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Quest wise? Elden Ring is a total fail in my opinion.
Also, i didn't knew, you must summon during the gank fight before the final boss, to get the armor sets of whoever NPC's you can summon for help, which itself is tied to their own respective quests.
(Edit: You also need to summon Thollier and Ansbach to finish their respective quests, possibly for the final boss too if the wiki is to be believed, which forces you into a certain playstyle.)
I don't like the way, that the DLC does quest rewards at all. The only dumb one in the base game was Seluvis and the Blue Scorpion Charm, which is very easely missed.
This is a key issue with Elden Ring. Despite being non-linear Fromsoft still have quests which have flags which are triggered based on their linear idea of when/how players should progress through each area consecutively. However since there's no clear rythym on when to arrive in each area since they're mostly all accessible at the same time unlike other souls games doing quests becomes unintuitive spaghetti where at best case you have to backtrack aimlessly and at worst have content hardlocked behind another playthrough.
Unlike in the main game the scadu fragments amplify this issue. The difficulty of an area is a good indicator on if you should be there yet in a normal RPG, but unfortunately it's easy to get to the point where you are oneshotting everything in the overworld just by collecting a few fragments so it throws that prospect completely out the window.
At least you can still get her reward if you come back to her spot after you beat the final boss.
I need to know how to get both Ansbach's Longbow and swift slash ash of war.
Even though i won't be using any of them i just want them because they exist in game.
Seems you cannot get both in one run, as you cannot fight or aid ansbach after siding with hornsent.
That leads to my question if you can get ansbach's scythe after siding with hornsent.
The guide i read said you have to summon ansbach for the final boss to get his scythe.
Designing open worlds like this is tricky without having explicit gating areas off. You have to physically lock the player out of going somewhere until they meet some requirement (usually literally a key item that opens a door in a fenced-off area), which FromSoftware uses for some things, and that's perfectly fine, since it makes progression paths very clear. But other times, they do this thing where the player is progressing on some quest, and by chance decides to backtrack to a previously explored area that is no longer relevant to the critical path, and finds a special key item out of nowhere, which was not there previously. This is really unintuitive, and makes players who've come across this situation multiple times become paranoid and question if this is happening in other areas they're already 'done' with.
Of course, this can be in the game by design to make players feel those things, and make the game world feel more dynamic and lived in, but since it's FromSoftware, the lack of quest markers and other mechanics players have been taught to rely on make this kind of exploration very hit-or-miss.
Elden Ring and the rest of From's games aren't about doing quests like in something like Skyrim or The Witcher. They're meant to be organic parts of the world that require real legwork and intent to follow, not just a checklist of waypoints to visit and items to turn in.
That said, I don't think the system transitioned well to the open world design. It is definitely too easy to just walk slightly too far to the left and totally miss a key NPC you were trying to keep up with. And yeah, the expansion punishing you for getting just a little too far down the main road by forcibly progressing everyone's quests kind of sucks, especially since it could take as little as a couple minutes if you just run straight forward.
Can confirm that you'll still get the scythe and a bloodflame incant that needs a buff cus it's terrible after siding with Hornset after killing the final boss in the DLC.
You don't need to summon him or Thiollier to get their final rewards after defeating Consort Radahn. Read somewhere you need to summon them but I didn't do that last time I completed it and still got everything.
As for the OP I get it. Screwed up on Freya's questline during my 2nd playthru by not talking to her first before giving Ansbach his quest item scroll. It's kinda common in Fromsoft games to be able to screw questlines up. But in the past the NPC's wouldn't move or 'trigger' until after a boss was defeated so it was easier to plan ahead. In DS3 there were items you couldn't get until you get into NG+ and +2 like talismans lol. One boss soul offered 2 weapons but you could only get 1 per playthru and then you could combine them both for a new weapon, etc.
Thank you.
I understand what you are trying to say in defense of Elden Ring quest design. But, there is NO 'legwork' to do and NOTHING to 'follow'. I doubt if there is a person on the planet that has completed most of these quests without outside help of some sort. And the 'payoff' is almost always non-existent and if there is one, it is a disappointment.
Been playing RPGs for 40+ years, and these are stinkers. They don't even make for good stories. Game Play is great. But not the quests or story lines.