ELDEN RING

ELDEN RING

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Four really tough early game minibosses 8-O
Anyone else finds these harder than many main bosses... And they appear in the early game, in Liurnia and Limgrave. One in Caelid. I usually have to come back to deal with them when I'm very high level with real strong spirit ashes.
Watchdog with 4 imps- Impaler's Catacomb, Limgrave
Giant Bear- Deathbore Cave, Limgrave
Summoning Snail- Roads End, Liurnia
Twin Pumpkins- Caelid Ruins, Caelid
:steamfacepalm:
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Moonfear 21. jan. kl. 7:45 
Oprindeligt skrevet af Duchess Thy Strength:
Idk what rule they followed when they listed the Sites of Grace, but imo it primarily has to do with the difficulty of the region. The order is:
Limgrave,
Stormveil,
Liurnia,
Raya Lucaria,
Altus,
Volcano,
Leyndell,
Caelid,
etc.

Haven't checked the hp of the enemies, but I think the Gargoyle and the Erdtee Avatar in Caelid are much harder to kill than the others in the mentioned regions. Maybe because it is closer to Limgrave, I went there pretty early in my first blind playthrough and I found it particularly difficult.

i have quickly checked param file
limgrave (1,2x HP)
penisula
stormveil
rest of limgrave
ainsel
liurnia/caria/academy
caelid (2,4x HP)
altus
gelmir/nocron/cap outskirt
leyndell/SE caelid
volcano, deeproot, nokstella (4,2x HP)
mountaintop
sewers
farum azula
ashen /dragonbarrow
snowfield
mohgwyn palace
haligtree (7,2x HP)
Sidst redigeret af Moonfear; 21. jan. kl. 7:47
Charlemagne 21. jan. kl. 7:49 
Maybe the difficulty is because of trying to fight them as a mage. I notice most of the solutions proposed are for melee.
Moonfear 21. jan. kl. 7:55 
Oprindeligt skrevet af Charlemagne:
What I meant is that these are tough in the early game when you are low level, poorly armed, with weak spirit ashes etc. They seem out of place for the level you usually are when exploring those dungeons. Of course when I come back level 80 with an uber sword, tear mimic, 1000 hp etc. etc. I just walk over them.
I think what makes them tough is being multiple opponents. Imps alone are annoying but not difficult. 4 imps in a tiny dark room with a watchdog can really pummel you. Same with the pumpkins, if you try to attack one the other is on your back.
Someone said you only have to kill the snail not the summons. The snail can't be attacked until you bring down the summons, and then only for two or three blows. The first time it is in a known corner but after that the corner where it can appear is random, meaning you have to run around. And the summons are those flying angel things, tough for low level character.
The bear of course is another thing. I'd rather face Radahn than one of those bears. I think I've only killed 3 or 4 in all my games, I usually avoid them at all costs.

i am bored so i am playing around with smithbox ;)

one more thing, game scales your defence with vitality (softcap 40 vit = 40 def) AND strength (little bellow 1 STR = 1/2 def), 1000hp is about 30 vigor, that what... lvl 30? Lvl itself scales defense too, just slightly below 1 def per lvl. Def is king due to "not so smart" fromsoft dmg formula
Sc0rpiTr0n 21. jan. kl. 13:29 
Oprindeligt skrevet af Charlemagne:
Maybe the difficulty is because of trying to fight them as a mage. I notice most of the solutions proposed are for melee.

If you don't specify build it is assumed you play as melee fighter.

I played few times as a mage and, don't know about DLC yet,
base game is easier for solo mage than for melee builds.

If you level up your Vigor of course.
Charlemagne 21. jan. kl. 13:57 
Well, mage or no, when I'm high level everything becomes easy. My point is that these encounters are especially hard at the level that you usually find if exploring the map in the usual order.
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