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u can do a bleed weapon and then the bleed grease for even more bleed too.
Yes, and bleed + frost or poison is a pretty strong combo.
There are a few, like the Clayman's Harpoon (physical + magic) and Fire Knight's Greatsword (physical + fire). There are also some that can't take ashes of war, but can still be buffed with magic or grease, like Troll's hammer (physical + fire) and Treespear (physical + holy).
Yes it will apply the bleed from both the ash of war and your weapon. As far as I know, any ash of war that has a projectile will do more damage if you hit with both the weapon and the projectile, so even skills that don't do bleed benefit from hitting with the weapon.
Fire grease adds 85 fire damage for 60 seconds, Flaming strike adds 90 fire damage for 40 seconds, plus you have the option of changing your weapon from pure physical to physical + fire. The skill itself also does a lot of damage if you land both the flames and the weapon strike.
For other weapon buffs you'll have to look them up to see which is better, for example lightning grease is 85 lightning for 60 seconds, Lightning Slash is also 85 lightning but for 40 seconds.
Incantation buffs scale with the faith scaling of your seal, so it depends. Early on, you'll get more from Sacred Blade but as you level up your faith and your seal you'll get more from the incant.
Old Lord's Talisman will increase the duration of spells by 30%, but it's a late game item.
Actually uncertain about that one. My gut feeling says "no" but this game has trouble with consistent rules, so i wouldn't be surprised if there was an exception... But i really can't think of one.
Yes, infusing a Bleed infusion on a weapon that already has Bleed will result in even more bleed. In general it makes it like 50-100% stronger? A weapon that usually deals 50 bleed will start dealing 80, something like that.
That is hard to answer due to how these games calculate damage taken.
Despite the fact that Grease adds like +100 elemental damage - in practice it results it only about +25 more damage dealt to an average enemy, because every separate damage type must first break through opponent's damage resistance, and that's before getting reduced further by % absorption.
Elemental infusions tend to deal more damage in early game where enemies just don't have any resistances, but tend to fall off in late game, especially against bosses that will just by chance having crazy resistance to your damage type specifically.
Uncertain, but i believe the answer is generally "yes". Dedicated spells with high casting stat will have more effect than AoWs, with certain rare exceptions.
For example i believe poison coating provides exactly the same Poison value as Grease, at which point the only difference is that Grease is hard to come by / craft, while spell is with you always.
There is a late game talisman that increases duration of spells by 30%.
However it does not affects AoW buffs, nor Grease.
I am very interested in this answer, are those all of the weapons?
I am trying to do a search on Google, but I am not pulling anything up with my keywords.
I was able to pull up two more weapons (Varre's Bouquet and Bloodhound Fang) by searching for "Somber Weapons that can be enchanted" but that's it.
There are more, but I don't know all of them. You can check the wiki and see which weapons can be buffed, and what their damage types are,
Thank you
If you found the matching sharpening knife, you can put the bloody ash of war and make it keen again, but you will lose that extra blood on regular hit.
Also, side note: the listed amount of bleed/frost buildup is the exact amount that's applied on each hit; using stronger attacks will NOT cause more buildup, so using your fastest attack (or something that hits multiple times, like the Double Slash ash-of-war) will be more effective when speccing into status ailments.
(As a reference point, most regular enemies have like 200-300 resistance to all ailments they're not resistant/immune to and bosses have 1500-5000, it varies a bunch but the most common enemies are in that ballpark.)
From what I've seen of elemental ashes that buff your weapon (Flaming Strike, Sacred Blade, Lightning Slash etc) you always get more total power when buffed picking the same element the buff applies, even if you haven't specced into the magic stat that increases that element's scaling. And especially if the weapon has matching scaling or innate damage of that element, which messes with the formula so the damage gets almost completely converted to elemental (Black Steel Greathammer my beloved)
Antspur rapier: Rot - Poison - Bleed
Looks pretty cool. I am not a rapier fan but will mess around with it.
Thank you for this. I understand.
For me I ended up defaulting to holy Ashes of War because the Golden Halberd was the best weapon I had for the longest amount of time.
I will likely do a respec soon, but I haven't really committed to a final build yet. It may be a Strength Collosal weapon build because I am most experienced with Collosal swords.
I just don't like the cosmetics of the "Guts Greatsword", but the Watchdog Greatswords are hard to farm.
It might seem boring but I may swap it with the Zweihander. It's less damage but one of the longest colossal swords in the game.