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https://steamcommunity.com/sharedfiles/filedetails/?id=3272020687
Same as base game.
Everything in the open-world can be cheesed with a ranged bow talisman.
Only irritating part is, no merchants in the open-world.
So stock up on some arrow options, before hand.
I haven't fought ALL of the bosses in the dlc.
Thought there are several videos on yt about how to cheese them.
If you care to overclock your system:
I can confirm that the most difficult few...
(Rellana, Geegus, Bayle, the sunflower, and Micquilla)
Can all have the map unloaded from under them, causing them to fall into the abyss for an easy win.
(Though, I think I heard something about how they might have patched the micquilla skip.)
End of DLC if you dont mind havivng only half, 10 blessings, maybe a bit more if needed 11 or 12 of the blessings, what grant enough to make it "doable" by casuals like me.
Overall bosses tend to be more aggressive, the aggressiveness (and aggressiveness form the get go, from the moment you enter boss fog) was "sort of" nerfed but also "sort of" by random chance, there is now a good cchance you enter boss fog and boss go walking to you instead of leaping from the other side of the room into you with a combo.
Messmer's Flame Orb, Gaius' charge, Putrescent Knight starting closer to you combined with the pretentious/stupid "take the plunge" way of entering its arena, Bayle having multiple means of immolating/charging you... Basically, by invoking the motif of a poorly designed second installment of Dark Souls and stupid, indulgent crap the game could kill seemingly instantly whether you had levels, scadu fragments or not.
Things have been done to try to remedy this and I can give explicit examples. Bosses no longer starting closer to the boss door, bosses waiting rather than instantly engaging you... it's still got a lot of dumb, indulgent design where the goal is to be annoying. But the DLC has been patched to remedy these sucker punches.
The reputation is deserved, but it's more par for the course and a little less extreme in terms of being out and out obnoxious.
Even final boss can be reasonably simple to take down
with greatshield and some poking weapon(s) laced with status effects.
And don't forget if worst comes to worst you can always summon
players for help, in game or here on forum.
That being said, there are a few bosses that are difficult for...questionable reasons (arena's too small so the camera is freaking out, a very specific boss having a charge with a hitbox that is obnoxious compared to every other attack in the game, ect) but aside from those few specific instances, as long as you are exploring the world and keeping up with your scadutree level, it shouldn't be too much worse than the base game.
Using ingame items and abilities is not cheesing. It's smart. To not use them is a self-imposed challenge.
Again, trying to say "people not try hard enough" and not conveying patch notes that had to react to flaws in the DLC's approach... hmm wonder why that happened.