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I think I remember something vaguely about 40 being a cutoff point in old Dark Souls games. Guess I should have expected a little bit more of the same since it feels like a lot's borrowed from them.
https://eldenring.wiki.fextralife.com/Stats
specifically:
STRENGTH
Attribute required to wield heavy armaments.
Influences player physical/strike/slash/pierce defense and provides Attack Power scaling for weapons that utilize the stat.
Breakpoints for AP are: 16, 18, 20, 30, 45, 50, 60, and 80.
There is only a minor fall-off in returns after 16, 18, and 20:
16 for weapons with a quality affinity.
18 for weapons with poison, blood, and the physical portion of elemental affinities, and those with no affinity.
20 for weapons with heavy, occult, or elemental affinities, and innate elemental scaling.
Primary breakpoints are 50, 60, and 80:
50 for the elemental AP when it benefits from this stat (primarily fire affinity); gains drop substantially beyond this point.
60 for the physical AP on all affinities; 56-60 will give lower returns than 60-80.
80 for all affinities, but it’s usually only worth getting this much for physical affinities, and even then it can be a stretch.
Casting Breakpoints are 30 and 45 (Clawmark Seal and Frenzied Flame Seal both use strength).
Each of these values can be divided by 1.5 (rounded up) if you primarily 2h your weapon.
Keep in mind that the 2h AP bonus does not apply to ashes of war or critical attacks.
basically do what this guy said but focus on getting your vigor to 60 before pumping damage stats. You won't see any big gains in damage from stats until the weapon is almost fully upgraded and you won't get the upgrade materials you need until late game.