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The engine in fs is old and it is getting outdated and limiting. But the engine is specifically made for farming sim. Unreal engine, unity, or other engines would change the game so far from its roots that it couldn't be called farming simulator anymore. They would need to rebrand it
There are plenty of great game engines out there but it costs a lot of money and their developers need to get used to the engine before even starting a project.
In reality it is a very complex operation with high costs (developing new tools to port features to the newer engine, train the employees ecc).
"But muh dynamic soil"
I would prefer that giants focuses on improving the realism of the game (specific mechanics of every crops types, more realistic physics ecc) instead of focusing on meme soil.
Btw c&c doesn't use muh unreal engine to simulate memesoil and even their implementation (which look fine and play fine as well) is an half baked gimmick.
Because the game doesn't need a new engine to be more realistic: the added realism for vehicles mod exist as a mod since fs2013 (it was called the morerealistic and required to be implemented at a mod level).
Also Fdr modding mods show how you can improve the game physics (in this case logs) by simply tinkering the game values.
If the game feels arcady it is because of Giants deliberate choice (to them fs is a game focused towards kids, hence the simplified physics) not because the engine is not capable.
Whilst a lot can be said about Giants Engine at least it’s user friendly and they also produce and release the tools needed to make and produce mods for the game.
So sometimes it’s better to stick with the devil you know then the switch to the one you don’t. The same reason other companies like for example Bethesda stick with their Creation Engine despite similar calls to move to something else.
Then again why use a decent engine when all they do is include popular mods and Little else and release a new version lol
There is so much factually incorrect nonsense in this post that I don't even want to start addressing it.
I guess we'll assume his/her well thought out post is wrong just because you say so.
Unreal and unity can both do farming simulators. It's just content running in an engine. Doesn't matter if it was designed to do 1st person shooters...really, theres very little difference between unreal tournement and farming simulator, barring context. Both support a first person view, use of tools, and interaction with vehicles.
However.
The challenge comes in ensuring all these things that the devs want the engine to do, will work in a way they are familiar with. Its the training to use the engine, and the implmentation of the features which is the challenge. So yes, while switching engines is not a decision to be taken lightly, its not because the engine cant do it, but because the effort to move everything over to a new system outweighs any benefits.
This argument falls the second you realize that it took Giants 13 years to add parrallax occlusion mapping. It's one click away in UE3 and 4. Same goes for Temporal Anti-Aliasing, Camera Occlusion Culling, etc.
World Of Tanks was originally made as an RPG game in an RPG game engine. The first "purpose" of an engine doesn't dictate what kind of games are made with it.
Like Unity. It can run Tarkov, Kerbal Space Program and Cuphead.
Maybe because the barrier of entry is so low that everyone can download UE and start fiddling with it instead of having to buy a tutorial just so you can start modding a game ?
Maybe because it's a modern and well documented engine that has a large community that makes guides, tutorials and marketplace content ?
Well, who would've guessed that an engine that you don't have to develop yourself(, and is years ahead of "yours") costs money to use. Also AFAIK Epic starts taking royalties after you hit 1 000 000 $ in sales.
I don't know. I think players would be glad to have a 2021 game to look like and play like a 2021 game. And if not, wouldn't be the first time FS didn't meet player expectations. Like, where's the consistent physics, where's the non-white sky, where's GPS, where's custom animal pens (i don't mean the new fences, which are just that, decorative)
Too bad the "old outdated upgraded engines" of other companies have cutting edge features.
Oof, you got me. If i was a business I'd reuse the same old outdated engine because it really is cheaper and the fanboys will buy the same game every time along with clueless new players and continue to do so until the cow's dry.
But I still think that Giants engine is a sunk cost fallacy, especially when GIants themselves confirmed that GE hasn't been reworked in a loooong time, by saying that "there is a massive amount of dependencies with even the tiniest change. It's literally the risk of a butterfly effect that sticks to everything."[www.farming-simulator.com].