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Yeah, I really don't like the inconsistency of messages in the game. It makes zero sense to prevent attacking and dodging until you clear the message. Meanwhile if you pick up a new item, it displays a message but you can still attack and dodge while it's onscreen.
One instance is when you kill on of the Lions at the entrance of Castle Sol then have to scramble to clear the messages before you attack the other.
Not that i find it particularly problematic: dodge, dodge, mash FFFFFFFF to clear the messages, resume encounter as usual.
Yeah its different to what OP is saying but blocks your view and is annoying :)
After going through the rest of the catacomb, you come to a hallway with a clear view of the lever. It's easy to assume that the previous Imp that was standing next to the lever was the only guard, but nope. There's another one in the corner off to the side pretending to be a regular Imp statue that only aggros after pulling the lever or getting to close to the Imp itself. This little bastard is just far enough away to start attacking you right as you finish pulling the lever and your I-frames end.
This guy almost killed me on my first playthrough as I panicked wondering why I couldn't do anything. Though now I always look around before pulling any levers as a result.
At least for that there is a mod that removes that specific message.
The fact that the info box for picking up an item works differently from the seal message makes it worse.
The "New item " box lets you do all actions as normal, attacks, rolls jumps. but still says "Press E" to remove the message.
The seal breaking messages has no note on how to remove the message but blocks all actions other than pressing E.
Its just bad UI design.
Like i said, "irritating", like a rash that itches out of reach.
It's not "bad UI design". Not everything ppl don't like is "bad design"...
I have been hated on for just saying this in the past, but I am certain that it is made this way on purpose so you think twice before attempting to just run there while being under attack and pull the lever. They want you to engage with the enemies first and then pull the lever when you are safe.
Developer intention is irrelevant because that just makes the developer wrong - on top of being petty-mean it is a job badly done when your item-pick-up UI works perfectly fine, but for some reason the basic "A secret door has opened" message warranted a separate framework that simultaneously block your ability to take offensive actions while ALSO not telling you how to get rid of it. Its a very minor complaint, but a totally legit one.
You summarized the whole problem with today's gamers in that one sentence.