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There isn't much more you can do with dex builds though. I find most of the fights in this DLC have very low expression of skill because the attack windows are so limited. One button punishes in most cases, sometimes 2 presses of R1. You have about 3 options in most fights: single R1, double R1, charged R2/ash of war depending on what is stronger.
i beat him again using the meteoric ore great sword and it was 10x easier. got him like 3rd attempt. he has plenty of gaps where you can get a good hit in.
With this I mean that the only thing Radanh needs to become a good final DLC boss, and not laziness, is that he has more openings, that he has more punishment time between combo and combo, and not that he seems to combine 3 combos to make a super ultra combo.
Maybe they don't have the same slang over in Ireland, but at least here, "bonk" means the same as "shag". i.e. Have sex with.
I've basically gathered Americans regard the word "smash" the same way we regard "bonk"... since there was a lot of laughter about me smashing monsters with the hammer in my Monster Hunter World vids.
Radanh has attacks that are very interesting to see, but he doesn't give you time to appreciate them because he does the jump attack where he multiplies, followed by a 6-hit combo with flashes, throws rings at you, and then ends with an explosion. .. all that, in less than 1 min XDDD.
Man, if between combo and special attacks I had more space to attack him, the fight would be nice.