ELDEN RING

ELDEN RING

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Sonnenbank Jul 15, 2024 @ 9:14am
Falx PvE design fail or skill issue
So i tried to make a new playthrough using Falx swords....

Now the problem i see is that these swords when charged seems to have a fixed running distance.

lets assume its 7m

meaning when i am 5 m away from an enemy and charge him in the back
i will go a straight line towards that enemy and then my char continues to slide around that enemy to his front side for another 2m when i get off the l2,r2 combo.

The problem is 90% of Elden Ring bosses insta punish you when you are somehwere in front of them in close range.

See picture for problem
https://postimg.cc/jDM0FT1B

Now you might think -> just start at the front and circle to the back !
but this wont work either because as soon as you are in front of the boss you get hit....

So am i missing something
or is this purly and sadly a 100% damage trading weapon vs bosses

how do i stop the falx from continueing to slide around the boss when doing l1,l2 ?
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Showing 1-7 of 7 comments
Old Captain Yon Jul 15, 2024 @ 9:28am 
This is interesting, on what bosses did you test it? It is about weapon skilll dash right? I will test it myself
Old Captain Yon Jul 15, 2024 @ 9:29am 
But honestly skill of Falx seems like PvP thing for me, it has no i frames. VS bosses you better off with dual wielded attacks, this thing hits hard for a curved sword
Key Jul 15, 2024 @ 9:30am 
Originally posted by Sonnenbank:
See picture for problem
https://postimg.cc/jDM0FT1B
Why is this so f*cking funny
Sonnenbank Jul 15, 2024 @ 9:39am 
Originally posted by Old Captain Yon:
This is interesting, on what bosses did you test it? It is about weapon skilll dash right? I will test it myself

so far only tested it on margit where i know all the attack timings , safe places and moves.
i can probably 0-hit margit in my sleep on a racing wheel.

i hold the l2 weapon art for charge and then let go as soon as i reach the Boss
then i press R2 for the follow up 7 slash combo
problem is my char keeps sliding.

edit:

I found out when i instantly release l2 as soon as its charged i dont slide.
Still the 7hit combo just takes too long to not get hit.

Problem has been that when you hold l2 even for a tiny bit longer than fill charge it buffers movement length
So if you dont want to slide let go of l2 way earlier than you think is necessary
Last edited by Sonnenbank; Jul 15, 2024 @ 10:03am
Old Captain Yon Jul 15, 2024 @ 10:19am 
Yeah so I tried it on a couple of large bosses including Tree Sentinel (Merbit was sadly not alive in my world). You are indeed right in that you should let go a bit earlier since bosses have huge hitboxes and final lunge has a bit of range too. Follow up is definitely not there for bosses that can't be staggered, but it is good vs human or smaller opponents or bosses. Charge distance is really very adjustable and flexible, but you can be staggered out of it by a boss, and the follow-up is too long. So yeah, pretty much what you said. However even if I slided along the boss, at the end you still face them and your blades will still connect (maybe some bosses are skinnier/jumpier so you whiff)
Nihrahk Jul 15, 2024 @ 10:29am 
Originally posted by Old Captain Yon:
Yeah so I tried it on a couple of large bosses including Tree Sentinel (Merbit was sadly not alive in my world). You are indeed right in that you should let go a bit earlier since bosses have huge hitboxes and final lunge has a bit of range too. Follow up is definitely not there for bosses that can't be staggered, but it is good vs human or smaller opponents or bosses. Charge distance is really very adjustable and flexible, but you can be staggered out of it by a boss, and the follow-up is too long. So yeah, pretty much what you said. However even if I slided along the boss, at the end you still face them and your blades will still connect (maybe some bosses are skinnier/jumpier so you whiff)
The follow up might still be good against base game bosses at least, at least big ones like dragons after their fire breath or some other big move. Obviously pointless against DLC bosses though, since they're very aggressive and don't leave much room for long attacks.
toughnails Jul 15, 2024 @ 10:33am 
The whole point of this weapon is trading. It's very powerful when combined with very heavy armor + the Ironjar Aromatic. The same goes for the Dancing Blade of Ranah.
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Date Posted: Jul 15, 2024 @ 9:14am
Posts: 7