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Bir çeviri sorunu bildirin
I just found a solution, and it actually works. I heard about the E-core thing, I believe this mod https://www.nexusmods.com/eldenring/mods/2859?tab=description is addressing the cpu issue in a different way. I didn't need to disable the E-cores for it to work and it really does work, not sort of, not partly, it just works. Rarest experience of my life, I usually have to research issues like this for several hours, if not days.
Understood, thank you, however it's not an issue for me though, I literally never play any online/multiplayer games, ever.
Whatever fixed it for you now won't neccesarily fix it for most other people and even when it seems fixed now it might just start up again at a later time. With an entirely different cause.
After two years and the issues only seeming worst, i wouldn't hope for the devs fixing this at all.
The only patch that directly addressed stuttering was patch 1.04. Nothing has changed with Elden Ring to reintroduce stuttering as far as the game is concerned. The game could certainly be more optimized for sure, especially with the way it handles particle effects.
One thing that has DEFINITELY changed is Windows. Several updates, failed updates, broken dependencies, bad drivers, and a bunch of other little things contribute to stuttering now. On the Intel CPU side of things, the P-core / E-core CPUs can introduce stuttering due to poor QA involving cross-core latency and sometimes Windows' Game Bar not properly detecting a game is running to automatically disable the E-cores.
My current PC I just built last year during memorial day weekend, you know what my previous PC was? It was an Intel i7-980, 12gb of DDR3 1600 ram, and a Nvidia gtx 780 ti. I got the 13700K cpu for about $260, was sort of hard to pass up.
Also, the fact that a small 88kb mod totally fixed the stuttering and that same stutter mod also cuts the loading time in half or more (I have a Samsung 990 pro 2TB, so it's not the storage being the problem, just as my CPU is really not the problem), then it is safe to conclude that it is something the developers didn't know how to fix or didn't bother to fix. A better cpu could get you more fps, but stuttering that can happen even on very low resolutions or settings goes to show optimization is mainly the problem.
1. No eac
2. All Windows security functions normally used by the game are also no longer involved.
Both of them reduce the System usage a lot. That Intel e cores are problematic in the overall combination of EAC, Windows security functions and CPU internal functions used by Windows security functions is something you have not in mind at your problem.
It is a fact that Intel e core cpu's are technical garbadge for gaming with all around secured games.
EAC is not the problem. I could prove it by removing the stutter mod, without mod and EAC off loading time into level was 1 minute 7 seconds, EAC off with mod it's 5.5 seconds!!! With EAC on loading time was 1 minute 17 seconds. I'm sorry but EAC and any security involved in the game isn't the problem, it only made about a 10 second difference.
you talk about stuff you do not understand, deactivating EAC does not remove the elden ring security features, this mod is a reshade base exchange of the directx connetions of the game (it removes the games own shader connections to the system and this way it removes also the security features used by the game from windows) additional to this we do not know what DLSS options you use with reshade.
The insane increase in loading speed and total absence of stutter were soley from the stutter fix mod. The dlss mod required me to install and use ReShade, the only thing that mod does is help increase my fps with higher settings.
If you disable the anticheat, the only other security is the Steam DRM. If the Steam DRM causes this game to run this bad unless removed/bypassed, then Denuvo's going to have to take second place to Steam. If the issues are due to some security features, then holy crap is this absolutely unacceptable, 7 times slower loading and stutter central all from some security that's part of the game? I really doubt it, I'm pretty sure the news would spread like wildfire about how the cracked version of this game is significantly better than the DRM version. From what I could learn about it, it simply seems to modify the affinities and usages of the CPU cores.
Either way you look at it, this should definitely be brought to the developers attention immediately. Especially in light of the soon to be released DLC.
it will not noticed by the developers because they introduced the secure memory functions for a reason, also reshade completely cut the connection of the game to directx and use complete different routines to process the games output.
the engine fromsoft use has no own effects processing it uses directx by put in between reshade you simply have a complete different working effects engine.
there are no affinities changed and the cpu core usage is indeed different, reshade put the e cores into a internal loop processing, this way it acts like deactivate them for processing the workloads for the GPU and work around the e core garbadge problem.
it is simply insane that ppl fall for the intel e core scam. a 13700k is technically a 11700k at 5.4 GHz insteed 5.0GHz with 8 for gaming useless e cores.