ELDEN RING

ELDEN RING

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Most irritating thing
I love the game but the number of times I have died due to the info banner from some box of seal opening blocking my weapon ... feel stupid every time
Last edited by Mollymawk; Feb 11 @ 8:11am
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Not once happened to me. What are we talking about here? The torchlights in Sellia?
and u never learn? hmm
I know what he means.... yes it is very annoying
Oh, he means the messages that inform you that something opened up after pulling a lever or the like that also prevent most actions until you clear the message.

Yeah, I really don't like the inconsistency of messages in the game. It makes zero sense to prevent attacking and dodging until you clear the message. Meanwhile if you pick up a new item, it displays a message but you can still attack and dodge while it's onscreen.
Originally posted by nfinite.recursion:
Oh, he means the messages that inform you that something opened up after pulling a lever or the like that also prevent most actions until you clear the message.

Yeah, I really don't like the inconsistency of messages in the game. It makes zero sense to prevent attacking and dodging until you clear the message. Meanwhile if you pick up a new item, it displays a message but you can still attack and dodge while it's onscreen.
I can't even think of a single case when such a message pops up while you're in a middle of a fight, unless you guys sprint through areas agroing every enemy on the path and then have them catch up to you after pulling the lever.
Huhruhkayn Feb 11 @ 11:19am 
Originally posted by Artek General:
Originally posted by nfinite.recursion:
Oh, he means the messages that inform you that something opened up after pulling a lever or the like that also prevent most actions until you clear the message.

Yeah, I really don't like the inconsistency of messages in the game. It makes zero sense to prevent attacking and dodging until you clear the message. Meanwhile if you pick up a new item, it displays a message but you can still attack and dodge while it's onscreen.
I can't even think of a single case when such a message pops up while you're in a middle of a fight, unless you guys sprint through areas agroing every enemy on the path and then have them catch up to you after pulling the lever.

One instance is when you kill on of the Lions at the entrance of Castle Sol then have to scramble to clear the messages before you attack the other.
Originally posted by Huhruhkayn:
Originally posted by Artek General:
I can't even think of a single case when such a message pops up while you're in a middle of a fight, unless you guys sprint through areas agroing every enemy on the path and then have them catch up to you after pulling the lever.

One instance is when you kill on of the Lions at the entrance of Castle Sol then have to scramble to clear the messages before you attack the other.
Doesn't he just drop some guaranteed loot that doesn't block the controls in any way? I don't remember any messages of seals or other security measures opening during that part.
Not that i find it particularly problematic: dodge, dodge, mash FFFFFFFF to clear the messages, resume encounter as usual.
Huhruhkayn Feb 11 @ 11:25am 
Originally posted by Artek General:
Originally posted by Huhruhkayn:

One instance is when you kill on of the Lions at the entrance of Castle Sol then have to scramble to clear the messages before you attack the other.
Doesn't he just drop some guaranteed loot that doesn't block the controls in any way? I don't remember any messages of seals or other security measures opening during that part.
Not that i find it particularly problematic: dodge, dodge, mash FFFFFFFF to clear the messages, resume encounter as usual.

Yeah its different to what OP is saying but blocks your view and is annoying :)
There's a catacomb pretty early on in the base game that does this. You get to see the lever above you with an Imp next to it. I remember tossing a throwing knife at the Imp to aggro it and come down to me so I could kill it.

After going through the rest of the catacomb, you come to a hallway with a clear view of the lever. It's easy to assume that the previous Imp that was standing next to the lever was the only guard, but nope. There's another one in the corner off to the side pretending to be a regular Imp statue that only aggros after pulling the lever or getting to close to the Imp itself. This little bastard is just far enough away to start attacking you right as you finish pulling the lever and your I-frames end.

This guy almost killed me on my first playthrough as I panicked wondering why I couldn't do anything. Though now I always look around before pulling any levers as a result.
Last edited by nfinite.recursion; Feb 11 @ 11:39am
Rusty Feb 11 @ 5:05pm 
ITT people bending over backwards to avoid seeing a common and blatantly apparent phenomenon because they've tied their personal worth to how many mistakes they've made in video game
Last edited by Rusty; Feb 11 @ 5:05pm
Same goes when Torrent dies during a fight and you try to summon him again and you have to confirm if you want to spend a flask to revive him.
At least for that there is a mod that removes that specific message.
Originally posted by Huhruhkayn:
Originally posted by Artek General:
Doesn't he just drop some guaranteed loot that doesn't block the controls in any way? I don't remember any messages of seals or other security measures opening during that part.
Not that i find it particularly problematic: dodge, dodge, mash FFFFFFFF to clear the messages, resume encounter as usual.

Yeah its different to what OP is saying but blocks your view and is annoying :)

The fact that the info box for picking up an item works differently from the seal message makes it worse.

The "New item " box lets you do all actions as normal, attacks, rolls jumps. but still says "Press E" to remove the message.

The seal breaking messages has no note on how to remove the message but blocks all actions other than pressing E.

Its just bad UI design.

Like i said, "irritating", like a rash that itches out of reach.
Last edited by Mollymawk; Feb 12 @ 1:59am
vamirez Feb 12 @ 6:02am 
Originally posted by Mollymawk:
Originally posted by Huhruhkayn:

Yeah its different to what OP is saying but blocks your view and is annoying :)

The fact that the info box for picking up an item works differently from the seal message makes it worse.

The "New item " box lets you do all actions as normal, attacks, rolls jumps. but still says "Press E" to remove the message.

The seal breaking messages has no note on how to remove the message but blocks all actions other than pressing E.

Its just bad UI design.

Like i said, "irritating", like a rash that itches out of reach.

It's not "bad UI design". Not everything ppl don't like is "bad design"...

I have been hated on for just saying this in the past, but I am certain that it is made this way on purpose so you think twice before attempting to just run there while being under attack and pull the lever. They want you to engage with the enemies first and then pull the lever when you are safe.
Originally posted by vamirez:
Originally posted by Mollymawk:

The fact that the info box for picking up an item works differently from the seal message makes it worse.

The "New item " box lets you do all actions as normal, attacks, rolls jumps. but still says "Press E" to remove the message.

The seal breaking messages has no note on how to remove the message but blocks all actions other than pressing E.

Its just bad UI design.

Like i said, "irritating", like a rash that itches out of reach.

It's not "bad UI design". Not everything ppl don't like is "bad design"...

I have been hated on for just saying this in the past, but I am certain that it is made this way on purpose so you think twice before attempting to just run there while being under attack and pull the lever. They want you to engage with the enemies first and then pull the lever when you are safe.
I'll actually agree with Mollymawk on this one. His argument is coherent and correct - it is indeed bad design by virtue of not being in-line with how the rest of similar UI elements work, and he even gets the extra frustration of actually getting killed by it, sometimes.

Developer intention is irrelevant because that just makes the developer wrong - on top of being petty-mean it is a job badly done when your item-pick-up UI works perfectly fine, but for some reason the basic "A secret door has opened" message warranted a separate framework that simultaneously block your ability to take offensive actions while ALSO not telling you how to get rid of it. Its a very minor complaint, but a totally legit one.
vamirez Feb 12 @ 6:43am 
Originally posted by Artek General:
Developer intention is irrelevant because that just makes the developer wrong

You summarized the whole problem with today's gamers in that one sentence.
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Date Posted: Feb 11 @ 8:10am
Posts: 21