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I PvP (yeah)
PvP, whoa-a
I PvP
I PvPeeeeeee
Town to Townnnnnn
I'm a real bad reeeeeeeeeed
L2 until you're deeeeeeead
I'm getting bugged runnin' up and down the same great bridge
It's time to find a new place, Palace Approach Ridge
My buddies and me are gonna do you a troll
Watch you complain on the forums 'cause it never gets old
Wa-Waooooooooo
Wa-Waooooooooo
Wow, an actual response, as opposed to a bunch of trolls. Thank you.
And on the one hand, that explains PART of the ensuing stomp fest. On the other hand, if you're making a difficult fight even harder by calling in the help you NEED against said boss, then that defeats the whole POINT of multiplayer assistance in the first place.
No, it balances it by providing a (mostly optional) threat to neutralise in order to benefit from accessing that help.
Dark Souls/Elden Ring multiplayer isn't PvE. It's PvX. You either knew that when you bought the game or you didn't do your due diligence before making a purchase. Either way, your dislike of PvP as it functions in this game is your problem, not a game problem.
The core premise of the game's challenge values has always been harsh lessons. You either become good enough to beat bosses on your own, or you open yourself to additional challenge encounters on the way in by reaching out for help. Only you can completely skip those by organising a summon near the door, or literally just ♥♥♥♥♥♥♥ running and rolling past whoever's trying to kill you and starting the boss encounter.
Again - not a game problem.
This statement is harsh, but relatively polite and constructive. Be that as it may, assuming that I "knew that when bought the game," and accusing me of not having "due dilligence," was not necessary to make your point.
No, it's a necessary disclaimer in every single thread and post like this to ensure that people recognise that if they bought the game, they paid for what they're arguing against.
I'm not trying to be an ass in saying it, but it's important to be firm on this given there's a corner of the internet literally colluding and brigading to push this mindset and try to manipulate developers into crippling or outright boycotting PvP in their games. If they're the only people allowed to have a strong stance on the topic of PvP, the forums of the best games on the market are quickly going to become an echo chamber. And the amount of gaslighting, malice and general toxicity among PvP-phobic players ensures that generally mild retorts against their point of view almost invariably devolve into ugly ♥♥♥♥ slinging contests to get the threads locked.
I'd rather not see developers become afraid of antagonising a very loud minority with ill intent and malice toward an element of play that I enjoy in my games. I don't really read/post on steam all that much anymore, but I find issues like this important enough to at least make a token effort for when I see them. We don't need more cases like new world, where the original vision of the game gets railroaded because a group outside the target audience has decided it's their game now and they have to have what they want.
Otherwise its not worth the loading screen simulator