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In regards to the second phase I think that's an extremely hard feeling to balance, making the fight feel like you're actually fighting an all-powerful god without making it also feel completely one-sided, which ends up frustrating in a series with a core gameplay that revolves around memorization and patterns, which I think was one of the main problems with the previous version, to make it harder, they made him difficult to read and to react to correctly, going as far as to add one attack that was pretty much undodgeable.
I don't know how I feel about him in the current state, on one hand it feels a lot more fair, on the other hand, I'd place him below both Malenia, Bayle, Rellana, Morgott and Placidusaax in terms of actual mechanical depth, by that I don't mean difficulty, but how complex it is to properly adapt to the patterns to beat the boss flawlessly.
The second is the big nuke which you can cheese with Vow of the Indomitable. A friend actually pointed out to me it's possible to even roll through it, though i'm not sure how consistently you can do that i'd have to try. This allows you to basically slap him in the face once before he flies off, and again after he lands, which definitely feels better than having to run away for 50 seconds.
I personally just hate when bosses force you just run around endlessly doing nothing so i feel no shame in using those tactics, heh.