ELDEN RING

ELDEN RING

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DarZi Jul 16, 2024 @ 12:52pm
Why is locking onto dragons still so bad?
I've had the game since launch and long-since fully beat it. Now made a new file for the dlc and I'm still getting cucked by my camera getting absorbed by dragons. I lock onto the leg but it stays center mass, so half the time I can't see what I'm hitting. Why is this just an okay thing to have.
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Showing 1-15 of 16 comments
Knavenformed Jul 16, 2024 @ 12:53pm 
Don't lock on to Dragons, problem solved
They are like the freecam tutorial enemy
Twisty Jul 16, 2024 @ 12:53pm 
You don't have to use the lock on to hit their legs though, some bosses are easier when not locked on.
Weedsmell Jul 16, 2024 @ 12:56pm 
lockin' dragons is bad because this nuts joke
DarZi Jul 16, 2024 @ 1:00pm 
Originally posted by Twisty:
You don't have to use the lock on to hit their legs though, some bosses are easier when not locked on.
I use my ash of war a lot to break their stances, but I can't make it change direction like locking on does. I've always just found it odd that they clearly never polished the feature despite it being a core mechanic.
2cide Jul 16, 2024 @ 1:01pm 
dont
shponglefan Jul 16, 2024 @ 1:09pm 
I find lock on tends to work better for range weapons for these types of fights.
Sono Jul 16, 2024 @ 1:10pm 
yeah for whatever reason this has been a problem since the beginning, big awkward enemies mess with the camera, it was actually solved in Sekiro....then they just never brought that forward, zooming the camera out when locking onto large enemies.
Ω Arkandor Jul 16, 2024 @ 1:12pm 
because they didnt listen to feedback since ds1. The camera for big fights is garbage and will always be garbage.
DarZi Jul 16, 2024 @ 1:15pm 
Originally posted by Sono:
yeah for whatever reason this has been a problem since the beginning, big awkward enemies mess with the camera, it was actually solved in Sekiro....then they just never brought that forward, zooming the camera out when locking onto large enemies.
I've been wondering why the combat in Sekiro seemed so much better. I didn't realize they actually did it right for once and then just decided it wasn't worth keeping for whatever reason.
DarZi Jul 16, 2024 @ 1:18pm 
Originally posted by Ω Arkandor:
because they didnt listen to feedback since ds1. The camera for big fights is garbage and will always be garbage.
It's always been a pet peeve of mine. There's just no reason it should be like that, it clearly wasn't made for large enemies and they just left it like that.
Dr.Abscondus Jul 16, 2024 @ 1:28pm 
There's many things you shouldn't lock on. Don't use it when you're on the horse unless you like spinning in circles.
shponglefan Jul 16, 2024 @ 3:45pm 
Originally posted by Dr.Abscondus:
There's many things you shouldn't lock on. Don't use it when you're on the horse unless you like spinning in circles.

Lock on + horse + range weapons works wonders though. I've beaten a number of large enemies / mini bosses by circling them and just pelting them with arrows from range.
Last edited by shponglefan; Jul 16, 2024 @ 3:48pm
AlmaDarkSpell Jul 16, 2024 @ 3:59pm 
The truth is that it doesn't matter if you lock on the boss or not. If it turns out that your character is too close to the walls, the camera will bounce, hover over your character, and will let you see absolutely nothing of what is happening in front of you. If you happen to put your character under the dragon, you won't be able to see anything either because you will barely have the frame of the hind legs and tail, but not the rest of the body. It's been like this since forever, I remember Amygdala in Bloodborne as one of the bosses with the worst camera in the history of Fromsoftware. Huge boss stuck in a small room. Terrible.
At least with Bayle the arena is quite big. But still the camera could have been implemented much better.
BingusDingus Jul 16, 2024 @ 4:03pm 
Because Fromsoft cannot figure out how to design a good camera for large bosses but still insists on creating gigantic bosses.
Amins Jul 16, 2024 @ 4:17pm 
You should actually be locking onto the head and keeping dragons in front of you. They are much more predictable this way and you do massive damage to their heads and stun them really easily. The bigger dragons, and especially the ancient dragons can be a lot more difficult to hit their heads if you're using shorter weapons, but it just takes practice getting used to their attack patterns.

They have like three attacks when facing them from the front, a stomp, a bite and a pounce. And then three fire attacks depending on your distance and whether they want to reposition. I've never had issues with the camera when fighting in this way. Dragons are wildly erratic when ♥♥♥♥♥♥♥ around under their taint.
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Date Posted: Jul 16, 2024 @ 12:52pm
Posts: 16