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Докладване на проблем с превода
Good point, they should do something about that.
Like reducing the invaders flasks, and giving the host an advanced warning, not to mention they should only allow invaders after you already summoned in someone to help you.
WAIT, they already did all those things. And they even went further and reduced the amount of invader in Elden ring from 2-3 to just 1-2 depending on if you use the taunters tongue.
The key difference between the games you named and Soulsborne games is that invasions AREN'T optional and never have been. Playing coop means potentially getting invaded. That has been an ongoing design choice and isn't anything new. If you aren't bothered by the way multiplayer works in Soulsborne games that's great, but if you read through some of the replies in this thread you'll see a lot of people are, despite it being this way for years now. Those are the people being addressed. Rather than looking at Elden Ring and being angry about it adopting the Soulsborne multiplayer formula and people playing as intended, it'd make more sense to look into games that offer proper coop experiences. Seamless coop is fine. People that feel strongly enough about invasions to the point they play solely on seamless coop likely weren't the kind of people to sit through and invasions anyway, so I don't consider them a part of the multiplayer pool, so nothing is lost from them choosing seamless over base game.
NPC invasions arnt the same as player invasions.... lol
And you couldnt be more wrong. PVP invassions where never mandatory at all.
Darksouls / Elden Ring coop players who are anti invasion, are the SOFTEST crybaby gamers to ever exist. In any other community or context, yall would be clowned on into oblivion.
Invaders are at such a disadvantage, its unreal. And even if they somehow beat the odds to kill the host, the only thing the host loses, is a few minutes of time. Not to mention, invaders can ONLY invade after a host summons a phantom. After DELIBERATELY joining into the multiplayer.
Imagine if I was playing cod, and I went into multiplayer, and then got mad that someone killed me, instead of just letting me kill them? That would be completely ridiculous.
Don't get me wrong. If you wanna use a mod to not get invaded, go ahead. I don't actually care.
But to go out of your way to go into a discussion about the change to invasions, and then cry and cope about how you don't like invasions, is so completely stupid, its unreal.
The OP barely mentioned the seamless coop mod. There's no reason to constantly bring it up lmao.
??? I'm not talking about NPC invasions, thought it was pretty clear we're specifically talking about Player vs Player. Also, how am I wrong? Invasions are not optional, there's no way to avoid them outside of playing solo/offline. Playing coop means potentially getting invaded, it has been that way since Demon Souls.
"invasions are not optional" and then you explain how you have to opt into them by using the coop items.
What about the players like me, that don't engage at all with the archaic ER multiplayer, because they don't like it?
Are we actively ruining the ER ecosystem?
I mean, if ER has 1mill player, but the player base is barely engaging with the multiplayer aspect, is this the fault of the coop modders?
It seems not, no players are responsible of the multiplayer development, architecture.
Historically, it is rarely the user fault, if the multiplayer aspect of the game leverage poor engagement.
So once again, i don to understand all this animosity in shaming coop players.
It is not because of banning and shaming that it makes the ER multiplayer more appealing!
Instead, all this fuss is doing nothing else than a disservice to the game and Fromsoft itself.
You should play Unreal Tournament instead, and try out fantastic mods such as Monster Hunter and OldskoolUT.
They are very much optionial as you have said:
Solo/offline.
Now we have a multiplayer alternative and suddenly thats bad,,, XD
I enjoy your 14-year-old-edgelord energy :)
The majority of modern fromsoft games have had the invasion mechanic. So obviously the multiplayer has always been invasion oriented. Its a known staple of the genre. To expect anything different would be silly.