ELDEN RING

ELDEN RING

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I'm going to be real about the downgrade to the invasion system...
It cut the lifespan of the game for me significantly...
Can only invade people who either password summoned or grabbed some randoms to gank my ass, bit lame
The Co-op mod, killed the rest from the invasion pool

I played Dark souls 2 from the day it was released to the day dark souls 3 came out 99% invasions

Now? i dunno if i need a console so there is more people to invade or something

I Queue up an invasion and start watching a show while i wait now... im literally queued up for one as im typing this right now..

Even dark souls 3 at the end of its life had more invasions than this...
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Показване на 256-270 от 359 коментара
Първоначално публикувано от An Irate Walrus:
Първоначално публикувано от BigusDicus:

Yes, because people who play games with invasion mechanics are ''insecure''
the hunt/hunted vibe and always being prepared and preparing is an actual vibe in a game that many people enjoy.

Just because you are not good enough for it doesn't mean it isn't a valid game style.

I like how the "skill" assumption is always the first thing trotted out in this discussion.

I lose about half my PvP fights--but that means I win about half, too. Not an awful batting average for a middle-aged dude with slowing reflexes, but my W/L isn't part of my problem with invasions. I just don't like having my progress interrupted by a LARPer who got tired of dealing with other games.

Good point, they should do something about that.

Like reducing the invaders flasks, and giving the host an advanced warning, not to mention they should only allow invaders after you already summoned in someone to help you.

WAIT, they already did all those things. And they even went further and reduced the amount of invader in Elden ring from 2-3 to just 1-2 depending on if you use the taunters tongue.
Първоначално публикувано от GamingWithSilvertail:
Първоначално публикувано от Traveler:
I'm not defending anyone, but he does have a point to some of what was said, and that's what I was commenting on.

Also, by "proper coop experience" I was referring to games that are actually focused purely on solo/coop without pvp aspects - Baldur's Gate, Divinity Original Sin, Risk of Rain, etc etc. It'd make more sense to look into those games rather than be angry at Elden Ring's established soulsborne multiplayer mechanics.
Doesnt matter.

SOT is a live service online only multiplayer game that has servers provided by Rare.

Rust is game that isnt PVPVE oriented. Rust has all options seperate and it depends on what server you play on.

WHile the options are there, sure.

Doesnt mean they have to be when you take player opinion and bias into case.

Ark's also one of those games.

And why should I be anghry at a system from soft used since demon souls. I just never made use of it. Seamless Coop however, is perfect for me and my friends.

The key difference between the games you named and Soulsborne games is that invasions AREN'T optional and never have been. Playing coop means potentially getting invaded. That has been an ongoing design choice and isn't anything new. If you aren't bothered by the way multiplayer works in Soulsborne games that's great, but if you read through some of the replies in this thread you'll see a lot of people are, despite it being this way for years now. Those are the people being addressed. Rather than looking at Elden Ring and being angry about it adopting the Soulsborne multiplayer formula and people playing as intended, it'd make more sense to look into games that offer proper coop experiences. Seamless coop is fine. People that feel strongly enough about invasions to the point they play solely on seamless coop likely weren't the kind of people to sit through and invasions anyway, so I don't consider them a part of the multiplayer pool, so nothing is lost from them choosing seamless over base game.
Последно редактиран от Traveler; 17 май 2023 в 6:41
Първоначално публикувано от Traveler:
The key difference between the games you named and Soulsborne games is that invasions AREN'T optional and never have been.

NPC invasions arnt the same as player invasions.... lol

And you couldnt be more wrong. PVP invassions where never mandatory at all.
Последно редактиран от GamingWithSilvertail; 17 май 2023 в 6:42
Alright I had my fun goofin off with yall, but I'm gonna lay down the facts.

Darksouls / Elden Ring coop players who are anti invasion, are the SOFTEST crybaby gamers to ever exist. In any other community or context, yall would be clowned on into oblivion.

Invaders are at such a disadvantage, its unreal. And even if they somehow beat the odds to kill the host, the only thing the host loses, is a few minutes of time. Not to mention, invaders can ONLY invade after a host summons a phantom. After DELIBERATELY joining into the multiplayer.

Imagine if I was playing cod, and I went into multiplayer, and then got mad that someone killed me, instead of just letting me kill them? That would be completely ridiculous.

Don't get me wrong. If you wanna use a mod to not get invaded, go ahead. I don't actually care.

But to go out of your way to go into a discussion about the change to invasions, and then cry and cope about how you don't like invasions, is so completely stupid, its unreal.

The OP barely mentioned the seamless coop mod. There's no reason to constantly bring it up lmao.
Първоначално публикувано от GamingWithSilvertail:
Първоначално публикувано от Traveler:
The key difference between the games you named and Soulsborne games is that invasions AREN'T optional and never have been.

NPC invasions arnt the same as player invasions.... lol

And you couldnt be more wrong. PVP invassions where never mandatory at all.

??? I'm not talking about NPC invasions, thought it was pretty clear we're specifically talking about Player vs Player. Also, how am I wrong? Invasions are not optional, there's no way to avoid them outside of playing solo/offline. Playing coop means potentially getting invaded, it has been that way since Demon Souls.
Последно редактиран от Traveler; 17 май 2023 в 6:48
Първоначално публикувано от Traveler:
Първоначално публикувано от GamingWithSilvertail:

NPC invasions arnt the same as player invasions.... lol

And you couldnt be more wrong. PVP invassions where never mandatory at all.

??? I'm not talking about NPC invasions, thought it was pretty clear we're specifically talking about Player vs Player. Also, how am I wrong? Invasions are not optional, there's no way to avoid them outside of playing solo/offline. Playing coop means potentially getting invaded, it has been that way sense Demon Souls.

"invasions are not optional" and then you explain how you have to opt into them by using the coop items.
Първоначално публикувано от Bobr:
Първоначално публикувано от Wimpzilla aka gRAVE:


Do you think that Steam Peer-to-Peer multiplayer API are indeed an external program?
Because, a lot of games include Steam API tools, to be used on the Steam platform, it is what makes Steam great.

Now, here is what the mod is actually doing, i quote:




Also, since the mod doesn't get involved in any multiplayer activity, you are not in any shapes or forms damaging other players.
You are playing coop, as any other game, and as any other game, you can cheat if you want to, it is your game.
I don't remember GTA players being shamed because using infinite ammo cheat?!!

Thing that is not always true when playing ER online, since it is quite easy, due to the nature or the multiplayer technology, to have multiplayer cheaters that hinders the other users gameplay.

So i don't understand all this animosity, aside of Bandai Namco not being happy about the ER multiplayer engagement.

It cuts out like half the game for the people that actually enjoy invasions.

Invasions are already limited to characters within the same level, weapon level, flask level, so actually finding invasions is already rare.

If a quarter of the player base suddenly disappears to go play the coop mod because they're butthurt about an invader killing them and setting them back like 2 minutes, the already long invasion times are going to increase even more.

Also the people who don't use the mod, are going to get spammed with invasions constantly, since the pool of invasion candidates is smaller. Some people might like that, but most want the occasional invasion to spice things up.

The mod ruins the ecosystem of low and mid level invasions. So all that's left is meta invasions at 150 against dedicated gank squads, or some random players getting spammed with invasions.

What about the players like me, that don't engage at all with the archaic ER multiplayer, because they don't like it?
Are we actively ruining the ER ecosystem?

I mean, if ER has 1mill player, but the player base is barely engaging with the multiplayer aspect, is this the fault of the coop modders?

It seems not, no players are responsible of the multiplayer development, architecture.
Historically, it is rarely the user fault, if the multiplayer aspect of the game leverage poor engagement.

So once again, i don to understand all this animosity in shaming coop players.
It is not because of banning and shaming that it makes the ER multiplayer more appealing!

Instead, all this fuss is doing nothing else than a disservice to the game and Fromsoft itself.
Последно редактиран от Wimpzilla aka gRAVE; 17 май 2023 в 6:51
Първоначално публикувано от Bobr:
Imagine if I was playing cod, and I went into multiplayer, and then got mad that someone killed me, instead of just letting me kill them? That would be completely ridiculous.
Imagine using a game where multiplayer is generally wel.. pvp oriented as an excuse..... :S The logic....

You should play Unreal Tournament instead, and try out fantastic mods such as Monster Hunter and OldskoolUT.

Първоначално публикувано от Traveler:
Първоначално публикувано от GamingWithSilvertail:

NPC invasions arnt the same as player invasions.... lol

And you couldnt be more wrong. PVP invassions where never mandatory at all.

??? I'm not talking about NPC invasions, thought it was pretty clear we're specifically talking about Player vs Player. Also, how am I wrong? Invasions are not optional, there's no way to avoid them outside of playing solo/offline. Playing coop means potentially getting invaded, it has been that way since Demon Souls.


They are very much optionial as you have said:

Solo/offline.

Now we have a multiplayer alternative and suddenly thats bad,,, XD
Последно редактиран от GamingWithSilvertail; 17 май 2023 в 6:50
Първоначално публикувано от Bobr:
Първоначално публикувано от Traveler:

??? I'm not talking about NPC invasions, thought it was pretty clear we're specifically talking about Player vs Player. Also, how am I wrong? Invasions are not optional, there's no way to avoid them outside of playing solo/offline. Playing coop means potentially getting invaded, it has been that way sense Demon Souls.

"invasions are not optional" and then you explain how you have to opt into them by using the coop items.
Please go back and reread the previous messages to what you're replying to for context lol.
Първоначално публикувано от Bobr:
Alright I had my fun goofin off with yall, but I'm gonna lay down the facts.

Darksouls / Elden Ring coop players who are anti invasion, are the SOFTEST crybaby gamers to ever exist. In any other community or context, yall would be clowned on into oblivion.

I enjoy your 14-year-old-edgelord energy :)
Първоначално публикувано от Bobr:
Alright I had my fun goofin off with yall, but I'm gonna lay down the facts.

Darksouls / Elden Ring coop players who are anti invasion, are the SOFTEST crybaby gamers to ever exist. In any other community or context, yall would be clowned on into oblivion.
Pretty much sums it up right there.
Първоначално публикувано от GamingWithSilvertail:
Първоначално публикувано от Bobr:
Imagine if I was playing cod, and I went into multiplayer, and then got mad that someone killed me, instead of just letting me kill them? That would be completely ridiculous.
Imagine using a game where multiplayer is generally wel.. pvp oriented as an excuse..... :S The logic....

You should play Unreal Tournament instead, and try out fantastic mods such as Monster Hunter and OldskoolUT.

Първоначално публикувано от Traveler:

??? I'm not talking about NPC invasions, thought it was pretty clear we're specifically talking about Player vs Player. Also, how am I wrong? Invasions are not optional, there's no way to avoid them outside of playing solo/offline. Playing coop means potentially getting invaded, it has been that way since Demon Souls.


They are very much optionial as you have said:

Solo/offline.

Now we have a multiplayer alternative and suddenly thats bad,,, XD

The majority of modern fromsoft games have had the invasion mechanic. So obviously the multiplayer has always been invasion oriented. Its a known staple of the genre. To expect anything different would be silly.
Първоначално публикувано от Bobr:
Darksouls / Elden Ring coop players who are anti invasion, are the SOFTEST crybaby gamers to ever exist. In any other community or context, yall would be clowned on into oblivion.
And yet we are posting in yet another invader crybaby thread. That's really weird...
Първоначално публикувано от Bobr:
The majority of modern fromsoft games have had the invasion mechanic. So obviously the multiplayer has always been invasion oriented. Its a known staple of the genre. To expect anything different would be silly.
So what's the problem? If all the real hardboi souls people are fine with the system there sure are enough people for you to invade still right?
Първоначално публикувано от Bobr:
Първоначално публикувано от GamingWithSilvertail:
Imagine using a game where multiplayer is generally wel.. pvp oriented as an excuse..... :S The logic....

You should play Unreal Tournament instead, and try out fantastic mods such as Monster Hunter and OldskoolUT.




They are very much optionial as you have said:

Solo/offline.

Now we have a multiplayer alternative and suddenly thats bad,,, XD

The majority of modern fromsoft games have had the invasion mechanic. So obviously the multiplayer has always been invasion oriented. Its a known staple of the genre. To expect anything different would be silly.
Who said anything about expecting? I surely did not. I just dont care about the invassion system, yet I bought it? because its a good singleplayer game? The fact a mod offers me what I want means you arnt losing me as a 'invassion target' because I never partook in that regardless... XD
Последно редактиран от GamingWithSilvertail; 17 май 2023 в 6:56
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Дата на публикуване: 11 май 2023 в 14:03
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