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Im already doing 120 fps without it ;)
Amen! Reality is statements like "I CANT PLAY WITH LESS THAN 200FPS" makes you look like if you completly are out of your gourd......Or started playing video games yesterday.
Millions and MILLIONS enjoyed Elden Ring and Bloodborne BREATH TAKING 30 FPS cap 10 years ago.....They probably had no clue about what FPS is.
Just in case i will repeat again the more FPS and eye candy the better (im buying a 5080 this monday.....Trust me when i say i care about performance) but coming here to say the game is unplayable or stuttering garbage with less than 60 FPS makes you look terrible....
I could explain the nuances of how framerate only makes things smoother to the extent of what the actual animation is, or how it has no actual impact on how fast you can react to things past a certain point, or anything else relating to how "more fps=gooderer" isn't actually always true, but I don't think you actually care at all and you just want to go "but I need MORE frames! >:("
Games are literally not unplayable if they're below 120. People are obsessing over a single number far beyond the point it actually matters and demanding more of that single number above all else, instead of focusing on ♥♥♥♥ like actually using hardware efficiently.
Literally just make it run at a smooth 60, with textures sharp enough I can read text on signs easily, audio that doesn't sound crunchy, and have it try to use as few resources as possible to accomplish that.
Imagine not understanding the concept that once you get used to 100 +_ fps, 60 is indeed kind of cr@ppy. Why are these people taking offense to this? it is reality. The only ones who might try to debate this, are people who simply have yet to experience consistently high frames. I wont be happy with a modern game if I cant get above 60 fps. referencing n64 games by the way, is completely redundant. Our eyes in 1998 were not accustomed to 170 hz refresh rates and high frames with extremely high end graphics. If you play a real vanilla n64 today, its nearly unplayable for some games and I mean that. I own every retro console up to the ps3. Going back now and playing those on vanilla hardware is rough. Your brain gets used to higher refresh rates and frames, making it more noticeable when you go back to say, 60. I too, used to think 60 was "fine". In some cases I would agree its "fine", but absolutely not ideal for anyone with a modern rig in 2025.
Cope harder
Ive also heard of this method! Havent messed with that at all though
Dont be pathetic, private profile. Be better.
lmao you must be trolling. If not, you are simply exposing your utter inexperience here.
Its not rocket science to understand that there is a large noticeable difference between 60 and 90 fps. Even 70 - 80 is majorly noticeable. You are literally just showing your extreme ignorance and lack of experience with a good rig/ high hz monitor chief.
VR or not....I literally have vr. That is an irrelevant thing to mention. If you ever upgrade and get used to a proper frame rate, you will look back on this and face palm so ♥♥♥♥♥♥♥ hard. Negating the reality that there is a major difference between 60 and 100 + fps is absolutely cringe and ridiculous. Im not responding to anyone else who perpetuates this level of ignorance.
Get better hardware and some experience with the technology before you come here to yap
God forbid someone who works a full time job, puts some money into their build and wants the best experience they can get out of that hardware.
it is not ♥♥♥♥♥♥♥ debatable that higher frame rate is smoother and creates a more seamless, enjoyable gaming experience. We have literally been talking frames since the 90s. You are misinformed if you think that myth about the human eye not being able to see above 60 fps is anything OTHER THAN A MYTH. It's honestly embarrassing seeing grown men perpetuate such nonsense.
This is entirely false. I am literally running it at over 100 fps at all times and have no issues with animations whatsoever
This was the case with ds2 yes, but that has a mod. modern games arent tying animations to a 60 fps lock. That simply isnt the case