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Thanks for the insight, but as hard as it may be for someone else to understand who has never been this impaired, even what you describe these days is nigh impossible for me to do… even just typing this message is genuinely an effort for me, taxing me…
And as for friends… welp, I don’t have any of those left… IRL, its been about a decade since my involuntary social isolation began…
Yeah, as I said, I would use cheats, Invulnerability mainly, so I could take the fights at my own pace.
Rather, the game (and franchise as a whole) typically emphasizes a gameplay first approach supported by lore. You get an opening cutscene, you get an ending based on the ending you unlock (there are a few), and you get some NPCs and bosses with dialogue along the way.
Some of the NPCs have quest chains, most of which are so bad the game gets a ton of hate for its atrocious quest system. Some are decent and also actually expand on the lore beyond more than 5 words, like Ranni's but it is still, as a whole, very meager.
Ultimately, what kind of game are you looking for? Are you perhaps looking more for a story experience? If so you might want something like JRPGs such as Final Fantasy games (notably 7 / 8 / 9 / 10 among the most recommended), Grandia (the first one specifically), Xenogears, Xenosaga (3 episodes to form one massive game and super story, note this one has mega story with cutscenes regularly lasting 15 - 50 minutes I kid you not), Legend of Dragoon, Chrono Trigger, etc.
Another avenue to consider is visual novels which are often similar to JRPGs minus the gameplay and more the story, hence "visual novel". You can find them on VNDB (I suggest filtering out sexual content) or Google for some suggestions.
actually compared to some other FROM titles combat was only okish but dats subjective i guess
Aight, thanks (all of you), guess it’s not for me then.
At least not for the current price, my financial sitch isn’t much better than my medical one…
Perhaps look into the first few hours of a blind let's play of someone who also reads the ingame texts, item descriptions, etc. You can see if you like the way FromSoft tells the story - it's different - and if you want to try it yourself at some point.
the no effort i just wanna hit stuff run = "this game has no story" which you can see on full display in the comment under mine lol
lots of effort exploring / reading items / putting together visual queues in the environments = this games lore / story is amazing!
for me bloodborne and elden ring are the standouts story / wise.
as for combat / gameplay sekiro > all imo.
Personally I enjoy the game for the combat and partially the exploration of different builds to beat the game. But man there is literally no investment from my end in any of the characters encountered in the game.
This is the typical excuse for the lazy and atrocious quest/story design.
Fromsoft writes some cryptic nonsense with little dialogue, hides parts of some background story in items you may or may not find and if you walk into an area and look left instead of right suddenly a quest randomly fails without ever letting you know that you failed or how and why. And then at the end you're stuck with a simplistic outro video that doesn't end the story but just ends the game.
Btw. comments related to this awful approach of quest and story design can be found all over fromsoft game wikis...
fixed :)
No one can sell me a quest and story design as "good" when there are parts in the game where I need to leave and rejoin the game or teleport somewhere else and walk back to the same location as before to trigger the next phase of a quest or some new dialogue.
And you also can't sell me on that design being good when all NPC interaction comes down to "trigger conversation again and again until NPC repeats the same phrases"
Ofc statements like "worst of the industry" or "game has no story" are nonsense, and immediate attacks like "excuse for lazy design" are really unnecessary. Maybe this thread should not devolve into this eternal argument.