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Starting to sound like a real Koala 4Violence
Morgott is the opposite, he was a good loyal dog and the type that follows the principle of "doing everything by the book". See where that got him and the Elden Ring. Again, this is down to one's perspective, but I see such people hypocrites and oppressors. Extreme politics, that take away much freedom never worked in reality for long, but this is a fantasy world so who knows. I personally don't like Morgott and I was pleased to separate his head from his shoulders. Good riddance.
Ranni on the other hand, while neutral is not afraid to kill or even assassinate those who suppose her ideals. While we don’t know why Goldwyn was the one chosen to be killed, and my working theory is he was marikas favourite, ranni still did not hesitate to steal from malekith and assassinate Godwyn, hurting two family members at once. And in doing this, she caused the shattering, which ended in miquella being kidnapped, the creation of caelid, the entrapment of fortisaxx, the false power of godrick allowing him to take stormveil, renallas insanity and obsess with rebirth, the imprisonment of Radagon and marika, and the potential banishment of malekith.
Even if morgott wasn’t afraid to kill to protect himself and his ideals, Ranni wasn’t afraid to ruin everyone’s lives just so she could rise to power and “make the world better”.
Ranni doesn't actually take power, though. In the Age of Stars ending, she breaks the hold of the Greater Will--and indeed, all outer gods--and then leaves the Lands Between entirely on a journey of her own.
Her goal is not to rise to godhood herself, but to shrive the Lands Between of the influence of any god, herself included. The "journey into darkness and fear" she mentions in her ending cutscene refers to the uncertainty inherent in humanity having to chart its own course, without external guidance of any kind.
You can dislike her methods; they're messy, and broke a lot of stuff, after all. But mischaracterizing her goals to suit a preferred narrative doesn't really help your argument.
Morgott was defensive yes, but he is also a doggo of Golden Order, and the type of person I personally don't like. I have many people in my life that do it by the book and force their ideals on others, and I don't like any of them. Morgott just reminds me of them. It's a personal opinion, you and other may like him more.
Morgott is more like a beaten dog - that's why his story is sad. Born cursed, shunned, never loved, shackled, probably mentally and physically abused - I think it's probably the correct assumption that he was very much conditioned into being the way that he is.
Okay, first off, even if it was JUST that...it would qualify as a story. But this is like reading the first page and last page of a book and saying there was nothing else between. This style of Fromsoftware games are over a decade old, why is this stupid argument still persisting?
Dark Souls, Bloodborne, and Elden Ring all have stories they are just told in a more unconventional way. The story itself is put together like a puzzle, there are certain pieces intentionally left out for players to add in their own interpretation and create discussion. There being so many multi-hour videos online about the lore/story of these games tells you that the developers succeeded at what they were going for.
Not every game needs 20 hours of cutscene exposition to have a story the same way a book doesn't need a thousand pages to tell a story.