ELDEN RING

ELDEN RING

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Syro System Jan 14, 2024 @ 5:14pm
Seriously the black blade kindred can go F itself.
I'm level 109 and hitting it with a +16 great hammer and it deals pi$$ damage.
He's also taking more than half my health per hit when I got the damage reistance physik and boiled prawn buff.
And he's in Caelid.

This thing is so extremely overtuned it's beyond insane, and thatäs not taking his incredibly annoying moveset and dodging habit into account.
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Showing 1-8 of 8 comments
Hong Kong Phooey Jan 14, 2024 @ 5:22pm 
I keep coming back to this thing thinking I'm levelled enough and get consistently proved wrong.
2001 Space Oddity Jan 14, 2024 @ 5:38pm 
You should be able to beat him at lvl 109, as long as you have the right stats. You should have at least 45 vigor at this point, preferably more. Your weapon should be at 18 by this point too.

They're weak to strike damage so your hammer is a good choice, I would put cragblade on it with heavy affinity assuming you're a str build. If you're using an elemental or status affinity then you're handicapping yourself because they are strong to elemental damage and immune to all status effects.
Last edited by 2001 Space Oddity; Jan 14, 2024 @ 5:40pm
Duilf Jan 14, 2024 @ 5:41pm 
First off what affinity of great hammer? The thing is an elementally infused weapon isn't a good choice in this fight.

Second the Black Blade Kindred deal split holy damage, and drop split holy damage unique weapons. So if you aren't a faith build there is little reason to bother.

Third like the Tree Sentinel in Limgrove that boss is higher level then the zone it is in
Fresh Jan 14, 2024 @ 6:15pm 
These mobs are genuinely never a good time.
twig like legs and pole like body makes ur target lock more of a hassle than a help
they deal so much damage through like 80% reduction. they're literally stronger than most bosses with an hp pool to compliment it.
then they drop weapons that are relatively weak for the zones they're in, and actually get weaker as you get closer to the end of the game.
You run into them and you genuinely have to wonder like, wtf is this doing here. their locations just dont make sense.
and the ranged ones have like way less health i just dont understand. maybe they got tired of using margits model and had to come up with something else.
John Jan 14, 2024 @ 6:46pm 
I dunno, i kinda had fun, took me like 10 tries but i took him down when i completely understood his attacks. Staying close is actually rather useful, just be careful for the sword smack (which completely ignores shields) and his halberd special. Dodging forward during the spear swoop, dodging when he starts to drop down with any aerial attack, once you got the pattern he's kinda easy. In the end the only thing which i had to watch out for was an instant kill combo with the halberd special when i was too close.
lolschrauber Jan 15, 2024 @ 1:05am 
Originally posted by Sawayaka:
These mobs are genuinely never a good time.
twig like legs and pole like body makes ur target lock more of a hassle than a help
they deal so much damage through like 80% reduction. they're literally stronger than most bosses with an hp pool to compliment it.
then they drop weapons that are relatively weak for the zones they're in, and actually get weaker as you get closer to the end of the game.
You run into them and you genuinely have to wonder like, wtf is this doing here. their locations just dont make sense.
and the ranged ones have like way less health i just dont understand. maybe they got tired of using margits model and had to come up with something else.
I noticed this with a bunch of bosses. You're just running after some leg to beat on, camera bugs all over the place. It's really not good sometimes. You're often better off without locking on.
Senki Jan 15, 2024 @ 1:14am 
yeah i'm not a fan of how they're designed either especially when I use short weapons like a dagger or flail
Mecharion Jan 15, 2024 @ 3:17am 
One of the more fun bosses in the game i would say
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Date Posted: Jan 14, 2024 @ 5:14pm
Posts: 8