ELDEN RING

ELDEN RING

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Nickel_JV Apr 13, 2023 @ 9:58pm
Buff Morgott!!!
I don't think there's a single soul who picked up elden ring to beat margit first try, which I think cemented him as one of the most iconic fights in recent gaming whether you love him or hate him. I think he's absolutely incredible in that he is absolutely nuts for how early you encounter him, especially if you've never played a souls like. On my first playthrough I spent longer fighting margit than Malenia because I just refused to go level or find a better weapon and the amount of satisfaction I got from beating him was unlike anything else. When I discovered he was still alive in Altus I was so incredibly hyped to spend at least a half hour learning morgott's fight at the end of Leyendell, and getting my a*s handed to me tens of times.

2 attempts later he was dead.

Should Morgott have more health? Any other bosses you think suffer the same problem?
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Showing 16-17 of 17 comments
Swxyy Apr 14, 2023 @ 12:11pm 
Originally posted by MundM:
That's the open world "problem". If you explore, you'll be overpowered for most major bosses.
yea i feel this. im a 100 percenter so i was going throught every single thing in limegrave and the weeping penilsula and when i got to margit it was way to ez.
Mr. Nobody Apr 14, 2023 @ 12:28pm 
Originally posted by MundM:
That's the open world "problem". If you explore, you'll be overpowered for most major bosses.

The problem is it's not exploring that the problem, it's the fact that boss fights, exploration and leveling up are intrinsically linked.

Fighting all the optional bosses results in you being way overpowered and trivializing 95% of the fights until you pass Leyendell even if you literally ignore everything else in the game and don't explore at all.

The game essentially gives you like 50 bosses you should fight at level 50 but if you do 20 of them you automatically level up to at least 60+. That leaves you 30 bossfights that are now trivialized and there is nothing you can do about it. It's literally impossible to avoid unless you deliberately avoid leveling up after beating bosses and waste runes on purpose.

The game basically makes you pick the 40% of the bosses you want to face properly and either ignore or curbstomp the other 60%. And, yes, I just made up those percentages off the top of my head. It's the concept that's the issue, not the exact numbers.

I know people will probably cry about this, but if Elden Ring 2 is eventually made the game 100% needs some sort of enemy scaling even if it's just an option you can turn on or off in the menu.
Last edited by Mr. Nobody; Apr 14, 2023 @ 12:31pm
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Date Posted: Apr 13, 2023 @ 9:58pm
Posts: 17