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Thought process behind buffing stuff.
Why From nerfs some things is perfectly understandable. Powercreeps, exploits, and plain poor interaction with in-game mechanics. Now when they BUFF something, am I the only one to whom it seems kind of random? Let me explain.

Let's talk DLC so that it doesn't get boring. For example, we had that brand new Fire Rain incant which was dogwater. People cried, people mourned, people laughed, then it was buffed. Some other stuff too. Summons got buffed - well, MOST of them. Now the fun starts. There are quite a bit things in the game that are performing horribly. Claymen or Doot boi summons, many other incants, including DLC stuff (Spira hey), etc. Now what exactly is the thought process behind buffing the hell out of some spells or summons, like say Hawks (they are cool but still), and leaving others completely unbuffed? Why make some trash-tier weapons OP and leave others in the dumpster?

This is what irks me the most. Or is there some kind of a secret procedure you must perform to draw From's attention to something that desperately needs buffs? If so I am very much interested!
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Modus 15. sep. 2024 kl. 9:33 
My best guess, from a game design perspective, is that the contrast between good and bad weapons needs to be drastic enough to make the good weapons seem like they really pack a punch. If everything was buffed and was designed to offer similar levels of viability, weapon choice wouldn't be as meaningful and the point of having loads of distinct weapons would be wasted.

Edit: Lore might be another factor. Some weapons need to be rubbish compared to others to make sense within the universe, so those would probably never get buffed, at least not significantly.
Sidst redigeret af Modus; 15. sep. 2024 kl. 9:36
Old Captain Yon 15. sep. 2024 kl. 9:36 
Oprindeligt skrevet af Modus:
My best guess, from a game design perspective, is that the contrast between good and bad weapons needs to be drastic enough to make the good weapons seem like they really pack a punch. If everything was buffed, weapon choice wouldn't be as meaningful and the point of having loads of distinct weapons would be wasted.

Yeah I mean have you tried summoning say Stormhawk Deenh and ♥♥♥♥♥♥♥ Claymen to compare them, even before recent buffs? Maybe it has something to do with how many people know about the weapon/thing in question, and how often it is discussed? Idk, this is weird.
LuckyCheshire 15. sep. 2024 kl. 9:37 
Oprindeligt skrevet af Modus:
Edit: Lore might be another factor. Some weapons need to be rubbish compared to others to make sense within the universe.
Explain the Flowing Curved Sword and the Bloodfiend's Fork then?
Old Captain Yon 15. sep. 2024 kl. 9:38 
Oprindeligt skrevet af LuckyCheshire:
Oprindeligt skrevet af Modus:
Edit: Lore might be another factor. Some weapons need to be rubbish compared to others to make sense within the universe.
Explain the Flowing Curved Sword and the Bloodfiend's Fork then?

Yeah flowing is an insult. The Fork was very op tho but got nerfed - which, again, I can understand
Modus 15. sep. 2024 kl. 9:39 
Oprindeligt skrevet af Old Captain Yon:
Oprindeligt skrevet af Modus:
My best guess, from a game design perspective, is that the contrast between good and bad weapons needs to be drastic enough to make the good weapons seem like they really pack a punch. If everything was buffed, weapon choice wouldn't be as meaningful and the point of having loads of distinct weapons would be wasted.

Yeah I mean have you tried summoning say Stormhawk Deenh and ♥♥♥♥♥♥♥ Claymen to compare them, even before recent buffs? Maybe it has something to do with how many people know about the weapon/thing in question, and how often it is discussed? Idk, this is weird.
No, I haven't. But then again, Claymen are pretty trash as mobs, so I would expect them to be trash as summons.
Modus 15. sep. 2024 kl. 9:39 
Oprindeligt skrevet af LuckyCheshire:
Oprindeligt skrevet af Modus:
Edit: Lore might be another factor. Some weapons need to be rubbish compared to others to make sense within the universe.
Explain the Flowing Curved Sword and the Bloodfiend's Fork then?
I'm not saying that weapons must be lore-accurate, or that they currently are, only that it's a factor that likely plays a part in the buffing/nerfing process. Just because there are weapons that don't make sense within the lore at the moment doesn't mean we should ignore the lore entirely!
Sidst redigeret af Modus; 15. sep. 2024 kl. 9:40
Haru 15. sep. 2024 kl. 9:44 
It could be that sometimes, there's no analysis involved at all and they might just want to test the waters and see how the player base interact with a change that they can either keep or back peddle at a later date. Not fond of this, but I imagine that's at times, very much the case.

If I wanted to be a little more cynical for the sake of it, I could assume that maybe the spirit ash buff was a broad means to appease outcries of increased difficulty, 'the game is/or x boss is basically impossible', etc. Can't say that for certain, obviously. To preface, I do not like using spirit ashes to beat bosses, but I do like seeing what they're capable of. The vast majority of +10 spirit ashes, in a very practical way, do not feel worth using. So maybe the buff was to address that? I don't know.
Sidst redigeret af Haru; 15. sep. 2024 kl. 9:45
Senki 15. sep. 2024 kl. 9:51 
simple answer is that there is too much content bloat in this game and they probably can't be bothered to pay the same amount of attention to all of it
Old Captain Yon 15. sep. 2024 kl. 10:03 
Oprindeligt skrevet af Senki:
simple answer is that there is too much content bloat in this game and they probably can't be bothered to pay the same amount of attention to all of it

Yeah it is probably this. I guess it is a blessing in disguise, to make things more diverse, although I still wish some stuff were.. better
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