ELDEN RING

ELDEN RING

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unluckywizzard 15 ENE 2024 a las 12:28
Buff bloodhounds step for pve
i get it, bloodhounds step was a massive pain in the ass for PvP. but wanna know what else is a pain in the ass? Hora Louix spamming his super awkward grab attacks 4 times in a row while also moving faster than bloodhounds step ever did. the late game bosses are stupidly fast and spam massive AOE attacks and grabs like no tomorrow. bloodhounds step was one of the few tools you could use to get some actual breathing room to heal or reapply buffs(im looking at you Radagon and your stupid hammer rush). i don't even really want the old bhs back just make the distance scale with str and dex in pve and let you pass through enemies.
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Mostrando 1-14 de 14 comentarios
Fineous🔥 15 ENE 2024 a las 12:33 
Apologies in advance but im not going to read that.

Bloodhound step got "tuned" in a way its performance is tied to your weight. The less weight the better it will perform but lets be honest......light roll works better for everything.

So with that said "lighten" up my dude! Have fun.
Última edición por Fineous🔥; 15 ENE 2024 a las 12:33
DayLight1943 15 ENE 2024 a las 12:41 
BHS is currently much stronger in pve than it is in pvp, it received one universal nerf and one pvp only nerf.

old bhs is essentially god mode at the press of a button, is bad for the game and is not needed at all. literally millions of people have learned to fight elden ring's bosses with a normal medium roll, pre nerf bhs is totally unnecessary.

the amount of iframes bhs has can be different for pve vs pvp - im guessing now bhs simply has a few iframes at the end of the animation that dont apply to attacks coming from other players, but you cannot change the distance bhs travels to be different in pve vs pvp, the game just does not work like that. the pre-nerf travel distance of bhs breaks pvp and is not needed at all for pve, so there is really no need to bring it back or change it at all. you cant break the pvp to appeal to a tiny minority of inexperienced pve players who feel like they need pre-nerf bhs to beat a game that millions have beaten without pre-nerf bhs.
Última edición por DayLight1943; 15 ENE 2024 a las 12:45
CazadorDeLobo 15 ENE 2024 a las 13:10 
BHS is not essential to dodge any attacks, so while I get the issue with balance in pve vs pvp, positional awareness learned through excessive trial and error is the intended method of tackling/learning/winning this and any boss

I believe it was nerfed in pve because it's the DWGR issue all over again
unluckywizzard 15 ENE 2024 a las 19:29 
Publicado originalmente por 𝕱𝖎𝖓𝖊𝖔𝖚𝖘🔥:
Apologies in advance but im not going to read that.

Bloodhound step got "tuned" in a way its performance is tied to your weight. The less weight the better it will perform but lets be honest......light roll works better for everything.

So with that said "lighten" up my dude! Have fun.
im running as close to a light load as i can while also not being a glass cannon, light rolls wont save you from godfreys bs aoe attacks or radagons rushdowns.
unluckywizzard 15 ENE 2024 a las 19:32 
Publicado originalmente por CazadorDeLobo:
BHS is not essential to dodge any attacks, so while I get the issue with balance in pve vs pvp, positional awareness learned through excessive trial and error is the intended method of tackling/learning/winning this and any boss

I believe it was nerfed in pve because it's the DWGR issue all over again
that would be all well and good if the bosses actually gave you more than a fraction of a second to react before they fire off multiple aoe attacks in a row. that would be a great advice if i was playing dark souls or bloodborne but i'm not. the regular character movement is far too sluggish in this game in comparison to the speed and aggressiveness of bosses.
unluckywizzard 15 ENE 2024 a las 19:36 
Publicado originalmente por DayLight1943:
BHS is currently much stronger in pve than it is in pvp, it received one universal nerf and one pvp only nerf.

old bhs is essentially god mode at the press of a button, is bad for the game and is not needed at all. literally millions of people have learned to fight elden ring's bosses with a normal medium roll, pre nerf bhs is totally unnecessary.

the amount of iframes bhs has can be different for pve vs pvp - im guessing now bhs simply has a few iframes at the end of the animation that dont apply to attacks coming from other players, but you cannot change the distance bhs travels to be different in pve vs pvp, the game just does not work like that. the pre-nerf travel distance of bhs breaks pvp and is not needed at all for pve, so there is really no need to bring it back or change it at all. you cant break the pvp to appeal to a tiny minority of inexperienced pve players who feel like they need pre-nerf bhs to beat a game that millions have beaten without pre-nerf bhs.
just because you can doesnt mean its not annoying as all hell, late game bosses are an absolute chore unless you either A. have no life and play this game nonstop, or B. cheese the boss with op weapons or spirit summons (which also usually takes a lot of time to set up) it takes a game that should be a 40 hour experience at most and turns it into a 100 hour drag of a game for most people. i can confidently say that between this game and previous fromsoft titles that the older games are just more fun.
CazadorDeLobo 15 ENE 2024 a las 19:43 
Publicado originalmente por unluckywizzard:
Publicado originalmente por CazadorDeLobo:
BHS is not essential to dodge any attacks, so while I get the issue with balance in pve vs pvp, positional awareness learned through excessive trial and error is the intended method of tackling/learning/winning this and any boss

I believe it was nerfed in pve because it's the DWGR issue all over again
that would be all well and good if the bosses actually gave you more than a fraction of a second to react before they fire off multiple aoe attacks in a row. that would be a great advice if i was playing dark souls or bloodborne but i'm not. the regular character movement is far too sluggish in this game in comparison to the speed and aggressiveness of bosses.
Most AOEs can be i-framed with a roll, coming down to essentially the same timing cues as every Fromsoftware boss before it. However, I think you're really saying that every boss has a very high minimum aggression factor - none of them have any chill whatsoever. I agree with that; it's like every boss has to put Artorias/Lady Maria pressure on you at all times. Sorta forces that "adrenaline pumping" experience out of fights I feel don't deserve it.
Lil Grandpa 15 ENE 2024 a las 19:47 
This game necessitates Bloodborne style dodges but From decided to stick with doing a 1:1 roll from Dark Souls 3, even though many enemies move like silverback gorillas on PCP (see: the runebear and the royal revenant).
Sonnenbank 15 ENE 2024 a las 20:21 
Publicado originalmente por unluckywizzard:
i get it, bloodhounds step was a massive pain in the ass for PvP. but wanna know what else is a pain in the ass? Hora Louix spamming his super awkward grab attacks 4 times in a row while also moving faster than bloodhounds step ever did. the late game bosses are stupidly fast and spam massive AOE attacks and grabs like no tomorrow.


If you have problems with Horah Loux AOE you should learn the angle on which to run away from him.

https://www.youtube.com/watch?v=bFx4EqFuDR8
here my video at 0.47

thats the angle i always choose and it always works.
you want to run off in an angle so that his left sholder is in the middle of your monitor

same thing for phase 2
1.20
you want his left shoulder in the middle of your monitor

i dont know if there are other or better methods but thius is what i have come up with myself and it works.

when Horah Loux does his AOE moves in phase 1 or phase 2 i just imagine a line from his left shoulder into the middle of my monitor
works 100%

have not been hit by that attack in more than a year

Now for his grab its even easier
just run backwards 5m and then turn around
thats all
;)
Última edición por Sonnenbank; 15 ENE 2024 a las 20:25
Ashenran 15 ENE 2024 a las 21:20 
for stomps just jump problem solved. For attacks, dodge in the way of the swing and not at the opposit.
unluckywizzard 16 ENE 2024 a las 10:34 
Publicado originalmente por Sonnenbank:
Publicado originalmente por unluckywizzard:
i get it, bloodhounds step was a massive pain in the ass for PvP. but wanna know what else is a pain in the ass? Hora Louix spamming his super awkward grab attacks 4 times in a row while also moving faster than bloodhounds step ever did. the late game bosses are stupidly fast and spam massive AOE attacks and grabs like no tomorrow.


If you have problems with Horah Loux AOE you should learn the angle on which to run away from him.

https://www.youtube.com/watch?v=bFx4EqFuDR8
here my video at 0.47

thats the angle i always choose and it always works.
you want to run off in an angle so that his left sholder is in the middle of your monitor

same thing for phase 2
1.20
you want his left shoulder in the middle of your monitor

i dont know if there are other or better methods but thius is what i have come up with myself and it works.

when Horah Loux does his AOE moves in phase 1 or phase 2 i just imagine a line from his left shoulder into the middle of my monitor
works 100%

have not been hit by that attack in more than a year

Now for his grab its even easier
just run backwards 5m and then turn around
thats all
;)
im more talking about that huge stomp he does every 5 seconds in phase 2 that eats like 1/4 of my hitbar. i can jump over it but then i just get rushed down during landing lag. thats some good advice though
Última edición por unluckywizzard; 16 ENE 2024 a las 10:35
unluckywizzard 16 ENE 2024 a las 10:36 
Publicado originalmente por Ashenran:
for stomps just jump problem solved. For attacks, dodge in the way of the swing and not at the opposit.
ah yes jumping, the action that leaves you hanging in the air and gives you a huge amount of landing lag, a great choice if godfrey wasnt in your face constantly and chains attacks together better than most players can.
unluckywizzard 16 ENE 2024 a las 10:37 
Publicado originalmente por (Poot) Lil Grandpa:
This game necessitates Bloodborne style dodges but From decided to stick with doing a 1:1 roll from Dark Souls 3, even though many enemies move like silverback gorillas on PCP (see: the runebear and the royal revenant).
i wish we had more movement options, wasn't there some kind of backwards hand spring in ds2 if your dex was high enough?
unluckywizzard 16 ENE 2024 a las 10:39 
Publicado originalmente por CazadorDeLobo:
Publicado originalmente por unluckywizzard:
that would be all well and good if the bosses actually gave you more than a fraction of a second to react before they fire off multiple aoe attacks in a row. that would be a great advice if i was playing dark souls or bloodborne but i'm not. the regular character movement is far too sluggish in this game in comparison to the speed and aggressiveness of bosses.
Most AOEs can be i-framed with a roll, coming down to essentially the same timing cues as every Fromsoftware boss before it. However, I think you're really saying that every boss has a very high minimum aggression factor - none of them have any chill whatsoever. I agree with that; it's like every boss has to put Artorias/Lady Maria pressure on you at all times. Sorta forces that "adrenaline pumping" experience out of fights I feel don't deserve it.
i just wish i had better movement options. the dark souls roll was fine in dark souls when bosses generally moved at the same speed as the player and had delays between attacks. bloodhounds step was the only movement option we had that really felt like it matches the pace of the game.
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Publicado el: 15 ENE 2024 a las 12:28
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