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Een vertaalprobleem melden
Moonveil: is easy to get, has a phenomenal WS. AKA very reliable
Meteoric Blade: is the easiest unique Int Weapon to get, WS is weak sauce, unique R2 makes getting staggers easy & will out scale moonveil. Also works on Miners for lore reasons
Wings of Astel: Mid point weapon, quick cluster WS is deadly in thigh spaces and R2 shoots short Beams at no SP cost. very reliable
Bastard Star: Stronger, slower WoA WS, has shield ship, hard to flinch & can't be parried. Sadly suffer from lower DMG & the hammer move set. It's a solution to problems you don't encouter wit a WS that you'll get hit out off. Powerfull but unreliable
Dark Moon Great Sword: you get it latter & it comes packing. WB is a Buff that gets boosted by Axe T, Godfrey T, Rogier Set, Blue Tears. All boosts are multiplicative not additionative for even bigger DMG. And it has Frost on top.
Ruins Greatswords: CGS STR Weapon pretending to be in the Int. Single Attribute Dependent (or SAD) makes it a quick scalling CGS whit a WS that is Fun, powerfull & usefull. Peaks quickly for being SAD, minimal Int scalling.
Lazuli Glintstone Sword: Starter weapon that does not drop from starter enemies. Base stats will carry it further then expected. WS is much stronger then credit is given. Strong Early but tappers off by the mid point. Scales well into ultra late game.
Sword of St Trina: Easy to acquire, low schaling. Your NOT using this for DMG, earliest Sleep Weapon and so many mobs are vulnerable to sleep. Bane of the Godskins.
Death's Poker: WS Stick, despite low Int Scalling, WS is SAD being Int only. Speedrunners weapon of Choice. It's either Reliable & Not very powerfull or Powerfull & not Reliable depending in stat spread. Can be acquire early.
Btw Clayman harpoon also scales nicely with int. Good old impaling thrust on it either with cold affinity or standard and then further buffing it with scholars armament gives good results, pierces shields and is great for stance breaking.