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There was a time where you could build specifically for shields, either the Fingerprint or Spiked Palisade and really troll players with madness or blood buildups especially at lower levels but I believe both of those are nerfed big time now compared to how they were first 6 months of game.
I think they're good training wheels for figuring out the hit timings, and it wasn't until Sif that DS1 said "Okay, shields aren't always the answer" with the 720 spin attack.
PVE is another matter entirely. I do plan to take my weird shield-less PVP build into the actual game when the DLC comes out. A few weeks ago, I absolutely trounced Tiche in her evergaol playing as if I was in a pvp duel. She always gave me a lot of trouble before.
the only game where i didnt bother with shield at all is DS3
But yeah, just do what makes sense. Blocking and parrying are very OP in Demon's Souls and Dark Souls 1, so going shieldless is discarding a lot of options for no good reason, I usually at least carry the Grass Crest Shield. In Dark Souls 2, powerstancing is OP, so going shieldless is probably better, but blocking is still very viable. Dark Souls 3 is all about timing dodges, and shields have been nerfed massively and aren't very useful outside of dedicated blocking builds (and yes, those can be very viable still, look up videos of people taking down Slave Knight Gael with Yhorm's Greatshield). Also, Black Knight Shield + straight sword (or another 1h weapon of your choice) is a good combo that doesn't require a lot of stat investment. However, 90% of my builds were shieldless and just used a caestus for parrying.
Elden Ring has guard counters and OP parry skills, so shields are more viable again, although in both of my playthroughs I eventually stopped using shields about half-way through, as powerstancing 2 weapons or two handing one big weapon gives much higher DPS. I just keep a small shield with Carian Retaliation for parrying annoying enemies like Crucible Knights.
People playing overleveled "builds" with a towershield and a colossal weapon definitely make me scratch my head though. Like, why are you one handing a colossal weapon, just take it in two hands and it will stunlock everything and poise break bosses in 3 hits.
Shields have advantages over rolling sometimes. You can play more aggressively as blocking comes out faster than dodging, in addition to less downtime as you dont loose the time of the roll. This ofcourse does not mean you should block all attacks, only the ones you know wont deplete alot of stamina. This counts for both PVE and PVP, less so for PVP in ER after the nerfs, but in DS3 Sword and board was really strong in PVP aswell.
An example, In ER shields are very strong if you level up mind abit and play the ''L2/AOW'' game with the NoSkill Ash on the shield. This is very strong in NG+7 and beyond as you really can not be hit.
Had to be said, so many comments here that are just plain wrong, and no, I dont need a shield myself, just dont assume a shield user is a new/bad player always :)
But generally with strength I stop once I have a weapon that can destroy most enemies two hand and bosses that cant be parried/blocked.
If you dueled with shield in ds3 and rolled backwards once and before you could get your second roll in you would be roll catched if your oponent was going for it. But if you rolled once, then instantly blocked out of the roll you would avoid that rollcatch. Maybe it was bad wording from my end, I ment the invinsibility frame more then the actual roll.
Guard counters are not really better than say, ''Stand off'' or ''Giant Hunt'' for bosses post a block.