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I was late to the party in FS19 and after I got used to the core gameplay and started to branch out was when FS22 was announced, and although I did have a look at the rather overwhelming seasons and global company mods, I just said nah and waited for the new game. And now I can see what all the fuss was about. Its just there and in plain english, admittidly it probably isn't in as much depth as the mod (I am on about seasons here) but I am sure mods will come soon to expand on it.
You have to ask yourself if FS22 will get to the point where it is as cycleboxer said "there" in maybe a year would you really want to buy essentially the same game - as people are calling it - again?
Seasons in FS22 is too basic I preferred the modded FS19 seasons (FS17 has seasons too and still more advanced than FS22 if you can believe that!
the hired worker AI is crap just like all the previous versions. I'd get both, FS19 for the mods and get FS22 because that's the future.
It looks a bit better but there are some glitches with lighting so probably some bugs hopefully that is going to be worked out
Read my review why i think that is.
Giants spend more resources on making trailers for their game than they did making any content, what little new content is there comes from better mods in Farming Simulator 19.
These games are turned and slapped on a new name for more profit, you are basically stealing people's money at this point.
SCS is a grand example of how something can be made with a labour of love for the same game rather than greedily flipping the same game to resell old content, if you are buying this make sure you buy it retail where the developers receive no money for their recycled game.
If developers reuse some of the same assets so they can spend more time in other areas like gameplay then i'm all for the idea, but these developers have flipped the same game for a decade now, until people start thinking before they buy it will not change.
The AI is far more A than I, even worse than it was in fs19 and in 19 it was already pretty freaking bad how they can worsen what is already near the bottom is a achievement in itself, ai drivers often get stuck driving on roads to farms, there are more issues others can explain to you.
The game is still a lifeless sandbox game, don't let the trailers fool you into thinking it offers something else.
Normally i would say, i can't do a better job at developing this game cause i'm not a developer, but in this case any experience with blender and 3d modeling or making a basic calculator in C++ you could put more work into this game than the developers have for 10 years.
Modders is a testament to this if anything.
The only positive i can add is that Giants got rid of their publisher so now they have more freedom to do what they want, but if FS22 is the example of how you work then i hate to see when you slack.
You had 3 years, drinking coffee and talking about a game is not the same as working on it.
Impress us with your patches content and speed Giants, 1-2 patches a week atleast which one man developers can do for smaller games.