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The problem is it's not exploring that the problem, it's the fact that boss fights, exploration and leveling up are intrinsically linked.
Fighting all the optional bosses results in you being way overpowered and trivializing 95% of the fights until you pass Leyendell even if you literally ignore everything else in the game and don't explore at all.
The game essentially gives you like 50 bosses you should fight at level 50 but if you do 20 of them you automatically level up to at least 60+. That leaves you 30 bossfights that are now trivialized and there is nothing you can do about it. It's literally impossible to avoid unless you deliberately avoid leveling up after beating bosses and waste runes on purpose.
The game basically makes you pick the 40% of the bosses you want to face properly and either ignore or curbstomp the other 60%. And, yes, I just made up those percentages off the top of my head. It's the concept that's the issue, not the exact numbers.
I know people will probably cry about this, but if Elden Ring 2 is eventually made the game 100% needs some sort of enemy scaling even if it's just an option you can turn on or off in the menu.