ELDEN RING

ELDEN RING

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Why do people like the Godfrey/Hoarah Loux fight again?
This boss sucks.

Yes, when using a Mimic Tear or another spirit summon he is a piece of cake, but have you tried fighting him completely solo?

This is the only boss in the game that REQUIRES you to jump during the fight as dodge-rolling is way too punishable.

The problem is, no other boss in the game requires you to jump to fight them, all of their attacks are dodgeable or blockable.

If the game had gradually introduced jumping mid-fight as a necessity from early on, it wouldn't be a problem, but the way it's done here is just plain retarded, not to mention the awkward timing of these attacks.

"bUt BuT.. mUh ChAdFrEy!!!"

♥♥♥♥ you.
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Showing 106-120 of 152 comments
vamirez Jun 18, 2024 @ 8:36am 
Originally posted by Nubi, Toa of Gaming:
Originally posted by vamirez:

No, a late game boss doesn't need a tutorial - you should know the game by now, and found your preferred style. Now you need to figure out how you can beat him. If that means doing something you didn't use much, that's fine. I mean, everyone has the ability - it's not an obscure item or something really noone does.
"If Fromsoft abuses me that means it loves me!"
That doesn't make any sense here...
eoozy Jun 18, 2024 @ 8:37am 
No jesters yet aw, better luck farming next time op.
EF_Neo1st Jun 18, 2024 @ 8:39am 
Originally posted by Nubi, Toa of Gaming:
Originally posted by EF_Neo1st:
Honestly they are more of a chore once you use the pillars (godskin duo), like "cmon, die already, I even beaten you two multiple times before this aand now I have to beat you two mutiple times ina row? cmon...".
I mean, I get why people find that fight annoying (although I think it gets WAY more hate than it deserves), but at least you don't have to learn a completely new game mechanic to defeat them.
What completely new mechanics is needed to learn to beat Hoarah?
The way I played against Margit is the way I played against Hoarah and other bosses...
"Moveset" is not "mechanic", my playstyle can remain the same and boss still beaten the same.
Originally posted by vamirez:
Originally posted by Nubi, Toa of Gaming:
"If Fromsoft abuses me that means it loves me!"
That doesn't make any sense here...
Fromsoft is pissing on your back and you keep trying to convince me that its raining.
vamirez Jun 18, 2024 @ 8:46am 
Originally posted by Nubi, Toa of Gaming:
Originally posted by vamirez:
That doesn't make any sense here...
Fromsoft is pissing on your back and you keep trying to convince me that its raining.
What I wrote was quite reasonable, but you're just hatin'
Can't be helped...
Originally posted by EF_Neo1st:
Originally posted by Nubi, Toa of Gaming:
I mean, I get why people find that fight annoying (although I think it gets WAY more hate than it deserves), but at least you don't have to learn a completely new game mechanic to defeat them.
What completely new mechanics is needed to learn to beat Hoarah?
The way I played against Margit is the way I played against Hoarah and other bosses...
"Moveset" is not "mechanic", my playstyle can remain the same and boss still beaten the same.
You can beat Rykard without using the Serpent Hunter. (I've done so myself), that doesn't change that the intended way to beat him is with that weapon.

So yes, you can beat pretty much any boss with pretty much any playstyle, but that doesn't mean that there isn't an intended way to fighting them. In Godfrey's case, jumping is the intended way, a way which is not properly taught to the player throughout the game because there is no major insensitive to jump to dodge attacks from the other enemies.
EF_Neo1st Jun 18, 2024 @ 8:49am 
Also I expect bosses to bring new stuff to the table, not just a little tiny bit, not just to be a normal enemy with more health and by that time godskin duo had became sort of a normal enemy ... bad design and just a chore

The first times were more interesting and honestly, if these bosses (the fat and the thin) shown just after that point the godskin bossfight would feel way better.
Same with all other optional bosses that shown in early areas but later revealed to be just normal enemies. For an early area that, with the damage, health and moveset, can be considered a boss, not even a mandatory one, but after are just normal enemies.
Godskin duo does it all wrong becoming just a "yet again another time but now as a duo AND mandatory". Bad design, would be way better if that was both godskin fight then they show up in other areas to pose as optional mini bosses.
EF_Neo1st Jun 18, 2024 @ 8:51am 
Originally posted by Nubi, Toa of Gaming:
Originally posted by EF_Neo1st:
What completely new mechanics is needed to learn to beat Hoarah?
The way I played against Margit is the way I played against Hoarah and other bosses...
"Moveset" is not "mechanic", my playstyle can remain the same and boss still beaten the same.
You can beat Rykard without using the Serpent Hunter. (I've done so myself), that doesn't change that the intended way to beat him is with that weapon.

So yes, you can beat pretty much any boss with pretty much any playstyle, but that doesn't mean that there isn't an intended way to fighting them. In Godfrey's case, jumping is the intended way, a way which is not properly taught to the player throughout the game because there is no major insensitive to jump to dodge attacks from the other enemies.
Yes it is and depend on playstyle (and my first run I did not jump any of his attacks so there is that too, I just dodged the waves).
EF_Neo1st Jun 18, 2024 @ 8:58am 
Originally posted by Nubi, Toa of Gaming:
You can beat Rykard without using the Serpent Hunter. (I've done so myself), that doesn't change that the intended way to beat him is with that weapon.
Talking about it, I almost did it on my first try at Rykard . . then I noticed how long that crap took to almost die the second stage and how much damage I took wasting heal over and over and dodging skulls and all that ... "you know, there must be something in the room to deal more damage" and voila, the sword there that kills it fast (and it is a new mechanic if you may imply "something new", tho I already knew form DS3 giant, it is exactly the same way).
Kamanira Jun 18, 2024 @ 9:01am 
I like Godfrey because he's one of the "Dance" fights. Like Mohg, or Radagon, he has a number of different patterns with distinct animations that make it easy to tell what he's about to do at a glance. At the end of each of these patterns he has a window of vulnerability where you can get a few hits in, then it's his "turn" again. This obviously doesn't apply to everything, but outside of his "I'm gonna make the entire ground explode" attack, just about everything he has is fair and dodgeable with the right timing.

Hoarah Loux, on the other hand, is a REALLY cool fight that just oozes style and badassery... But also is, compared to Godgrey, a much less fluid fight. A lot of Hoarah Loux's attacks that aren't his grapples are massive AOEs and attack flurries that you can't really dodge through. Phase 2 is cool, but I prefer the gameplay of Phase 1.

"Dance" bosses are my favorite, all in all. Mohg is one of my favorite fights in all of Elden Ring for that reason, next to Radagon.
I'm cucked Jun 18, 2024 @ 9:01am 
Why is jumping such an issue? That's so weird.

Also, "requires".

You can beat every single boss without rolling, jumping, or sprinting.
Last edited by I'm cucked; Jun 18, 2024 @ 9:01am
Todd Howard Jun 18, 2024 @ 9:28am 
People are free to enjoy what they want to enjoy
Automaton-37467 Jun 18, 2024 @ 9:38am 
Originally posted by Jugendstil:
People are free to enjoy what they want to enjoy
No, you have to enjoy garield kart, you dont have a choice.
Crimson Jun 18, 2024 @ 11:00am 
Unironically skill issue. Godfrey is the easiest late game remembrance boss by far.
mpcgannon Jun 18, 2024 @ 11:01am 
Originally posted by Loathsome Dung Eater:
Originally posted by Jugendstil:
People are free to enjoy what they want to enjoy
No, you have to enjoy garield kart, you dont have a choice.
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Date Posted: Jun 18, 2024 @ 6:12am
Posts: 152