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And it's safe to stop stop here. OP embarrasses himself with a bad take displaying a thorough misunderstanding of what "turn-based combat" is.
- Blocking with a good enough shield will make enemy attacks bounce off, stunning them and letting you counterattack
- Jumping attacks and certain Ashes of War lets you approach an enemy safely and knock them out of the attack they were planning to do
- Dodging out of the way (or just walking around the enemy) often lets you end up out of their attacks and lets you backstab them before they have a chance to turn around
- The biggest bosses usually have issues actually hitting you if you get very close to them
I find enemies with a lot of poise (e.g. Crucible Knights) to be the hardest to fight because you don't have the choice to interrupt them, other than that the game really encourages being aggressive and not letting enemies attack if you can avoid it - once you start going on the defensive things usually get much harder.
It's also safe to say you can only see things in the literal sense. Everyone knows what a 100% turn based game is. You've kind of missed the point of my post. If I told you I was so hot I was melting, you would probably say Woah dude stop right there, unless you are made of wax you can't be melting!! Read some of the other responses to get a feel for what I mean in the context of this game.
Demon's Souls was my first Souls game and I felt very much the same as you while playing a basic knight character: enemy attacks my shield -> I attack them -> I raise shield and back away -> stamina fills back up and I move back in to engage. Rinse. Repeat. Boring.
Googled something like "demons souls combat tips" and saw a guy on Youtube with a light build roll dodging everything, stabbing a few times, and rolling past the enemy counterattacks. Looked a lot more fun. I wasn't confident enough to give up my shield but began incorporated more roll dodging in my playstyle. Raised my shield when I knew I screwed up to try and block an incoming attack. It worked well enough and was a lot more fun.
Fast forward a bit to DS3 and the movement and combat speed was increased. I could be much more aggressive and most enemies couldn't keep up. Additionally, I began using more aggressive rolls. By that I mean that rather than rolling away or to the side of an enemy, I'd roll forward directly through their attacks and be in a prime position to attack.
In ER, I started with the same aggressive playstyle because I was equating it to "Open World Dark Souls." This held true until I fought Margit. He absolutely trashed me multiple times in a row. I decided to go elsewhere in the world and explore. After I came back, I was ready to die and just started the fight slowly. It was then that I finally noticed something about Margit's AI: his aggression increases along with your own. I found a balance of my usual aggression and then backing off so he can "cool down."
After that, I looked at ER's bosses a bit differently. There's this expectation of the player becoming aggressive and then backing away at the appropriate time, due to the boss going into a lengthy combo that is difficult to dodge or will burn up all of your stamina or begin using AoE attacks.
What I'm rambling on about is this:
You make the openings. And you don't have to be as aggressive as me or others to achieve this either. A weapon with a longer reach like a spear or halberd can be a huge advantage if the enemy cannot reach you. Purposefully bait enemies into certain attacks, roll through them and land a nice combo or a backstab. Use an Ash of War like "Square Off" to break the enemy's poise and run in for a critical hit. Some enemies panic when set on fire, giving you a chance to score more hits.
Try different things. Don't be afraid to die in this game. Dying in ER is not the same as losing. Losing runes sucks, but they don't matter as much as you may think they do. Take the time to develop a more aggressive playstyle and you can avoid the "turn-based combat" feel from playing passively.