Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The way I played against Margit is the way I played against Hoarah and other bosses...
"Moveset" is not "mechanic", my playstyle can remain the same and boss still beaten the same.
Can't be helped...
So yes, you can beat pretty much any boss with pretty much any playstyle, but that doesn't mean that there isn't an intended way to fighting them. In Godfrey's case, jumping is the intended way, a way which is not properly taught to the player throughout the game because there is no major insensitive to jump to dodge attacks from the other enemies.
The first times were more interesting and honestly, if these bosses (the fat and the thin) shown just after that point the godskin bossfight would feel way better.
Same with all other optional bosses that shown in early areas but later revealed to be just normal enemies. For an early area that, with the damage, health and moveset, can be considered a boss, not even a mandatory one, but after are just normal enemies.
Godskin duo does it all wrong becoming just a "yet again another time but now as a duo AND mandatory". Bad design, would be way better if that was both godskin fight then they show up in other areas to pose as optional mini bosses.
Hoarah Loux, on the other hand, is a REALLY cool fight that just oozes style and badassery... But also is, compared to Godgrey, a much less fluid fight. A lot of Hoarah Loux's attacks that aren't his grapples are massive AOEs and attack flurries that you can't really dodge through. Phase 2 is cool, but I prefer the gameplay of Phase 1.
"Dance" bosses are my favorite, all in all. Mohg is one of my favorite fights in all of Elden Ring for that reason, next to Radagon.
Also, "requires".
You can beat every single boss without rolling, jumping, or sprinting.