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I realized that lowering the in-game graphic options does not change much performance, however, when you lower the resolution and manually set the GPU to lower than 1600, it can increase the performance and, more importantly, stop those micro stutters.
Strangely, I’ve found that performance seems a bit better when I have it docked and playing on a television screen. It can get up to 60 fps quite often, though it’s definitely not consistent. Usually the game sits between 45 and 60, with some dips into the higher 30s, but I’ve never seen it drop below 30.
In handheld mode, I set the device’s frame rate cap to 40 and it sits there the majority of the time. Again, not sure how plugging it to an external screen offers better performance, even on the same settings.
This is with everything set to Low, except for textures which I have set to Medium. You could probably get away with putting a couple things higher, but Elden Ring is definitely pushing the limits of what the Steam Deck’s hardware can do. All of my playtime had been on it, though, so consider that.
the thing is that you're going to have performance issues even with a high end computer, it'll stutter a lot and, in some specific parts the game drops frames like crazy, although the game runs smoother on linux.
I swapped to the High preset (with Motion Blur turned off), and I capped the device to 35 fps, or 36 as it decided, and I’m finding that to be a stable experience as well. Bumping it just those few extra frames above 30 makes a noticeable difference in the smoothness of gameplay.
This is just in handheld mode this time, mind you. I didn’t try High + 35 cap while docked to a screen yet.
thanks
I usually sit with one leg crossed over the other and have the device resting in that ridge, which supports its weight too. I find it more comfortable playing that way anyhow, since my arms get tired holding it up in the air in front of me constantly.