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Game price is 37,99 Euro, witch i think is arround what everyone else is taking for new games? (30-50 euros)
Well I'm glad you admit your not a business major or a game developer because you obviously don't know how Video Game Publishing works. Until FS22, Giants produced the Farming Simulator games under contract for Focus Home Interactive who are the Publisher (Think basically the same as EA, Ubisoft, Microsoft etc who don't make games, just sell games that studios make for them) Therefore Focus Home paid for and handled the cost of all the marketing, advertising, production costs. Giants were pretty much paid a basic fee just for developing the game and that was it. Didn't matter how many copies of FS19, FS17 or whatever was sold, Giants only received the fee stipulated by their contract with Focus Home. If the game sold loads of copies above expectation the only people making money were Focus Home. Also as Focus Home publishes a lot of different games from a lot of different Studios and Developers they can charge prices for games that a single developer can't, because they are making income off many different titles at once, so some other titles bringing in more income to the Publisher can help keep prices for other titles down to help the Publisher try and drive more sales in that Franchise. I'd imagine with Farming Simulator being a niche game, Focus kept the price down to try and attract as many players to pick it up and give it a try as possible.
This is why Giants decided to break out of that partnership and become their own publisher. However taking this decision 18 months ago, right at the start of the Global Pandemic was incredibly costly, as setting up infrastructure, setting up physical assets, hiring and employing new staff to handle all the aspects of Game Production and Sale, that a Publisher normally picks was not cheap and took much longer amounts of time to do given all the restrictions everywhere was faced with. Also in that same time period we saw the release of a new Console Generation as well, which now required Giants to develop and produce the game on two new platforms, as well as continue to provide for the old generation as well. This meaning they have to produce and supply physical media for more platforms then any previous time in the series.
So yes unfortunately the Price of FS22 has gone up, as Giants look to recover the huge outlay they've experienced whilst also looking to continue to be profitable so that they can continue to produce this franchise for many years to come, now completely free of a Publisher interfering and controlling what they do and when.
Giants have freely admitted that the Bi-Annual Release Schedule the Farming Simulator series has been on until FS22 was because of Focus Home, insisting on a new game every 24 months. So trying to make huge leaps and improvements in a game with such short turn around times (Baring in mind the first six-eight months spent after release is spent on support for the game and creation of DLC) that left Giants about 16 months to start working on the next game in the series.
I'd expect moving forward if Giants now decided to work to a 3 year release cycle, that will see the game start to expand and start to see more innovation as Giants can take their time to implement new stuff. I also imagine when support for last gen consoles is dropped after this current release, the next entry in the franchise will also benefit from being able to push the current and recent technology further. I also see on their own Website they continue to advertise for a lot more Core Game-play Programmers and are also look to hire more Senior Level Game Engine Engineers, which tells me they are looking in the future to answer criticism people throw at them for not updating their engine, or adding better physics and stuff. They clearly have a road map laid out for their future and know what direction they want to head in.
I'm happy to invest and see where the future goes. No game gives me more hours of entertainment then Farm Sim, and I find no game more relaxing to play and play socially. They could double, triple or quadruple the price of the game, and I'd still buy it and be happy to because of what it provides for me, my family and the friends I've made playing this game online. For me Giants certainly have done enough to improve FS19 with FS22, and they have definitely implemented more new features in this game then other companies have with their's this year (EA with Fifa/Madden, Ubisoft with Far Cry/Assassin's Creed, Codemasters with F1 2021 etc) Companies that release a new game every year and charge you $79 for the privilege, more if you want the Deluxe or Gold versions. So $49 for FS22 seems quite cheap in comparison.
But what really stinks is this midweek madness "sale" that just appeared - 3% off the bundle and 5% off season pass? No thanks. That is a blatant attempt at increasing Steam visibility by getting on the Specials page without actually offering any real savings.
They do these things because they know people will buy it, but is it really worth it?
19 was 45 in Canada, 22 is 60. Not really double.
FS19 was released in 2018. For example look what gas prices were at in 2018 and what they are now, or food prices. Also wages increased so devs make more money and Giants has to pay them somehow.
in 2021-2022 some new game releases are even up to $70.
So FS22 being a bit more expensive than FS19 is just what everyone should expect.
And even if its $10-15 more that is not so terrible. Its still the cheapest entertainment in the world. So many hours that we can get from this game for such price.
And if someone is that poor that he cries about this then i think he should focus his spendings on something more important than video games.
Sorry for my bad English.
Its $12,5 more expensive than fs19 at launch. People make more money in 1 hour of work so why make a big deal of it? I can understand if someone would earn $600 a month then he could complain about that price rise. I think that $45 (price for FS22 in my country) is ok. If i play it 150 hours then that is 30 cent for every hour of entertainment. A movie ticked is $10 and that is only for 2 hours of entertainment.
To be fair, median salary in my country is about 380 dollars per month. I still bought it, to me, it's worth it, i know i'm gonna spend several hundred hours on it. But yeah, not really sure why people who make 10x more money than someone like me complain.
There's hundreds if not thousands of threads over the years from Giants community providing constructive criticism which they seem to completely ignore. Largely people want physics, AI & draw distance fixed yet little to no attention has been given to any of these issues. I have yet to read a single post complaining about personal income not providing enough to afford the game. How much someone makes is not the issue. The issue is a 25% price hike, which inflation solely isn't even close to justifying this over 3 years. It's fair that there's skepticism we're going to get 25% more game to warrant the price hike based on Giants history. The community wants to buy the game, support giants and enjoy the game more than previous versions. We're being dealt another reskin once again, this time it comes at an additional 25% premium.
It's a mystery why several people in multiple threads justify their reskin model based on EA's (or some other like minded massive game company's) business model which has them widely despised by game community. People who commit to buying this game regardless of what Giants does to improve it either justify their purchase with the handful of incremental improvements every installment or they tire of paying new game prices for a reskin and eventually quit supporting Giants. The complaints aren't what Giants is doing, it's what they're not doing. Most often these small improvements do little more than qualify as an update or in some cases a dlc, not the price of a "new" game. Because it's usually not a new game! It'll be a couple new fruit types with minimal equipment to service that (could easily be a dlc), otherwise an equipment brand shuffle which adds little function, a couple new features which they are often simply bringing something back that they took out last installment or was already made by the mod community (best case scenario a dlc) and they make some minor improvements to sound and/or display (often could be done with an update). Rather than citing EA's model maybe consider shifting to the Euro/American Truck Sims business model and the fanatics could spend a lot less effort trying to justify a reskin at the cost of a new game and more time enjoying their farming experience.
well to be fair i looked at the price now since i dont remember the release price
Damn i paid taxes for like 1800$ this month. I dont think i could survive 2 weeks without 500$... shows how of a massive difference there is in the world.
Yeah, at least pre-covid i could go abroad and work for 900 a month in a restaurant, but that was impossible after 2019. But yeah, wild world indeed. :)