ELDEN RING

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Rusted Cake 17 DIC 2022 a las 3:10
High level invaders in low level co-op
Got back into helping randoms again since the update. Start of game low level co-op now filled with invaders with absurdly high stats. Is this the result of some lame modding nonsense? I can only guess it must be, when every invader has over 1k hp, can 1 hand high stat weapons, have loads of consumables & cast spells.

Do we have another "Honest Merchant" type situation on our hands?
Última edición por Rusted Cake; 17 DIC 2022 a las 3:11
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Mostrando 121-135 de 145 comentarios
ressenmacher 22 DIC 2022 a las 8:27 
Publicado originalmente por Huumin/SomeDerpy:
TLDR paul doesn't like if a experienced player plays through the game again / twinks, must also hate nearly 99% of other multiplayer games that can do this

You're conflating a smurf or experience gap (found in many games) with the mechanical power gap seen in twinking.

Publicado originalmente por PK_Thunder:
Besides that it's a perfectly good idea,

It is a good idea, at least for those who enjoy PvP.

The trouble is that the execution of said idea was ass.

Publicado originalmente por PK_Thunder:
Then, to be quite frank, you are playing the wrong game. This is not Borderlands with swords, this is not Two Player Skyrim. This is Dark Souls, and Dark Souls has invasions.

This is just an argument from tradition. This is Dark Souls, and Dark Souls had weapon durability. Dark Souls had infinite upwards invasions in 1 with no level bracketing. Dark Souls had no respec option.

How Dark Souls was is not how Dark Souls must be moving forwards. Hell, it doesn't even need to be one way or the other; you can give the option and have both Dark Souls with invasions and Dark Souls without them.

Publicado originalmente por Aldain:
Publicado originalmente por PK_Thunder:
The kind of self obsessed, myopic, arrogant prole who has the gall to come in here and dictate to other people
...The irony is beyond mortal comprehension at this point.

It is pretty palpable, isn't it?

Publicado originalmente por cridus:
not really. he's mentioning co-opers who want invasions removed. they'd like to force everyone to play in a way that's different from the current reality of it.

Are they asking for the removal of invasions, or for an option to not participate in them while still doing coop? Because I think (and have personally fallen victim to this) that the two positions often become mixed up amongst both their proponents and detractors.

Publicado originalmente por Dragonirian:
My point is, you can do all that with little trouble, but if you do, some people are adamant you should be prohibited from invading because hosts are poor innocent baby seals.
Taunter's tongue still doesnt cut it for me if I'm solo. How the hell did you make it work, ressen...

You should be prohibited from matchmaking in invasions if your build would create highly unfair encounters for other people, yes. This goes for twinks and for OL phantoms just as much, who need to be removed or fixed or sectioned off into coop only or something.

As for the TT? I'm simply not skilled enough at the game yet that single invaders are no longer challenging enough for me, especially when I'm not running an optimized or twinked build.

Publicado originalmente por Aldain:
I'm still convinced that the vast majority of invaders (not all, but like 80/20 at the very least) don't want a fight, they want a stomp, and I've been convinced of this from as early as DS1.

I sampled a bunch of them at low level a while back to test this, and it doesn't seem to be the case even at low levels. There's maybe what, a fourth or fifth of the twinks who were there to ♥♥♥♥ on noobs; the biggest issue were the people with twink builds who weren't rude or obviously there to be a ♥♥♥♥ (like, to the point that they would duel me) but didn't do anything to try and mitigate the fact that they were doing double my damage because of twink advantages.

Beyond this, I would really refrain from considering invaders as seal clubbers or people out to get unfair fights. They legitimately are at a mechanical disadvantage for most of the game, even accounting for build strength disparity, and there are clearly better and easier ways to ♥♥♥♥♥♥♥♥♥ people than invading. It's a relict of the hatred the poor state of the mechanic and a small subsection of the invading community have sowed, and not reflective of us all.

Publicado originalmente por PK_Thunder:
Did you actually convince yourself of this?

Remember that, for many players (because twinks make up the majority of low level invasions), the first and formative experiences they have with the mechanic are of players who are at a gross advantage over their group, and that this mentality can be further reinforced through bad luck or a skill disparity that can be difficult to distinguish from the earlier mechanical advantages, especially when you're probably also looking at lingering mechanical advantages from comparatively poor buildmaking as well.

Publicado originalmente por Shinkiro:
Fundamentally this is NOT a coop game, its a single player RPG with the option to get help if you need it, but that help comes with consequences for devaluing the intended experience.

Wait, so let me get this straight. If you use the intended tools of the game you are being punished because you are devaluing the intended experience of the game?

Wot?

Publicado originalmente por Dragonirian:
Publicado originalmente por cridus:
I wonder if co-opers would complain this much about invasions if twinking wasn't a thing.
They would. Only instead of blaming "twinks" they would blame tryhards with over 9999 hours in game that wreck them. They would DEMAND rank based matchmaking and say that starting a new character/account is unfair and people who do so are SMURFS

To be fair, if the community were large enough to sustain it, a loose matchmaking system would be awesome. The habitual skill gap is absolutely an issue, it's just one that gets routinely overshadowed by all the much larger issues with invasions.

But I think they would complain less, and I especially think that the personal hatred and vilification would be subdued if the formative early encounters weren't often against someone either passively or actively being a ♥♥♥♥.

Publicado originalmente por PK_Thunder:
Of course they would. "Twink" is the default accusation for any build that beats whatever vigorless collection of random stats they put together. It's the reddest of herrings.

Accusations of twinking and cheating are certainly unfounded, but when I went and sampled low level invaders, about 70% of the people I found were twinks under the definition of using equipment from Altus and beyond. They are really, really prevalent.

Publicado originalmente por Thayonn:
Players that finish the game and have collected everything and now want something more to do will turn to invasions as a source of fun. But why invade other high level players in end game? Sure It can be fun but aside from not getting invasions as often, most of the invasions at every range consist of getting gank spanked by over leveled phantoms just sitting around waiting for the invader.

I'd like to make the disclaimer before I write this that I don't wish to platform or legitimize you with this response. You've given up your seat at the metaphorical table here by being a vile person, and anyone who ignores or mocks you is absolutely justified. But this is a common argument and I'd like to address it, for the sake of the conversation if nothing else.

Even at very low levels, where OL phantoms are naturally conflated with twinks, about 60% of invasions in my testing and corraborated by my later experience involve one.

Beyond this, ganks have been exceptionally rare, though they do fluctuate a lot and grow to meaningful sizes in the twilight of these games or during events like winter sales, where they can more easily guaruntee a steady supply of people to grief. In a hundred low level invasions, I found iirc three legitimate ganksquads.

OL phantoms are a serious issue, especially in low level play, and ganks are absolte ♥♥♥♥ that need to be wiped from the face of existence, but the narrative that twink advantages are intended because most invasions are an OL ganksquad is hollower than might be expected.


And beyond that, honestly, to claim that twinks are intended because invasions are normally so heavily stacked against invaders that they can't meaningfully compete does not to me suggest twinks were intended. It suggests to me that invasion balance is bad, especially when we can clearly see how ramshackle invasions are in so many other respects.
Última edición por ressenmacher; 22 DIC 2022 a las 8:30
ressenmacher 22 DIC 2022 a las 9:06 
Publicado originalmente por Thayonn:
So your OPINION is that I am a vile person...

No, it's your stated position:

Publicado originalmente por Thayonn:
Oh a keyboard philosopher. It’s really not that deep. I enjoy smashing noobs into the dirt.
PK_Thunder 22 DIC 2022 a las 10:26 
Altus is Twink gear?

You have to be kidding with that nonsense. You can get both Lift pieces without killing anything. Within about half an hour into the game too.

Crap like this is why real players don't take carebears seriously. Because your ideas, such as they are, are either totally arbitrary nonsense or self serving lies.
ressenmacher 22 DIC 2022 a las 10:46 
Publicado originalmente por Thayonn:
Sorry, try again.

As you wish. I suppose it would be helpful to lay out the reasoning and evidence behind my assertion, as I'm making some pretty serious accusations regarding you. I will justify them using your own words below.

You espouse a love of smashing noobs:

Publicado originalmente por Thayonn:
Oh a keyboard philosopher. It’s really not that deep. I enjoy smashing noobs into the dirt.

You are out here in this thread defending the balance issues/design oversight/"developer intent" which allows one to consistently smash noobs:

Publicado originalmente por Thayonn:
I believe “twinking” is completely justified and intended by the devs.

You are hateful and disdainful towards people who enjoy the game in ways you do not (and ways which are neither intended to nor directly impact you), and actively seek to punish them or "correct" their behavior:

Publicado originalmente por Thayonn:
There’s a ton of players getting completely carried through the game by over leveled phantom friends and I invade them to provide the challenge they are depriving themselves of. Welcome to Elden Soulsborne.

And you clearly relish making the people you face upset and unhappy, to the point that you look forwards to and, by your other comments, likely engender hatemail:

Publicado originalmente por Thayonn:
Oh and I get my rocks off to hate mail.

You are a gatekeeper and elitist:

Publicado originalmente por Thayonn:
Literally git gud and stop crying casuls. If you can’t handle it this game wasn’t meant for you. Move along.

And you are a hypocrite, shamelessly telling players to "git gud" through what can be nearly mechanically impossible fights while in the same breath justifying twinking with the point that high level invasions/ganks are too difficult for you:

Publicado originalmente por Thayonn:
But why invade other high level players in end game?...invaders would be more inclined to invade at lower levels where people are actually still progressing, and the ganks won’t be AS bad usually.

To summarize, you embody the worst qualities of the invading community. You grief noobs with twink advantages because you enjoy it, because it lets you try and force your own myopic and narrow vision of the game onto them, and because to play in other ways or at other areas is by your own admission too difficult.

Publicado originalmente por PK_Thunder:
Altus is Twink gear?

You have to be kidding with that nonsense. You can get both Lift pieces without killing anything. Within about half an hour into the game too.

Crap like this is why real players don't take carebears seriously. Because your ideas, such as they are, are either totally arbitrary nonsense or self serving lies.

Altus is not intended to be completed by a 30 +3 character. It rewards Smithing Stones 4 and 5, which are beneficial to players only once they obtain a +9 weapon. Compared to the final boss of Limgrave, an area which does reward stones useful for getting a character to +3, a reused version of the same enemy has double the HP; the standard enemies (Godrick vs Llyndell Soldiers) drop ten times the runes.

Even if a player can complete Altus at a low level (possible for some but not all), they would naturally remove themselves from low level play in doing so because, as I note above, the soul gain from progressing in these areas is astronomical compared to what I refer to as "level appropriate" areas. This is especially true for invading, which has a more stringent lower bound.

Thus, I list them as twinks because the only way for them to complete significant portions of Altus and still invade me would be to intentionally avoid leveling up their RL (either by bypassing the vast majority of the content via running past it or by simply abstaining from leveling up with the souls acquired) and potentially (depends on where else they've gone) their weapon.



Edit: actually, does anyone here own the official strategy guide? We could clear this longstanding debate up much more simply if it has a section where it recommends levels or progression paths for the area.
Última edición por ressenmacher; 22 DIC 2022 a las 10:49
ressenmacher 22 DIC 2022 a las 11:01 
Publicado originalmente por Thayonn:
I’ll type up a better response to this later, it’ll take longer than I have to spare right now.

I will await it eagerly. Your placeholder position does not fill me with confidence that this will be the case, but I hope to be wrong about you.
Shinkiro 22 DIC 2022 a las 11:05 
Publicado originalmente por ressenmacher:
Publicado originalmente por Shinkiro:
Fundamentally this is NOT a coop game, its a single player RPG with the option to get help if you need it, but that help comes with consequences for devaluing the intended experience.

Wait, so let me get this straight. If you use the intended tools of the game you are being punished because you are devaluing the intended experience of the game?

Wot?

It's an intended tool yes, but the game and the AI are not designed to handle multiple players and the game becomes an actual braindead effortless game when you can abuse having at least one other person with you. As a consequence you get invaders to try and make up for the intended challenge without the assistance.

I didn't think i'd have to spell out something this obvious to you.

Publicado originalmente por ressenmacher:
But I think they would complain less, and I especially think that the personal hatred and vilification would be subdued if the formative early encounters weren't often against someone either passively or actively being a ♥♥♥♥.

But they won't lol, and they never will. I really don't see how you can look at the types of people complaining and legitimately suggest they would magically stop being petty little children. It's not an issue with first impressions of the mechanic, its a fundamental issue of the players mindset and attitude towards it and the games as a whole. They want things to conform to their wants and thats it, end of. They want to play their way and ignore the fact the game is designed a different way, by other people who wanted it that way. The exact type of people who will carry on crying about everything until everything changes to suit them and screw everyone else.

There is no fix, or compromise without steering massively to their side because these people are naturally incompatible with these games and they don't want to admit it because everything else is fed to them on a silver spoon nowadays so why shouldn't this matter be too?

It doesn't matter if its a twink or a normal invader, the second they lose it's always going to start the "MuH cOoP" arguments and whining.
Koala 4peace 22 DIC 2022 a las 12:41 
Publicado originalmente por ressenmacher:
Publicado originalmente por Koala 4peace:
I seriously doubt it is intended...

I think coop being associated with PvP is pretty clearly established; you are indeed meant to get invaded and have regular PvE overlain/interrupted if you coop, and the rate of invasions scales upwards the more phantoms you have.

Ostensibly, the idea seems to be level rebalance on the cheap. It's a lot of work to make AI that can effectively stand up to multiple players, and unlike bosses that can more or less get away with some stat buffs, the level needs to have every single encounter rebalanced, especially poise and numbers wise to account for how larger groups can leverage stunlock to make encounters wildly easier. So, what if you just outsourced all that ♥♥♥♥ to a human? A player, who can handle groups and who will rebalance each fight successively as they retreat back into the level.

Of course, they then dropped the ball at a technical level such that like 1/6 invasions are basically nonfunctional, dropped the ball at a design level such that twinks and ganks and fogwall cheesing and the stalemate meta sour much of what remains, and dropped the ball on a balance level such that high level invaders are totally ♥♥♥♥♥♥ while at anything below balance is a massive tossup due to the influence of so many factors (WUL and RL disparity, flask gap, strength of level, etc etc etc).

Even taken as purely a balancing tool, without getting into whether players should be allowed to opt out of PvP or not, it was a good idea squandered by a colossal and continuous failure to properly execute it.
My bad, i meant for multiplayer in general in souls games. But following the invasion for co-op as a way to level the challenge reasoning, i would say that "intended" does not cover it.

You have pointed out the factors why this idea is poorly executed, and that suggest that someone pointed out the reduced challenge in co-op and the devs just throw the invasions for it as a small patch, way easier than the rebalance of both the AI and enemy attributes for co-op. And they only tried to solve the issues you mention with changes in the builds, which does hardly adress the issue. In other words, they simply cut corners.

Of course this may not be true and they are doing their best for mp, but then they really need someone who knows what to do. And i don't think From really care about mp that much because, again:

From is a japanese dev, which are infamously bad at doing, and uninterested in, online multiplayer. Still look like the mp features on their games are meant to finish a checklist just so they can keep doing their thing AKA solo games.
Última edición por Koala 4peace; 22 DIC 2022 a las 12:42
ressenmacher 22 DIC 2022 a las 18:04 
Publicado originalmente por Shinkiro:
It's an intended tool yes, but the game and the AI are not designed to handle multiple players and the game becomes an actual braindead effortless game when you can abuse having at least one other person with you. As a consequence you get invaders to try and make up for the intended challenge without the assistance.

I didn't think i'd have to spell out something this obvious to you.

Oh, I see. I thought you were characterizing coop as something unnatural that people were being punished for using. My apologies for misreading you.

Publicado originalmente por Shinkiro:
But they won't lol, and they never will. I really don't see how you can look at the types of people complaining and legitimately suggest they would magically stop being petty little children.

Your characterization of coopers feels like the thing that the bottom-barrel coopers do, where they hold up one extreme end of the large and diverse community and try to define the entire group by them.

The insane and petulant are the few, on both sides. Of course they do exist, and will never stop existing, but most people are reasonable. If invasions were well balanced, well implemented, and better designed, I do believe that they would be popular enough to survive without leeching off of the desire to coop, and I also believe that the complaints would die massively down. Like, balanced PvP games exist without the insane levels of strife in the Souls community. We can do that too, if FROM invests into the mechanic and takes us to that point.

Publicado originalmente por Shinkiro:
They want to play their way and ignore the fact the game is designed a different way, by other people who wanted it that way. The exact type of people who will carry on crying about everything until everything changes to suit them and screw everyone else.

So let them play their way? Let the groups who want to walk over the game go and do that. Maybe they just like having something fun to do with friends, or they like the exploration or lore and not the combat. I don't get it, but it doesn't hurt me.

This isn't an either/or scenario; both invasion bearing and invaderless options can coexist with minimal work-as the Seamless Coop mod demonstrates. Like, yeah, it's unstable-but so is official multiplayer, and that was one person. Even just enabled/disabled invasions would be some kind of solution, and obviously miles easier.

Publicado originalmente por Koala 4peace:
Of course this may not be true and they are doing their best for mp, but then they really need someone who knows what to do. And i don't think From really care about mp that much because, again:

From is a japanese dev, which are infamously bad at doing, and uninterested in, online multiplayer. Still look like the mp features on their games are meant to finish a checklist just so they can keep doing their thing AKA solo games.

I really do think that it's a lack of effort rather than their best falling short (or, like, incredibly basic knowledge, which itself indicates lack of effort) largely because the low hanging fruit hasn't been plucked. There still exist an enormous number of simple changes which would vastly improve invasion balance; for example, scaling flask charges and number from the host's would chop both OL phantoms and twinks off at the knees while tightening balance in general.

If they were trying their best, we should see stuff like that going and them getting hung up on the more difficult issues, but instead it's super haphazard. They're fixing the AFK spots while FDS + BFB is tearing through the community, or nerfing Endure back to reasonable levels while worse WAs and combos exist. It feels like they've just got a skeleton crew trying to patch bugs with little big picture understanding.

Publicado originalmente por Thayonn:
Publicado originalmente por ressenmacher:
You espouse a love of smashing noobs
Why is that wrong? I enjoy winning. Noobs are easy to win against and I have the added bonus of making them want to create trash threads like this by smashing them into the dirt.

Well, I see I was correct. You in large part confirm what I've said; you like fighting noobs and upsetting them because it's easy, with similar affirmations mostly across the board regarding my accusations. Your response amounts to "what you have said about me is correct, but those things are not morally wrong."

At this point, uh, I can't continue this argument. I don't have the experience or knowledge of how this kind of philosophic discussion works that are required to defend base moral principals, like murder being wrong or compassion being good. I hold that trying to upset people for entertainment is wrong, that hating people based on a lack of experience is wrong, and that intentionally being cruel or unfair to others because you have the power to do so is wrong. I simply believe that these things are morally wrong; I do not suspect that you will be able to turn me around in regards to this, nor I you, so I will simply settle for hoping that among the players of this game people who share my morals outnumber those who share yours. LIke, I just can't argue with "you're right, I am evil lmao. How is that a bad thing?" I got nowhere to go with that.

The rest is just mop up, where I can respond to some of your less morally fundamental points like balance and dev intent and whatnot.

Publicado originalmente por Thayonn:
In all scenarios the hosts are the ones with the advantage sweetheart. I don’t care what gear the invader is using. 2-3vs1 is an advantage any way you slice it.

That'sANiceArgumentSenator.mp4

Fortunately, I've actually looked into this very thing in the past. As it turns out, twinks will often have the advantage against low level groups in Limgrave in terms of total potential healing-not player to player, I mean that they have more healing than the entire enemy team put together. They have superior defenses and generally better or equivalent damage compared to their opponents. Their strength remains constant instead of degrading with damage. In all other regards, the twink is also at an advantage.

And this is for a 3v1, which is the exception. By my testing, 70% of low level invasions occur against a two man group; it's more than three times as common to get a two man than a three man. Not only are you incorrect, but your argument is based on the edge case which better conforms to your assertions rather than what actually goes down on the ground.

Publicado originalmente por Thayonn:
Uh, is there a rule that says we can’t intentionally forgo leveling up? Or does it just get your panties in a twist that some people are better at the game than you? And that some of them come back to haunt your game as bad red men.

Of course not; the point under discussion which I think you've missed is that I'm arguing it's hard to twink without being intentional, because even when players can reach items traditionally considered twink gear at low levels, they generally also have to intentionally forgo leveling out of the lower brackets while doing so.

This whole point is a response to being asked why Altus counts as twinking, and this is my answer: you can't get through Altus and get that gear without intentionally holding yourself back to still be able to go engage with multiplayer at lower levels, i.e. twinking.

Publicado originalmente por Thayonn:
Whatever the strategy guide says is completely irrelevant to this discussion.

It's in reference to the same point as before; I commonly have to field the point that because ER is open world and can in theory be completed in very different ways, the developer intent supports (or at least allows) twinking because it's theoretically possible for the host's team to have most of the items a twink does. The point of contention is whether the developers intended and expected players to complete the game in certain ways moreso than others, or whether any way of progressing is equally intended and thus equally valid.

This is why the book could be valuable; if it has a section where it says "we recommend that you go Limgrave -> Liurnia -> Caelid -> Altus (and so on and so forth)," it saves us having to argue about how rune amounts and enemy HP and both statistical and conceptual complexity/difficulty indicate what about when and how things were to be completed because we know the answer: in that case, the devs intended most people to take that route and thus the defense of twinking via technical accessibility is weakened (or vise versa if they say "yeah lmao just go anywhere.")
Última edición por ressenmacher; 22 DIC 2022 a las 18:05
PK_Thunder 22 DIC 2022 a las 18:42 
So not killing things is cheating now.

There is no way you're serious.
ressenmacher 22 DIC 2022 a las 18:50 
Publicado originalmente por PK_Thunder:
So not killing things is cheating now.

There is no way you're serious.

Not killing things is not cheating.

Habitually avoiding virtually all combat as one progresses through a zone not designed to be completed by a character of that RL and WUL (which itself seems to hold in practice) collecting items, and simultaneously avoiding the use of some equipment and items found there for the purposes of matchmaking...is also not cheating.

The point is that twinking is a conscious effort that doesn't happen via natural exploration, not that it's cheating. I have no idea why you decided to bring cheating into the picture, but it has no bearing on my argument.
PK_Thunder 22 DIC 2022 a las 19:01 
Publicado originalmente por ressenmacher:
Habitually avoiding virtually all combat as one progresses through a zone

Is a staple of the series.

That's why weapons have stat requirements instead of level requirements.
ressenmacher 22 DIC 2022 a las 19:06 
Publicado originalmente por PK_Thunder:
Is a staple of the series.

That's why weapons have stat requirements instead of level requirements.

I don't see how weapon stat requirements are relevant to whether or not the player is expected to engage with level enemies? Can you explain a little more?
Narm 22 DIC 2022 a las 19:08 
Why is this thread still alive? Bad thread.

Carry on.
PK_Thunder 22 DIC 2022 a las 19:12 
Publicado originalmente por ressenmacher:
Publicado originalmente por PK_Thunder:
Is a staple of the series.

That's why weapons have stat requirements instead of level requirements.

I don't see how weapon stat requirements are relevant to whether or not the player is expected to engage with level enemies? Can you explain a little more?

You aren't expected to engage. You aren't expected to level up at all even. That's why stats instead of levels. Meet the stats, wield the weapon.
ressenmacher 22 DIC 2022 a las 19:22 
Publicado originalmente por PK_Thunder:
You aren't expected to engage. You aren't expected to level up at all even. That's why stats instead of levels. Meet the stats, wield the weapon.

I don't understand the logic. Equipment has stat requirements instead of level requirements, but meeting stat requirements for many items requires leveling up (and leveling up quite a bit, if one doesn't also want to be running a combat ineffective build). I don't see how it supports the idea that players are intended to habitually avoid combat.
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