players in the US, has to connect to login server in the EU, that then connects them to the actual server they want to play on.
Instead of a latency of maybe 20-30, they might experience a latency in the 100's
@Dustmuz: That sounds like the least efficient network solution ever. I just wish they'd give us the option to connect directly through IP or LAN.
it gives a bit more security between players/servers - but nothing that would stop a "hacker" from doing damage.
the reasoning behind it and why theres no dedicated server software is also quite stupid to be fair.
But how is it working this badly with FS22 only? I honestly don't remember ever having any issues with MP in 19 and most of my play time with it is in MP.
Direct connect and the software/app will come for 22 in the future, they just have to get them working across all the consoles and PC now in a way that works with crossplay. If the servers were still tied to only the system you were playing on -- then sure it would have included this as it would work like the old games. You cannot make this comparison to the old games whatsoever anymore, as it isn't the same whatsoever anymore.
All the issues with MP and etc are because crossplay was added, and it will take time for them to gather actual real-world player data to determine what changes need to happen to be able to handle the crossplay demand, which is new and totally different from the way all the prior game's MP worked.
It will get taken care of. I'm not white knighting or defending here, I'm just saying it's what will happen. This is just like FS19 release where you had weeks of people saying how stupid the launch was, how bad it was, how much was missing, all the same junk you see for FS22 now. After a few patches and mods getting updated for the new game, it was all much better.
The network traffic in 22, is (my own stats from my router) about 25% higher than in FS19+mods.
my thought as to why theres a higher amount of data, might be down to the increase in fieldstates, stones, seasons, ingame adds (yes they are a thing in 22)
Those are the 4 things i can think of, that potentially could increase the amount of data sent/recieved