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I had a similar question to yours on the map Erlengrat. If i cut the grass from those lands that aren't "fields" will the grass regrow?
Hopefully some people with better knowledge can help us both lol
I do a lot of grass work….I will mow, then mulch, and then fertilize onky to do it all over again month after month.
I never bought a field that was grass. So I don’t know how that normally works. I would think it works the same way.
<fruitType name="grass" shownOnMap="true" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="false" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.03" plantsWeed="false"/>
<harvest minHarvestingGrowthState="3" maxHarvestingGrowthState="4" cutState="5" allowsPartialGrowthState="true" literPerSqm="3.28" />
<harvestGroundTypeChange groundType="GRASS_CUT" />
<growth witheredState="4" numGrowthStates="4" growthStateTime="36000000" resetsSpray="true" growthRequiresLime="false" regrows="true" firstRegrowthState="2" />
<growthGroundTypeChange state="2" groundType="GRASS" groundTypeMask="GRASS GRASS_CUT SOWN DIRECT_SOWN ROLLER_LINES" />
<windrow name="grass_windrow" litersPerSqm="4.37" />
<options lowSoilDensityRequired="false" increasesSoilDensity="false" consumesLime="false" startSprayState="1" />
<cropCare maxWeederState="0" maxWeederHoeState="0" />
<mapColors default="0.0423 0.1221 0.0252 1" colorBlind="1.0000 0.9473 0.0369 1"/>
<destruction canBeDestroyed="true" />
<mulcher state="1" hasChopperGroundLayer="false"/>
</fruitType>
As you can see the "needsSeeding is "false" and regrows is "true".
Mulching give you another extra 2.5% on your yield. Not a bunch, but if I’m not getting 100% yield my OCD kicks in and ruins my day! You can use the mulcher you use for regular crops.