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Not a single Souls Game had additional starting classes when DLC released and it will not change for this game, too, assuming we have not seen it at any given time, including that redbull event we had a few days ago.
TLDR: Technically, yes. Generally, no.
If you are going to be one build for said character, you will pick the class that lets you min max your atts perfectly and not miss out on those few point placements.
If you know you’re gonna respec a ton And try a bunch of builds, you’d want Wretched. You will miss out on a perfect attribute min/max, but only by a few points, but you are forever versatile for that character.
Problem is, some classes get left behind and there isn’t a ton of flavor with them. There are mods that create a bunch of cool ranging classes that would be nice if they were official
Not a single souls game was open world either yet here we are. Not the most valid guess there.
Overall I wouldn't expect a new starter class but if they throw one in it will surprise everyone. But it's mainly just a new area to explore with tons of weapons and bosses to fight to add to the already existing challenge to the game.
Edit: Now that I think of it you gotta kill Mohg and Radahn to get in the dlc so you can't really call it a "starter class". Unless that fall off the map spot still kills Mohg but even then idk.
Sub 10 vigor, endurance and strength with 15 mind is just garbo.
With 60 vigor, bit of endurance investment and any strength investment, multiple classes out perform it in soul levels when it comes to hitting 80 intelligence.
What I'm trying to say is if they add a new starting class, it should be for int casters and not be terrible like the astrologer is.
I’d like to see a good 5 new classes cuz why not honestly. Really no solid reason as to why not with so many new weapons coming.